Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
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hea  [developer] Aug 9, 2022 @ 10:43pm
Balance feedback
You can share your thoughts about existing occupations and traits balance here.
Only constructive feedback and ideas, please.
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Showing 76-90 of 167 comments
JohnEdwa Nov 12, 2022 @ 6:01pm 
Originally posted by hea:
<snip>

The traits don't, but you gain panic reduction the longer you stay alive which isn't tied to your character like it's supposed to, it's tied to how much time has passed on the save/server. This means that after around 3-4 months has passed, claustrophobic/agoraphobic stop doing anything even when you create a new character, as the reduction is higher than the passive gain from the traits, making them free points. Same goes for anything panic related.
Granted, it is a vanilla bug, but with a trait overhaul that implements all kinds of dynamic things based on actual time your character is alive, I was kinda hoping you would have also managed to fix that issues.

As for the stress, the main issue is that I keep chain smoking because I don't notice my character is covered in blood - mind you it works because even with a 151% stress a single cigarette is capable of resetting all the way down to 0 no matter how caked in blood I am, but like hunger & thirst, the craving to smoke feels like worthy of its own moodlet.
Last edited by JohnEdwa; Nov 12, 2022 @ 6:01pm
hea  [developer] Nov 13, 2022 @ 12:32am 
@JohnEdwa reducing panic mechanic does not work in MP. You can try it by yourself or check some tests at YT.
That's why I add earning Brave and Desensitized.
Maybe I will add removing Claustro/Agoraphobic traits in future patches.
JohnEdwa Nov 13, 2022 @ 3:35pm 
Originally posted by hea:
<snip>

It "doesn't work" because it's tied to how much time has passed on the server, not because it wouldn't reduce your panic gain. https://www.reddit.com/r/projectzomboid/comments/vffaqu/agoraphobicclaustrophobia_and_coward/id3lrh3/

I did test it myself: on a fresh server, full panic bar takes around 55 seconds to clear, and sitting in a 2x6 room with claustrophobic fills your panic in 7 seconds. Accelerate time four months, now the panic bar takes just 6 seconds to drain, meaning that 2x6 room can not make you claustrophobic. Kill that character and create a new one, still 6 seconds to drain -> claustrophobic follows server time, not character time.
My claustrophobic detective doesn't mind though as it's free trait points - https://i.imgur.com/cHxNkkX.png

No idea how easy it would be to fix them to use the time your character has stayed alive from the game side, or if fixing it would require rewriting the traits somehow though.
Last edited by JohnEdwa; Nov 13, 2022 @ 3:36pm
hea  [developer] Nov 13, 2022 @ 8:29pm 
@JohnEdwa
Well. Then it means they fixed it like five months ago or something like.
Even Retanaru it in their videos says that panic traits working in MP and no matter how much time passed.
I need to check it myself. But anyway if that's true, I can't fix it anyway.
*Shrug*
Willow Jan 18, 2023 @ 3:04am 
Electrician seems kind of weak still, maybe give them +1 maintenance or a unique trait to let them repair generators with more efficiency?
hea  [developer] Jan 18, 2023 @ 3:33am 
@Willow Electrician recieving free Generator Expert trait and +2 Electrical.
Also occupation have 6 free potions to spend. Even occupation looks slightly "empty" its does not need any buffs because occupation balanced overall.
VEGAS Jan 23, 2023 @ 9:45am 
I feel like burglar is still a little weak as it's own niche skill given that it's dead easy for nearly anyone to get two into mechanics and one into electrical which is mostly what it has going for it besides the skill xp boosts

I also really like the idea of the priest occupation but his special skill is also just about useless given he needs materials to use it and it's essentially just writing your own less effective magazines which are plentiful along with books. Perhaps if the priest had an action instead to be able to pray which boosted happiness and reduced stress and boredom etc, or maybe allow him to pray out loud and it can effect other players in MP or take wine and bread to create the Eucharist, otherwise the class doesn't offer all that much

Lastly and perhaps a minor nitpick but the US army doesn't really train in bladed combat, you train in bayonets for a time as well as hand to hand combat but no knifework so the short blade boost to the soldier is kind of out of place, perhaps spears may be more appropriate with the bayonet training

Otherwise great work so far, makes me wish I had the patience to mod stuff
hea  [developer] Jan 23, 2023 @ 1:34pm 
@VEGAS Thanks for feedback. I will note some stuff for future updates.
Willow Jan 24, 2023 @ 5:34am 
Originally posted by hea:
@Willow Electrician recieving free Generator Expert trait and +2 Electrical.
Also occupation have 6 free potions to spend. Even occupation looks slightly "empty" its does not need any buffs because occupation balanced overall.
Sorry for the slow response

The Generator Expert trait isn't worthwhile because you are able to find the magazine to earn it for free. This trait is only useful when playing an illiterate character, which itself is only for meme challenge runs

Additionally, there is no reason to level Electrical beyond level 5 which is when you are able to convert lamps into battery powered. Even then, most people don't pursue Electrical beyond level 1 which is for vehicle hotwiring.

Overall, I cannot see any reason why someone would choose the Electrician occupation when the skill provides so little benefits
Last edited by Willow; Jan 24, 2023 @ 5:35am
hea  [developer] Jan 24, 2023 @ 5:53am 
@Willow I can give simple advice. Don't pick Electrical?
Some people like to RP as Electrician.
Its not mod problem that Electrician skill not worth to grab.
Niche with +2 Electrician should be filled anyway.

Adding anything to occupation will increase it cost. I prefer to leave people to pick traits themselves.
Last edited by hea; Jan 24, 2023 @ 5:54am
Willow Jan 24, 2023 @ 6:05am 
Originally posted by hea:
@Willow I can give simple advice. Don't pick Electrical?

If that's the case, you might want to remove the part of the mod description that says it aims to make all vanilla occupations worthwhile to pick
hea  [developer] Jan 24, 2023 @ 6:10am 
@Willow if you don't find it worth to pick, not means it's not wort to pick.
+2 Electrician and free Generator Expert for 4 points leaving you with solid 6 points to spend.
Vanilla cost -4 for 3 Electrician and generator book.
SOTO cost +6 for 2 Electrician and generator trait. Especially when you can earn +1 more Electrician later.
I think difference more than noticeable.
Further conversation have no sense.
Last edited by hea; Jan 24, 2023 @ 6:28am
Rachel L Feb 10, 2023 @ 4:50pm 
1- Burger Fliper still seems useless, hard to know how to balance it tough, but maybe giving it Optmistic (in relation to him always wanting/thinking he can have better.
2- Why Engineer has Burglar? would make more sense if he had something related to constructions, like handy or a even better version of handy.
RandoUser Feb 10, 2023 @ 6:18pm 
One thing I dislike is how the only character with a negative trait that you can't remove in character creation is the priest. Every other character (almost) in the mod has a useful trait and no bad ones. Maybe just remove the pacifist trait and take 5 points off the occupation?
Willow Feb 10, 2023 @ 6:34pm 
Originally posted by RandoUser:
One thing I dislike is how the only character with a negative trait that you can't remove in character creation is the priest. Every other character (almost) in the mod has a useful trait and no bad ones. Maybe just remove the pacifist trait and take 5 points off the occupation?

you can remove pacifist after 5000 or so kills, i did this in my game
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