Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NEW IN V 2.1.0
``````````````````````````````````````````````````````````````````````````
- Support/Hotfix Compatibility for Melee Aiming
- Melee Weapon Glow
- Melee Weapon Native Fullbright (No More Dependency)
- Melee Particle FX
- Swoosh Positioning Fix (Broadswords)
- Slight Art Asset Fixes
- RWM Upgrader Glow
- RWM MegaMart Glow
- RWM MegaMart name, description updates
- RWM Upgrader Flame Animation Tweak (Additional Animation Frame/Tweaks) - Now Less Annoying!
Hundreds of new files, and hundreds of files have been adjusted to remove
dependency on Futara's Shader for fullbright functionality.
Along the way I also added some additional polish and visual FX.
I also corrected some minor visual discrepancies I noticed along the way.
Enjoy!
``````````````````````````````````````````````````````````````````````````
NEW IN V 2.1.1
``````````````````````````````````````````````````````````````````````````
- Novakid Pistol Native Fullbright
- Novakid Rifle Native Fullbright
- Novakid Pistol Procedural Variations
- Novakid Rifle Procedural Variations
- Novakid Pistol T10 Upgrades
- Novakid Rifle T10 Upgrades
- Nova Pistol/Rifle Bags/Coding/Treasure Pools/ETC
- Nova Weapon Positioning/Offsets/Abilities/Testing
- Fixed Novakid's Crafting Table Progression
- Crafting Table UI Rework
(now looks better, and is more organized)
- Prep for Future Updates
Enjoy Nova-Character-Creators!
``````````````````````````````````````````````````````````````````````````
NEW IN V 2.1.2
``````````````````````````````````````````````````````````````````````````
- Novakid Basic/Rand Pistol Glow/Particle FX
- Novakid Basic/Rand Rifle Glow/Particle FX
- Novakid Basic/Rand Pistol Offset Adjustments
- Novakid Basic/Rand Rifle Offset Adjustments
``````````````````````````````````````````````````````````````````````````
NEW IN V 2.2.0
``````````````````````````````````````````````````````````````````````````
//// COMPLETE PROGRESSION REVAMP!
- New and Improved Progression/Reward System!
Upgrading weapons with pixels? Kinda lame...
Upgrading weapons with tokens which can be found, crafted, or bought? Yes please!
The new progression system uses tokens for upgrades and randomizations of weapons.
Simply place a weapon and a token in the provided slots, and boom! New weapon!
Tokens can be acquired in the following ways!
- Killing Monsters (Token Fragments)
- Found in High Grade Chests (RWM Token / Token Fragments)
- Crafted (4 Fragments = 1 Token)
- Bought (RWM MegaMart/TerraMart - 2500 pixels)
Pay pixels no more! Do what you want, and be rewarded!
- Over 1440 New Recipes Added for Upgrading and Randomizing Weapons!
- New Crafting UI!
- New Item - Reroll Token
- New Item - Reroll Token Fragments
- Monster/Chest Treasure Pools Patches
ADDITIONAL UPDATES:
- Added Misc Section to RWM Crafting Table ( Craft RWM Tokens There)
- Fixed Racial Crafting Table UI
- Added New UI to Support New Upgrade System
- Starter Weapons Added to TerraMart
- RWM Vending Added to Default Blueprints
- Weapon Upgrader Animation Frames
- Removed Duplicate / Unnecessary Recipes
- Code Cleanup
NEW IN V 2.3.0
``````````````````````````````````````````````````````````````````````````
New Custom Weapons!:
Introducing new and exciting stylized weaponry!
These unique weapons are crafted with thought and the utmost of care!
Each one of these one-of-a-kind items can be bought from the racial crafting table under the shopping section for MEGA RWM Tokens.
Subsequent versions will introduce new weapons from time to time, though currently there are a few neat ones to try out!
- Added/Finished Crimson Cutter
- Added/Finished Winged Fury
- Added/Finished Peashooter
- Added/Finished Old Pistol
New Items:
- RWM Mega Token
These MEGA Tokens can be crafted using 4 normal tokens.
Once crafted at the RWM Crafting Table, these tokens can be used to buy special items!
Quality of Life Improvements:
- RWM Crafter UI Clarity Improved / New Section Added (SHOPPING)
- RWM Crafter, Randomizer, Upgrader, and MegaMart renamed for better clarity as to which mod they belong to.
- RWM Randomizer, Upgrader, and Megamart recipes now craftable from the RWM Crafter.
- Item Description Adjustments.
