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We knew performance was going to be an issue with lower end systems. Worth consideration for sure. I will do some tests to see if there is a lightweight solution to reducing draw calls for a 'lite' map. My first go to would removing the grass and debris scattered throughout the level, and less physics props. I can't be certain when that update would be available, but I will try to keep folks updated.
Thanks for considering it! I'm sure there's plenty of people in the HL:A scene that would be willing to help if you decide to go through with it.
Its unplaylable for me now...
I think that this map is mostly putting strain on the CPU because there's a lot of stuff happening in a small map. have a AMD Ryzen 7 4800H and RTX 2060 ( laptop version + quest 2) and the performance drops in the middle area.