Hearts of Iron IV

Hearts of Iron IV

OWB - Auld Lang Syne
 This topic has been pinned, so it's probably important
TOON  [developer] Jun 20, 2022 @ 10:29am
Suggestions
Leave your suggestions for the mod in this thread. We'll check in here on a regular basis and if we like your suggestion and decide to implement it you may even be added to the Credits for the Submod
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Showing 1-10 of 10 comments
Genuinely Catnip Jun 22, 2022 @ 9:43am 
My suggestion would be to use Enclave portraits if available, and to add generic advisors for things like boats and planes. Maybe unique generals for things like special forces, robotics, infantry. I panicked a bit when i had 0 starting troops and the ability to chose other than robots would be great!

Maybe have in the beginning with cryo pods there would be multiple options to chose something such as automation preferences, a more secretive location to avoid radiation from direct nukes to allow the use of special forces (or fewer, more experienced infantry divisions) or have it be quantity over quality when it came to soldiers. Said radiation could've turned a chunk of soldiers into ghouls which could offer a choice to have them not serve in combat for what ever reason (cough cough bullets to the brain cough) or serve along side soldiers to create ghoul divisions or mixed template (as they are the same personnel as before, and them being frozen prewar wouldnt have the same grievances as wastelands and wasteland enclave?) allowing a more Ghoulish enclave (get it?) or remain puritans.
Jimmy-Janga Jun 23, 2022 @ 7:06am 
Personally I'd change the bonuses from Defensive Structures vs Chain of Command, as your mod currently gives the exact same benefits for both after the first tier. Feel like thematically it should be more construction/industrial/garrison buffs based vs war support/command power/training time buffs. But that's just my 2 cents.
Awall Jun 23, 2022 @ 10:49am 
I think a good thing to do that i don't think a enclave submod or mod in general has done would be a communist route a way to implement it would be saying that a Chinese spy that was deep undercover pre war comes into the new wasteland and follows there orders prewar stay deep cover and the spy attempts to usurp the enclave expeditionary force using *Insert thing here* and then gets a focus tree to contact shi and get advanced technology from them instead of the betram and oil rig focus tree. (sorry if this was a bad idea just thought it would be cool)
TOON  [developer] Jun 24, 2022 @ 2:04pm 
Originally posted by Junky:
Personally I'd change the bonuses from Defensive Structures vs Chain of Command, as your mod currently gives the exact same benefits for both after the first tier. Feel like thematically it should be more construction/industrial/garrison buffs based vs war support/command power/training time buffs. But that's just my 2 cents.
Ye this is actually unintentional. We had missed this, should be fixed in the next update. Defensive Structures will have it's proper effects assigned.
Last edited by TOON; Jun 24, 2022 @ 2:05pm
TOON  [developer] Jun 24, 2022 @ 2:08pm 
Originally posted by Awall:
I think a good thing to do that i don't think a enclave submod or mod in general has done would be a communist route a way to implement it would be saying that a Chinese spy that was deep undercover pre war comes into the new wasteland and follows there orders prewar stay deep cover and the spy attempts to usurp the enclave expeditionary force using *Insert thing here* and then gets a focus tree to contact shi and get advanced technology from them instead of the betram and oil rig focus tree. (sorry if this was a bad idea just thought it would be cool)
It's a good idea, a great one even. However we don't think it's a good idea for an enclave nation specifically. It would require a lot of lore ♥♥♥♥♥♥♥ and explaining why a group of hardcore pro-americans would just willingly follow some chinese spy that took over leadership.
Awall Jun 25, 2022 @ 12:18am 
Originally posted by TheNuMane:
Originally posted by Awall:
I think a good thing to do that i don't think a enclave submod or mod in general has done would be a communist route a way to implement it would be saying that a Chinese spy that was deep undercover pre war comes into the new wasteland and follows there orders prewar stay deep cover and the spy attempts to usurp the enclave expeditionary force using *Insert thing here* and then gets a focus tree to contact shi and get advanced technology from them instead of the betram and oil rig focus tree. (sorry if this was a bad idea just thought it would be cool)
It's a good idea, a great one even. However we don't think it's a good idea for an enclave nation specifically. It would require a lot of lore ♥♥♥♥♥♥♥ and explaining why a group of hardcore pro-americans would just willingly follow some chinese spy that took over leadership.

yeah thats what i thought too but thank you for responding to my suggestion
-KV-BrotherSerb Jun 27, 2022 @ 5:11am 
You should add some more focus options that give more divisions and some piercing damage to deal with the Texas Brotherhood. I got to that point and well they kicked my ass. I only had 7 divisions of protectrons. Maybe i should have waited longer to build up my force but you know thats my fault for not having more patience.
Adoomzer Jun 29, 2022 @ 11:24am 
It would be great to add some focuses or decision to liberate some other states once you concquer them. For example New Oklahoma commonwealth or Colorado etc.
Sir 7DozenEggs Jul 6, 2022 @ 10:05pm 
in the decision tab, possibly send out a research party to a museum that has old world tech and when they return you have a chance to gain advanced tech, but to balance it it takes 120 days between sending out partys and you can only do it 3 times or something like that to prevent being able to spam it and get tech without needing research slots

p.s (not lore friendly) double points if 2000's tech like Strykers or Abrams are added
Last edited by Sir 7DozenEggs; Jul 6, 2022 @ 10:07pm
lemonbiscuits Jul 13, 2022 @ 2:46am 
the rebuilding of america
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