Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
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Nightsaber  [developer] Aug 29, 2022 @ 1:39am
Unit descriptions
Here we will post the name and a short description of the units we add. When there are things to look out for with units we will mention them here too.
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Nightsaber  [developer] Aug 29, 2022 @ 1:41am 
1. Imperial Rifle-Company

Armed with 6-shot repeater rifles and a battle knife, these lightly armored troops are the backbone of your army. They fire all 6 shots in quick succession and then after 8 secconds change to a new magazine with 6 more shots. Altogether they have 36 shots with 1 magazine loaded at the begining and 5 additional ones. In addition they can dig up an earth wall for better protection against enemy missile fire and charges.

2. Imperial Assault-Infantry

Heavier armored than the rifle-company and equipped with automatic rifles this unit is predestined to take enemy defensive positions. They have a pretty short range and will empty their ammo very quickly, but they will deal a staggering amount of damage in short time.

3. Imperial Sniper-Squad

Equipped with a scoped rifle and trained to move through any kind of terrain, these soldiers are counted amongst the best marksman of the empire. They are few in numbers and lightly armored, but their large range and high damage make them a threat to even the strongest units.

4. Imperial Flamethrowers

Inspired by the dwarven Irondrakes and their Drakeguns, this unit is designed to reduce large numbers of weaker enemies to ashes. They are better armored than the regular infantry but their low number makes them still vulnerable to counter-attacks.

5. Imperial Pioneers

Wielding a repeating shotgun and a shovel for melee, these troops are capable of defending themselves. But their main task is setting up the defensive structures for the rest of the army.

6. Imperial Conscripts

Armed with an breech-loading rifle and bayonet for melee, this troops are a cheaper and slightly weaker variant of the rifle company. They are neither as steadfast nor as deadly as the rifle company, but they make up for it with greater numbers.
Last edited by Nightsaber; Aug 30, 2022 @ 6:44pm
Nightsaber  [developer] Aug 29, 2022 @ 1:41am 
7. Imperial heavy machinegun

This light artillery is capable of unleashing a deadly storm of armor piercing bullets, with which it can mow down entire rows of enemies.

8. Imperial anti-monster cannon

A hefty step-up from the old great cannons, they propel armor-piercing rounds with great precision and a high rate of fire to sly even the largest monster.

9. Imperial modern field cannon

This heavy field artillery can fire arcing shots to devastate areas with high explosive grenades, shower units with shrapnel, or lay down a horrifying fog of poison gas. This cannon too, possess a high fire rate and good precision.

10. Imperial modern rocket launcher

The successor to the hellfire rocket-launcher. It´s standard shot has a proximity fuse and will unleash a sphere of shrapnel, which is best used against swarms of flying units. The secondary shot is intended for use against strong single targets like dragons and will deal them large damage.

11. Imperial super-heavy mortar

The crowning achievement of imperial artillery engineering. A truly gigantic range and devastating firepower give it the ability to level cities and force armies into submission.

12. Imperial dragoons (lance)

Bearing a light lance and partially armored, this unit makes for a highly mobile shock cavalry. Lacking any kind of firearms, they have to rely on bravery and skill to carry the day.

13. Imperial dragoons (carbine)

Armed with a carbine version of the infantry repeater rifles and a cavalry saber. They trade a shortened firing range for higher mobility and better melee
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