Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
1,456 Comments
algernon  [author] Apr 25 @ 5:11pm 
@craigprud There are many options available. Access options from the options menu, not the content manager.
craigprud Apr 25 @ 12:01pm 
I Dont get any options on the content manager when i click on options it is just blank?
algernon  [author] Apr 19 @ 12:15am 
@filipearaujoo No; you need to use the latest game version only.
filipearaujoo Apr 18 @ 6:59pm 
Hello!
When I run the game, it says that the mod is updated to version 1.19, but my game has not been updated yet. Is there anything I can do to be able to play without any problems? Thank you very much!
algernon  [author] Apr 11 @ 4:13pm 
@ifTrue Is it showing in the content manager, or not there?
samprz23 Apr 11 @ 9:30am 
Solved. I checked the Content Manager, all my mods were disabled :steamfacepalm:
samprz23 Apr 11 @ 8:31am 
@algernon I also have the same issue as @ARW and @ifTrue, basic loading screen.
ifTrue Apr 11 @ 7:29am 
Yes, indeed - I checked that the mod .dll file is present in the right folder and double-checked the Content Manager in the game
algernon  [author] Apr 11 @ 6:25am 
@ifTrue Has the mod downloaded, and is it visible in your content manager (and enabled)?
ifTrue Apr 11 @ 4:05am 
@algernon I seem to have the same issue as @ARW. I tried resubscribing to the mod and creating a new playset in Skyve with only Loading Screen mod active. Nonetheless, it does not seem to work.
ARW Apr 5 @ 3:42am 
OK thank you, I will look into it! Very strange.
Appreciate the reply
algernon  [author] Apr 4 @ 3:40pm 
@ARW That would be something specific at your end. First thing to check is if you've been a victim of the Steam bug where it randomly deletes mods even when you're still subscribed - is the mod actually still there? Try unsubscribing and resubscribing, or use Skyve.
ARW Apr 4 @ 12:17pm 
This doesn't appear to be working for me on the loading screen anymore, its returned to the basic version. No one else seems to be commenting the same though.. ?
algernon  [author] Apr 4 @ 5:11am 
@steppingfire It certainly was a puzzler - glad you got it sorted! If you haven't already, it might be worth running some diagnostics on your computer, especially on the hard drive. Hopefully everything's fine, but random issues like that can sometimes be caused by hardware issues.
steppingfire Apr 3 @ 8:19pm 
So after exhaustive testing I can confirm the mod is now working as expected. I don't know what was causing the original issue, I fiddled with some settings on my computer and now the exact same playset works fine. Sorry for the headache
algernon  [author] Mar 31 @ 3:29pm 
@steppingfire I've tested with those assets that are failing for you, and I have no problems whatsoever loading them here (and just to be sure, I got somebody else to test and confirm) - so it looks like something very specific with your setup.

I can see from your log that there's a mod interfering with the loading process and causing errors, but not which one specifically, so there might be a bit of trial-and-error in locating it. To start with, if you remove Intersection Marking Tool, does that change anything?
steppingfire Mar 31 @ 4:57am 
Removing adaptive networks mod fixed the assertion failed error but now CSUR is broken, which is weird because adaptive networks isn't a dependency for CSUR and again without LSM I can use either or both without issue. Here is the output log from standard playset + lsm without adaptive networks https://ufile.io/2vhkz0pr

The other issue remains: buildings that definitely work fine without LSM fail to load with LSM. The expected behavior is: a handful of broken assets might fail to load, a larger number of dependencies show as missing. But currently LSM doesn't show anything missing, just shows a bunch of objects failed. A good example is BeijingInnerWall_GateRampLeft. Works without LSM, doesn't with LSM
algernon  [author] Mar 30 @ 11:52pm 
@steppingfire Okay, something bizarre happened there, that logfile was merged with a webpage... but I think I've managed to decode the key parts. The mod throwing the assertion is 'Adaptive Roads Manager'; if you remove that, can you confirm that the issue goes away?
steppingfire Mar 30 @ 4:48pm 
https://ufile.io/c5x7ev2r This is a log with a full working playset, that I was using with LSM before the latest update, that no longer works when I use LSM.
steppingfire Mar 30 @ 4:18pm 
Yes I verified the game files, the log is from a completely clean setup, absolutely no custom assets local or workshop with only harmony and LSM. Assertion failed occurs when I use my normal playset which works without LSM, but doesn't work when I use LSM
algernon  [author] Mar 30 @ 3:42pm 
@steppingfire I can't see the assertion failed anywhere in that log - just to clarify, you are getting the error when loading with just this minimal setup (no custom assets, just Harmony and LSM)? Have you also verified your game files?
steppingfire Mar 30 @ 11:52am 
Sorry my bad, I forgot I had some locally stored custom roads I made. Here's the output log with every asset deleted and nothing but harmony and LSM, https://paste.ee/p/p9By2V7B

After I tried LSM with a playset that works without LSM, I continued to get errors and got an Assertion Failed error, which appear to prevent me from placing any roads or buildings. I don't know if this is LSM but I don't get it with LSM uninstalled and the exact same playset.

