RimWorld

RimWorld

[CAT] Show Hair With Hats or Hide All Hats
cruiser Jan 21, 2023 @ 5:36pm
How do I set it so that
Flak helmet on a mohawk dude
>show helmet, but not hair, when drafted
>show hair, but not helmet, when not drafted

Right now, if I check "mohawk" as "hair that hats will hide", he is bald when undrafted, his state being "Hide Hat"
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Showing 1-4 of 4 comments
DeathYoda Mar 9, 2023 @ 9:57am 
In the settings find the hat, in this case Flak helmet, and change the default setting to "Hide hat" and then make sure the drafted setting is using "hide all hair" or "hide hair, show beard" instead of using default.
Last edited by DeathYoda; Mar 9, 2023 @ 9:57am
Ghost_Soldier007 Jun 8, 2023 @ 2:45pm 
I am having issues with this mod. I added it and it is not working. When my pawns laydown they go bald till they wake up. Their hair is not visible with helmets. I have a pawn with a simple helm and have it set in the setting to hide all helms. The helms are still visible and their hair isnt. I am not sure what is going on.
Ghost_Soldier007 Jun 8, 2023 @ 2:49pm 
Kelly hideHair:False hideBeard:False showHat:False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
ShowHair.Patch_PawnRenderer_DrawHeadHair:HideHats (bool&,bool&,bool&,Verse.Rot4)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawHeadHair_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,single,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,bool)
Verse.PawnRenderer:RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
RimWorld.PawnCacheRenderer:RenderPawn (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
Verse.PawnRenderer:GetBlitMeshUpdatedFrame (Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
HellraiserJamie Jun 13, 2023 @ 4:24am 
Originally posted by Ghost_Soldier007:
I am having issues with this mod. I added it and it is not working. When my pawns laydown they go bald till they wake up. Their hair is not visible with helmets. I have a pawn with a simple helm and have it set in the setting to hide all helms. The helms are still visible and their hair isnt. I am not sure what is going on.

I am having the exact same issue and I have no clue what's going on either :L
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