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the one i have isn't...
and it was from a megaspider i believe.
or Just a Flesh wound?
I think it's a simple fix but it will only be preventative. For healing the established stuff again research the Blood Processor.
DInfo :
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CombatPsycasts.Harmony.Patches.PatchFactionMemberDied:Postfix (Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,bool,bool,Verse.Map,RimWorld.Faction)
(wrapper dynamic-method) RimWorld.Faction:RimWorld.Faction.Notify_MemberDied_Patch1 (RimWorld.Faction,Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,bool,bool,Verse.Map)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Kill_Patch22 (Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.CheckForStateChange_Patch7 (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.Notify_HediffChanged_Patch2 (Verse.Pawn_HealthTracker,Verse.Hediff)
Verse.Hediff:set_Severity (single)
HellsingArmsUltimate.Ability_DrinkBlood:Apply (Verse.LocalTargetInfo,Verse.LocalTargetInfo)
RimWorld.Ability:ApplyEffects (System.Collections.Generic.IEnumerable`1<RimWorld.CompAbilityEffect>,Verse.LocalTargetInfo,Verse.LocalTargetInfo)
RimWorld.Ability:ApplyEffects (System.Collections.Generic.IEnumerable`1<RimWorld.CompAbilityEffect>,System.Collections.Generic.IEnumerable`1<Verse.LocalTargetInfo>,Verse.LocalTargetInfo)
RimWorld.Ability:Activate (Verse.LocalTargetInfo,Verse.LocalTargetInfo)
RimWorld.Verb_CastAbility:TryCastShot ()
(wrapper dynamic-method) Verse.Verb:Verse.Verb.TryCastNextBurstShot_Patch2 (Verse.Verb)
(wrapper dynamic-method) Verse.Verb:Verse.Verb.WarmupComplete_Patch1 (Verse.Verb)
Verse.Stance_Warmup:Expire ()
Verse.Stance_Busy:StanceTick ()
(wrapper dynamic-method) Verse.Stance_Warmup:Verse.Stance_Warmup.StanceTick_Patch1 (Verse.Stance_Warmup)
Verse.Pawn_StanceTracker:StanceTrackerTick ()
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch5 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.LovePartnerRelationUtility:MinPossibleAgeGapAtMinAgeToGenerateAsLovers (Verse.Pawn,Verse.Pawn)
RimWorld.LovePartnerRelationUtility:GetGenerationChanceAgeGapFactor (Verse.Pawn,Verse.Pawn,bool)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
HarmonyLib.Traverse:GetValue<single> (object[])
Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch:PsychologyFormula (single&,Verse.Pawn,Verse.Pawn,Verse.PawnGenerationRequest,bool)
(wrapper dynamic-method) RimWorld.LovePartnerRelationUtility:RimWorld.LovePartnerRelationUtility.LovePartnerRelationGenerationChance_Patch1 (Verse.Pawn,Verse.Pawn,Verse.PawnGenerationRequest,bool)
(wrapper dynamic-method) RimWorld.PawnRelationWorker_ExSpouse:RimWorld.PawnRelationWorker_ExSpouse.GenerationChance_Patch1 (RimWorld.PawnRelationWorker_ExSpouse,Verse.Pawn,Verse.Pawn,Verse.PawnGenerationRequest)
Verse.PawnGenerator/<>c__DisplayClass38_0:<GeneratePawnRelations>b__2 (Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>)
Verse.GenCollection:RandomElementByWeightWithDefault<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>> (System.Collections.Generic.IEnumerable`1<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>>,System.Func`2<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>, single>,single)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawnRelations_Patch2 (Verse.Pawn,Verse.PawnGenerationRequest&)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch3 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch8 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch9 (Verse.PawnGenerationRequest)
HellsingArmsUltimate.HediffComp_FatalMetamorphosis:Notify_PawnDied ()
Verse.HediffWithComps:Notify_PawnDied ()
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Kill_Patch22 (Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.CheckForStateChange_Patch7 (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.Notify_HediffChanged_Patch2 (Verse.Pawn_HealthTracker,Verse.Hediff)
Verse.Hediff:set_Severity (single)
HellsingArmsUltimate.Ability_DrinkBlood:Apply (Verse.LocalTargetInfo,Verse.LocalTargetInfo)
RimWorld.Ability:ApplyEffects (System.Collections.Generic.IEnumerable`1<RimWorld.CompAbilityEffect>,Verse.LocalTargetInfo,Verse.LocalTargetInfo)
RimWorld.Ability:ApplyEffects (System.Collections.Generic.IEnumerable`1<RimWorld.CompAbilityEffect>,System.Collections.Generic.IEnumerable`1<Verse.LocalTargetInfo>,Verse.LocalTargetInfo)
RimWorld.Ability:Activate (Verse.LocalTargetInfo,Verse.LocalTargetInfo)
RimWorld.Verb_CastAbility:TryCastShot ()
(wrapper dynamic-method) Verse.Verb:Verse.Verb.TryCastNextBurstShot_Patch2 (Verse.Verb)
(wrapper dynamic-method) Verse.Verb:Verse.Verb.WarmupComplete_Patch1 (Verse.Verb)
Verse.Stance_Warmup:Expire ()
Verse.Stance_Busy:StanceTick ()
(wrapper dynamic-method) Verse.Stance_Warmup:Verse.Stance_Warmup.StanceTick_Patch1 (Verse.Stance_Warmup)
Verse.Pawn_StanceTracker:StanceTrackerTick ()
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch5 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Was in intentional that level 10 Vampires
get a 100000% bonus to conciousness (among other things)?
I cant help but feel this was supposed to be a X1024 modifier
and there was a percent error while writing the XML.