- Adjusted Crafting Surface Art/Anim
Difficulty Adjustments:
- RWM Token Fragments needed to Craft the RWM token have been increased from 4 -> 6
- RWM Token Price at MegaMart increased from 2500 -> 3000
- Decreased Spawn Rates by 0.05 for tokens and token fragments in treasure pools
Bug Patches: (A Numerable Few)
Apparently Novakid Weapons were pretty broken there...
- Weapon Price Issue Fixed (No More Price Disparity/Pixel Exploit) (Guns/Melee(Basic))
- RWM MegaMart Text Color Fixed
- Fixed Missing Positioning Code for Novakid Weapons ( Basic T1-10 )
- Grammatical Corrections, AND maybe a new error or two idk
- Fixed Novakid Weapon Positioning Rand/Unrand Rifles/Revolvers
- Fixed Novakid T0 Revolver Upgrade Recipe
- Fixed Positioning Disparity in Coding For Novakid Weapons (Rand/Unrand)
- Fixed Rifle 9 Burst Shot Positioning
- Fixed RWM Crafter Art Inconsistency
- Changed Novakid Rifles 2, 6 Firerate and Weapon Type (Sniper -> Assault Rifle)
- Tweaked Novakid Rifles 2, 3, 6 DMG
- Fixed Disparity in Weapon Cooldown State for Rifles 2, 6
- Added New Ability to Random Generation Pool ( Explosive Burst )
- Fixed Missing T10 Recipes for T1,T2 Revolvers
- Fixed T1-T10 Glitch With T0 Revolver
PROTOTYPE - RANDOMIZED FIRERATE / INACCURACY / KNOCKBACK / DPS (revolver 10)
NEW IN V 2.4.0
``````````````````````````````````````````````````````````````````````````
RECIPE LEARNING ADJUSTMENT
Now when crafting a weapon, you will learn all other melee/ranged weapons from that tier,
instead of previously only learning the next upgrade for that specific weapon type.
TLDR: Craft T4 Axe, Unlock T4 Melee for that race.
+AVIAN SABERS INTEGRATION
Created by Zanderfel many years ago, these exclusive weapons finally make their debut in RWM 2.4!
Kindly, I was given right to use, modify, and release these weapons so here they finally are!
FLORAN SABER
A unique saber, originally created by Zanderfel and recreated by me.
I did my best to recreate his work which had since been lost to time.
This cool new weapon can be found in the Token Store!
RANDOMIZED WEAPON STATS
When Weapons are Rerolled at either the randomizer or upgrader, they will now reroll weapon stats as well.
(this is not the ideal system, ideally I would like the ability to reroll elemental, alt, and stats seperately,
but with my current knowledge, this is the solution I arrived at...)
Rerolled stats will generally be the same or better than the non-rand version.
RANDOMIZED WEAPON STATS IMPLEMENTED FOR:
- Novakid Revolvers / Rifles ( FIRE RATE, DPS, RECOIL, AND ENERGY USAGE )
- All Races - Melee Weapons ( FIRE RATE, DPS )
REBALANCING / DIFFICULTY ADJUSTMENTS
- Weapon Damage Decreased for Tiers 7-10 for better balancing.
I found the old DPS too be a bit OP, at least with max armor, so I nerfed it slightly.
Instead of DPS scaling by a scale of .5 every two tiers, weapons now scale solely based on level past tier 6.
Seeing as that Starbound's vanilla difficulty caps out at lvl 6-7, I've removed the bonus DMG after lvl 6.
Some mods do go above tier 6 difficulty, however the weapons should still prove to be competitive without feeling (as) cheaty.
This change will not affect owned random weapons, but will inject the new lower values once rerolled.
- Axe Damage Increased
This is the one weapon that for some reason had low values compared to vanilla T6 - that has been fixed.
- RWM Token Crafting Recipe Adjusted From 6 -> 4 Shards
Due to increased usage cases, and demand for tokens with this update, the previous requirements have been restored.
- RWM Randomizer Unlocked Immediately
The only limitation now is the 8 durasteel bars it takes to craft.
Using the Randomizer on low tier weapons will still give equivalent or improved stats.
- RWM MEGA Token Recipe Cost Increased From 4 Tokens -> 10 Tokens
Seeing as that MEGA Token items are designed to be special, powerful, and unique, their cost is now higher.
This now places a single token equivalent to 40 shards, which would take a while to collect or buy tokens as is the desired effect.
- RWM Upgrader Recipe Adjusted
Adjusted to include RWM Token
- Token Fragments Drop Rate Decreased From 0.4 -> 0.3 in chest treasure pools.
- Token Fragment Drop Rate Decreased From 0.35 -> 0.3 and 0.45 -> 0.4 in monster treasure pools.