Thanks for looking into this I love the mod and used it for years prior to this
algernon  [author] Mar 29 @ 11:44pm 
@steppingfire Do you have a collection of custom road assets 'HK' (e.g. HK 4L Tram, New HK 1L One Way, and a lot of similar roads)? They appear to be at issue. Can you try without them all and see if the issue persists?
steppingfire Mar 28 @ 8:08pm 
https://paste.ee/p/jPUKNJ0d

Here's the log, interestingly it said 1 item failed even though I unsubscribed from everything save LSM and Harmony. I also verified the game files before hand
algernon  [author] Mar 28 @ 2:58pm 
@steppingfire Verify your game files with Steam, and make sure that you have no disabled mods (never just disable mods, always unsubscribe or use Skyve to exclude them). Then try again on an empty city with just this mod and Harmony installed, and share your output log .
steppingfire Mar 28 @ 10:00am 
I'm encountering a severe issue with this mod where it's failing to load hundreds of assets and throwing errors for other mods. When I disable this mod both the assets and mods work fine without issue, this only happened after the latest update to CS1
algernon  [author] Mar 26 @ 10:22pm 
Remember, everyone : if Steam is being difficult (again...) and not downloading the update for you, and simply unsubscribing/resubscribing doesn't work, then other things that can help are:
- Unsubscribe, restart your Steam client and/or computer, resubscribe
- Verifying your local game files with Steam (this can force re-downloads)
- Using Skyve to force a download
- Changing your Steam download region to something different and then back to what it was
mouthu Mar 26 @ 10:22pm 
Same problem as everyone else, fixed it for now by disabling the mod. Thank you for making it in the first place, it's been awesome.
Nicolas_LB17 Mar 26 @ 6:39pm 
the game says there was error loading the dll file of this mod, unsubbing and subbing back didn't work
the_wombat Mar 26 @ 12:51pm 
Found a solution: unsub then subscribe to the mod again and it should work
RambleShaker Mar 26 @ 11:49am 
Same issues as mentioned, game wont load and errors will pop up about loading screen mod.
nadyvani Mar 26 @ 11:17am 
i have the same issue as the_wombat, my game shut down this mod after an update
the_wombat Mar 26 @ 10:51am 
I'm getting a bunch of prompts upon opening the game and a message that says this mod is incompatible with the current game version and has shut down.
360483376 Mar 25 @ 5:07am 
更新完游戏进去一堆提示 如何解决?
Doc001 Mar 25 @ 5:05am 
Noice. I think you deserve a coffee.
BickyMonster Mar 25 @ 4:23am 
Thank you for your service.
micozaur15 Mar 25 @ 3:46am 
Bro, you're the GOAT
更新的好快,牛逼!
cjq0033 Mar 25 @ 2:16am 
good very fast:steamthumbsup:
algernon  [author] Mar 25 @ 2:13am 
Updated to 1.1.10:
- Support game version 1.19 and associated DLC
大风来了 Mar 25 @ 2:11am 
居然第一个更新的。
algernon  [author] Feb 4 @ 2:51am 
@VoidGravitational Hold down the control key when pressing the button to load the editor - that will activate the mod for loading into that editor.

The reason it's not enabled by default is that the mod's core functionality, such as texture, material, and/or mesh sharing, can break assets being made in the editor. That is fundamental to the nature of what sharing does and cannot be 'fixed'. Feel free to use it in the editor at your own risk, accepting that if your asset gets corrupted and can't be restored then it's on you.
VoidGravitational Feb 4 @ 12:39am 
can you make it compatible with asset/map editors please
algernon  [author] Jan 14 @ 1:45pm 
@Drift_91 Ah, that would make sense. Thanks for the follow up with that info - I'll pass it on if anybody else has that issue.
Drift_91 Jan 14 @ 6:14am 
After further experimentation I realized that DirectX 9 and 12 both have messed up memory management compared to the default DX11. DX9 under-allocates VRAM, using mostly system RAM, while DX12 over-allocates, overflowing into system RAM.

One of the DXVK devs told me the over-allocation, which DXVK does as well, is a common Unity issue. Anyway, the excessive usage of system RAM instead of VRAM would explain the phenomenon I was seeing in the loading screen, sorry for bothering you about it.
Drift_91 Jan 14 @ 5:01am 
Odd, because with -force-d3d9 my memory usage goes significantly higher, which I presume is due to lack of texture sharing. Unless Direct3D 9 is just less efficient with VRAM or something? And yes, my drivers are less than a month old I believe, although I haven't checked if they're the absolute latest.
algernon  [author] Jan 14 @ 3:15am 
@Drift_91 No, not a known issue, and certainly many people have been using -force-d3d9 over the years and texture sharing has worked fine for them. There's nothing different from the mod end about which version of DirectX is used; that's all at the game engine (Unity) and graphics driver side - so even if it were something inherent there's nothing I could fix anyway.

Are your graphics drivers the latest possible for your hardware?
Drift_91 Jan 14 @ 2:33am 
Hi, the mod doesn't seem to share textures/models/etc while using "-force-d3d9" as a launch argument. Is this a known issue or can something be done about it?
algernon  [author] Dec 17, 2024 @ 1:23pm 
@Darkbreaker This mod was specifically updated for the latest version of the game at the time the game update was published (you can see both the changelog her and on GitHub to confirm that).

Any issue is going to be at your end. Make sure that you have the latest version of this mod, by unsubscribing/resubscribing if necessary to force the update.
Darkbreaker Dec 16, 2024 @ 6:30pm 
CS says it's incompatible with the latest patch