Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
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hea  [developer] Aug 9, 2022 @ 10:43pm
Balance feedback
You can share your thoughts about existing occupations and traits balance here.
Only constructive feedback and ideas, please.
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Showing 1-15 of 167 comments
YepThatsMyName Aug 13, 2022 @ 10:36am 
Is it possible to get more info on the Detective occupation?
"High efficiency in Search Mode" doesn't tell much
And if it's a bunch of bonuses to finding items in the wilderness, doesn't Park Ranger already have a ton of them?
hea  [developer] Aug 13, 2022 @ 10:45am 
@YepThatsMyName yes, this means big bonuses and search radius in search mode.
You can install this mod to see the difference:
More Description for Traits
nigel Aug 26, 2022 @ 8:54am 
To balance some traits, I had the idea of adding "needs", "likes", "dislikes" and "wants" to the characters, kind-of like the sims....

These needs and wants and things would be unique for every character and would help with balancing certain characters.
For example a popular character "burglar" would have a need to constantly steal things and wants to take valuables, such as jewlerry. If he doesn't get jewlerry, he will become more unhappy

I am modder too, but maybe I will never execute on this, in that case maybe someone else can implement something similar.
hea  [developer] Aug 26, 2022 @ 9:25am 
@nigel I am not that experianced to add something like that. If it even possible. but thank you for suggestion. Maybe some day I can do more with.
Blaufuss Bob Aug 26, 2022 @ 2:12pm 
why is it possible to lose "disorganized" but not gain "organized"? same with "dextrous" and "all thumbs"? also does get the trait "auto mechanic" the repair recipes for cars? if "amateur mechanic" gets standard and commercial car recipes, clearly "auto mechanic" would have more knowledge. good mod though
hea  [developer] Aug 26, 2022 @ 2:48pm 
@Blaufuss Bob because some traits not obtainable because of balance reasons.
Auto mechanic does not have any recipes for vehicles.
Naming traits are hard sometimes.
Thank you 🧡
Spadge Aug 27, 2022 @ 6:33am 
Does anyone know if this mod messes with the Pacifist+fast learner combo
hea  [developer] Aug 27, 2022 @ 6:42am 
@Spadge no its not.
SOTO does not change Pacifist or Fast Learner traits
Last edited by hea; Aug 27, 2022 @ 6:45am
ФАНТАЗЕР Aug 31, 2022 @ 12:41pm 
Hi, veteran can pick "panic attack" but hi cant panic.
hea  [developer] Aug 31, 2022 @ 12:49pm 
@ФАНТАЗЕР Панические атаки работают с ветераном. Так и должно быть.
YepThatsMyName Sep 1, 2022 @ 11:08am 
I think Gas Station Operator needs a major buff
Like, I get their thing is they operate gas stations but they feel like just a weaker mechanic.

Stat wise, a mechanic gets 3 mechanic skill, and in this mod they get 3 starting points

While the gas station operator gets 1 mechanic skill and the ability to siphon and fuel things 30% faster, and they get 2 starting points

The ability to siphon and fuel things 30% is, and I don't want to be rude, such a situational thing and it honestly doesn't change that much.

I really think it should get a buff in some way
hea  [developer] Sep 1, 2022 @ 11:19am 
@YepThatsMyName
Mechanic start with:
+2 Mechanics
+ recipes to repair cars
It cost (3*2) + 1 = starting points: 3

GasOperator stat with
+1 Nimble
+1 Mechanics
+1 Maintenance
+ gasoline trait
it cost 2+3+3 + 0 = starting points: 2

Trait for Gas operator cost 0 points. I don't see any reasons for buffs. It's very very situational, but still nice free feature.
Dumb kid Sep 6, 2022 @ 8:33am 
hey was wondering is there anything you could see wrong with a trait that set spawn chances for specific items i am thinking again about a military connoisseur trait
that basically adds a low chance to find military based objects for example military clothing in closets weaponry based items (very rare) in chests and lockers
Last edited by Dumb kid; Sep 6, 2022 @ 8:47am
hea  [developer] Sep 6, 2022 @ 8:56am 
@Dumb kid you should read this article: https://steamcommunity.com/workshop/filedetails/discussion/2840805724/3459347019170992971/

If shortly - because mod following vanilla ideology of starting items. Starting items ruin early game balance and feelings.
Dumb kid Sep 6, 2022 @ 8:58am 
Sorry about that i tend to forget some rules or go of the rails at times
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