Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.12
1,503 Comments
vic.foras Oct 27 @ 4:45am 
thank you!
algernon  [author] Oct 27 @ 4:32am 
@vic.foras Yes (although there won't be a memory usage display on the loading screen, as Linux doesn't support that - but that's cosmetic only and doesn't affect the functioning of the mod).
vic.foras Oct 27 @ 4:24am 
does this mod works with linux?
algernon  [author] Oct 6 @ 4:16pm 
@atelier.aks The latest game version update only contained minor changes for new content; absolutely nothing was changed in the game regarding memory handling or the loading process. Likewise for the latest mod update. The testing for this mod for the update confirmed that there was no change in memory use patterns on Linux. So whatever has caused your change would be something else in your system, not the game or the mod.
atelier.aks Oct 6 @ 10:23am 
I'm not talking about the cosmetic issue, but about the effective functionality.

Before version 1.20.1-f1, on my operating system (Linux) RAM was 80% occupied, swap memory 0% and Loading Screen Mod had no effect. After version 1.20.1-f1 RAM is 100% and swap starts to be populated and with Loading Screen Mod RAM is 80% and swap busy during saves.

Obviously, the same content (save), without other variables

I don't assume the effect comes from the mod but from the game version, more specifically the Linux version 1.20.1-f1
algernon  [author] Oct 6 @ 3:20am 
@atelier.aks It always did; the issue with Linux is that the live memory usage display on the loading screen isn't there because Linux doesn't provide the necessary API support.

