Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
FAQs
For my personal questions only!
1: is this mod revisited has less lag than previous one?
2: is it safe to use this mod for editor or asset editor?


Please put your FAQs here!
Last edited by Francis • LUL; Sep 21, 2022 @ 1:07am
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Showing 1-15 of 20 comments
algernon  [developer] Sep 5, 2022 @ 4:21am 
It is theoretically slightly faster due to some code cleanups and refactoring. However, any speedup is entirely dependent on your particular system and how much you're loading, and may or may not be noticeable.
edenhazgod123 Sep 11, 2022 @ 1:55pm 
For me this is significantly slower. I am getting around 6 minutes of load time with this mod compared to the 2-3 minutes I got from the original LSM mod.
algernon  [developer] Sep 11, 2022 @ 4:44pm 
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
Witchberry Sep 11, 2022 @ 7:48pm 
As the developer himself said, it depends on your system. On me, it cuts half the previous needed time (from 6-8 mins to 3-4 mins) on my PC. So in my case it's definitely faster.
Francis • LUL Sep 13, 2022 @ 6:44pm 
Originally posted by algernon:
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
and what about loading to map editor or asset editor?
algernon  [developer] Sep 13, 2022 @ 6:50pm 
Originally posted by Francis:
and what about loading to map editor or asset editor?

What about it?
Last edited by algernon; Sep 13, 2022 @ 6:51pm
Francis • LUL Sep 13, 2022 @ 8:53pm 
Originally posted by algernon:
Originally posted by Francis:
and what about loading to map editor or asset editor?

What about it?
around 2020. the game crashes when loading editor or an asset. without using -NoWorkshop on the launch options
algernon  [developer] Sep 13, 2022 @ 9:00pm 
I don't know what you mean by "around 2020", but if the game crashes when going into an editor, it usually means that you're using a mod that's incompatible with the editor.

Never, ever, load into an editor with any mods that aren't 100% required for what you need to do and which aren't confirmed as being incompatible with the editor (many mods are). This mod is compatible with the editor, but as a safety measure won't activate when loading into an editor without the hotkey being held down.

If you do need to use a mod or two in the editor for whatever reason, use the Load Order Mod to create editor profiles to streamline your process.
Francis • LUL Sep 13, 2022 @ 10:28pm 
Thanks for question!
kajjinu Sep 15, 2022 @ 3:22am 
Any chance someone can share the file download for non steam users?
algernon  [developer] Sep 15, 2022 @ 4:14am 
Once things are confirmed stable and any issues resolved, then a release will be made available for non-Steam users.
Salty Baton Sep 17, 2022 @ 7:10am 
How can I see the report of failed to load assets/Missing assets?
Chamëleon TBN  [developer] Sep 17, 2022 @ 9:28am 
Originally posted by Salty Baton:
How can I see the report of failed to load assets/Missing assets?
Loading Screen Mod latest report file you'll normally find in %LocalAppData%\Colossal Order\Cities_Skylines\Report\LoadingScreenMod\
listen-d Sep 18, 2022 @ 4:39am 
is there any way to load missing assets besides doing it manually?
thx for help
Chamëleon TBN  [developer] Sep 18, 2022 @ 5:01am 
Originally posted by listen-d:
is there any way to load missing assets besides doing it manually?
thx for help
You can do, if you have Loading Order Mod subscribed - it have an external tool for mass subscriptions
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