This is a cosmetic issue only and doesn't change the functionality of the mod; it just means that Windows users can see a live value of the amount of memory used by the game (and the rest of the system) as it loads, whereas Linux and Mac users don't get that.
atelier.aks Oct 6 @ 1:43am 
Improved memory usage now also works on Linux
autumnferret3 Oct 5 @ 5:42pm 
Thank you so much for the update!!
Say My Name Sep 29 @ 5:30pm 
Well done Algernon, many thanks for the prompt update.
rob.luttge Sep 27 @ 12:26am 
Thanks indeed!
Zukie_Jones Sep 25 @ 3:12am 
Absolute legend of a creator to update the mod so quickly, thank you so much :steamthis:
retep.orib Sep 24 @ 11:14pm 
Ko-fi sent! :) Thank you! :)
Gerald Sep 24 @ 8:38pm 
Thanks a lot for such a quick update :steamthis: Shame on Paradox though..
I'd rather be sleeping Sep 24 @ 12:46pm 
thank you so much for the quick update! 😭🤗
Dark Ali Sep 24 @ 11:44am 
Algernon, you saved me from $11.98 of regret.
katapage Sep 24 @ 9:00am 
You're a super hero algernon
State of Kenfortucky Sep 24 @ 8:46am 
I had no idea that they would still be adding new stuff to this game. I saw that this mod had an issue, but after seeing that it was updated, I would like to thank you for doing this.
dhenriksen Sep 24 @ 8:30am 
Thank you for the quick update. Got worried for a sec hehe
JackWhisky92 Sep 24 @ 8:19am 
thank you so much for the prompt update
Chris TCC Sep 24 @ 1:26am 
hats off to you algernon, thanks for the quick update!
algernon  [author] Sep 24 @ 1:19am 
Updated to 1.1.12 :
- Support game version 1.20 and associated DLC
algernon  [author] Sep 24 @ 1:09am 
NOTICE : I am attempting to upload the updated version of this mod for the new game update, but am being blocked by multiple Steam errors. I'll keep trying.
Icarus Sep 10 @ 10:15am 
@afmjr28 your error message is the same as when any other error occurs. It basically means "the game logic expected <something>, but <nothing> was found.
No info can be deduced from it
algernon  [author] Aug 28 @ 11:54pm 
@afmjr28 Almost certainly a mod, although it could be *triggered* by an asset, so again, hard to say without seeing the logs.
afmjr28 Aug 28 @ 6:39pm 
I appreciate your feedback. You gave me a direction, saying it could be a mod, could it be assets? I'll check the forums. Thank you.
algernon  [author] Aug 28 @ 6:06pm 
@afmjr28 That is a generic error that can be caused by anything, but is usually because you've subscribed to an older mod that no longer works. Because it's so generic it's impossible to diagnose accurately without seeing a full output log; you are best off going to a generic CS support forum instead of posting on mod Workshop pages.
afmjr28 Aug 28 @ 2:40pm 
Thanks for replying, but I didn't see anything about it, can anyone help, have you seen this error, I can't continue playing.
patrioticparadox Aug 28 @ 2:21pm 
See the support information just above where you typed your comment for information about that.
afmjr28 Aug 28 @ 2:17pm 
Good evening, everyone, when I started Cities Skylines I got this message: Object reference not set to an instance of an object [system.nullreferenceException]. Does anyone know what this is about? Thanks
随风去 Aug 25 @ 6:35am 
nb666
afmjr28 Aug 4 @ 9:33pm 
Obrigado, funcionou!!
algernon  [author] Aug 4 @ 8:49pm 
@afmjr28 You need to enable the 'European' style in the content manager.
afmjr28 Aug 4 @ 6:52am 
Bom dia, falo do Brasil, sou um apreciador desse jogo, e sigo esse mod. Preciso de ajuda, não sei mais o que faço.Percebi recentemente que não tenho mais em meu jogo a prefeitura, universidade, a roda gigante europeia, câmara dos deputados, shopping, enfim parece que não carrega com o jogo, edificios unicos EURO. o que pode ter acontecido, alguém já passou por isso? Desde já agradeço.
patrioticparadox Aug 1 @ 2:07pm 
Additionally, if you're ever trying to troubleshoot and ask for help, everyone is going to assume you have LSM installed. If for no other reason that to conform to the standard that people expect, you should install this mod.
Ichinin Aug 1 @ 2:02pm 
If you want to check for mod errors - this is the mod to do it. Features logging of game assets (check options) of vanilla, DLC or mods, which is awesome identifying problems. 10/10 mod.
The Loot Jul 16 @ 2:04pm 
You can still disable unwanted game content of various types, and texture sharing may still help for default assets.
Snake Jul 16 @ 7:42am 
If I'm barely using any non-DLC asset mods... I don't really have much use for this mod, do I?
G1NT Jun 24 @ 2:27am 
thank you @algernon
algernon  [author] Jun 23 @ 6:51pm 
@G1NT This mod is no different from other mods. When you use any mod, achievements are disabled by default. Use the Game Anarchy mod to re-enable them.
G1NT Jun 23 @ 6:19am 
Can i get achievements with this mod?
algernon  [author] Jun 22 @ 12:56am 
@CreatorOfWorlds Because they're not assets; they're data hacked directly into the game by a mod.
CreatorOfWorlds Jun 22 @ 12:49am 
I'm curious about a thing.
What is the reason why the report for missing content can't have info about missing roads from network extension 2 and such?
algernon  [author] Jun 17 @ 3:33pm 
@blowed4sure There's always an output log when you open the game.
blowed4sure Jun 17 @ 6:18am 
@algernon There was no output log,
It just decides to crash
No warning, and also makes a buzzing noise,
algernon  [author] Jun 16 @ 4:58pm 
@blowed4sure Could be, but rather than guessing randomly, you could also try explaining your issue in more detail, and providing your output log . That's usually sufficient to precisely identify any issue (and what you can do about it).
blowed4sure Jun 16 @ 2:10pm 
@algernon
Probably the storage,
algernon  [author] Jun 15 @ 6:52pm 
@blowed4sure Pretty sure it isn't, no.
blowed4sure Jun 15 @ 10:45am 
Is this mod crashing my game when trying to load?
Stellaris May 2 @ 4:01am 
I dont understand what does it do
algernon  [author] Apr 25 @ 5:11pm 
@craigprud There are many options available. Access options from the options menu, not the content manager.