- Token Fragment Drop Rate Decreased From 0.3 -> 0.25 in capsule pod treasure pools.
QUALITY OF LIFE / BUG FIXES
- SAIL Dialogs Updated to Reflect Object Name Changes
- Major File overhaul
- Removed a ton of unnecessary files and recipe links
- Corrected Minor Text/Grammar Issues
- Added Tooltip/Text to RWM Crafter Desc.
- Removed RWM UPGRADER, RANDOMIZER, AND MEGAMART from Inventor's Table
(reduces clutter)
NEW IN V 2.5.0
``````````````````````````````````````````````````````````````````````````
Get Rewarded for Doing What you do Best! (whatever that is)
So what's new this time? A lot.
RWM V2.5.0 brings a plethora of gameplay enhancements and QoL features to the mod
in order to make sure that your experience with the mod is an engaging one!
Let's be honest. You've had this mod for a while, and you have a ton of tokens just lying
around, and you haven't the slightest clue what to do with them all...
This Update provides a whole new reward system to give tokens (now called credits)
an actual use in the endgame!
Credits can now be redeemed and spent in a whole new variety of ways, including:
- Materials
- Ingots
- Food
- Consumables
- etc!
because, chances are, you are probably going to need some of that stuff, sometimes.
and what better way to get it, than with the tokens you have lying around collecting dust?
A new Weapon Salvage station has also been added which lets you get trisilicate shards
(which can be converted to credits) in exchange for rand-gen weapons.
Lastly, another new station, the Exchange, allows you to store and exchange credits.
``````````````````````````````````````````````````````````````````````````
NEW ITEMS:
// PixelCard Banking Cards
MegaMart is here, and is expanding it's operations with a new industry, banking!
Stash away your pixels with these handy cards! These handy pieces of plastic
come in increments of 10px, 100px, 1000px, and 10000px, so that you can always save for a
rainy day!
These cards are also instantly redeemable at any time using RWM Corp's galactic interlink
system to commit transfers to your account!
// Race-Specific Crafting Manuals
Buying starter weapons is so last season! With these tiny well-illustrated brochures, you will
be well on your way to learning all you need to know to craft any species unique weaponry!
// Race-Default Unlock Manuals
Get access to all of another race's default unlocks with this handy pamphlet.
// MegaMart Upgrade Token
Now a separate type of token, this handy currency can be used to upgrade and reroll weapon
stats and abilities at a reduced cost!
Buy 5 Reroll tokens for the price of 1 MegaMart Credit
via the MegaMart currency exchange!
NEW OBJECTS:
// Compact Workstations
Always running out of space? We've got you covered, without covering your bases.
Conveinient and easy to use miniaturized workstations are now available for crafting at
your local MegaMart smithing station.
- Compact MegaMart Weapon Smithing Station -
- Compact MegaMart Weapon Randomizer -
- Compact MegaMart Weapon Upgrader -
- Compact MegaMart Interlink Terminus -
// MegaMart Currency Exchange
Banking cards and various ways to utilize tokens are available here!
Because at MegaMart, we're all about saving your pixels. After all, the more you have,
the more you spend.
Additionally, you can claim and convert credits into upgrade tokens, mega credits, or pixels
for the best possible price!
// MegaMart Rewards (Program) Terminal
MegaMart has launched a new rewards program! Don't let your credits sit there collecting dust,
put them to use, and redeem tokens here for useful items!
- Materials
- Ingots
- Food
- Consumables
- ETC!
Gameplay Adjustments/Improvements:
- Starter Weapons Removed From Terramart
- Starter Weapons Replaced with Manuals in RWM Megamart
- RWM MegaMart --> RWM MegaMart Interlink
- RWM Crafting Table --> MegaMart Weapon Smithing Station
- RWM Upgrader --> MegaMart Weapon Upgrader
- RWM Randomizer --> MegaMart Weapon Randomizer
- Inspect Dialog Adjustments
- More Lore-Friendly (and friendly) S.A.I.L Dialog Adjustments
- NEW S.A.I.L Dialog for manuals/bank cards/etc
- Lore Adjustments
- Item Description Adjustments
- More Tooltips
- Improved Upgrader Spritework
- Improved Crafting Station SFX / Decreased Audio Range
- Changed Crafting Station Rarity to Essential
- Fixed Token Shading
- Changed Token/Credit Item Types from Upgrade Component to Currency
- Made MegaMart Credits Exchangable for Weapon Upgrade Tokens
- Treasurepool Adjustments
- Token Price Drastically Decreased 3000 -> 1000
- Adjusted/Drastically Improved Crafting Interfaces
- New UI / Crafting UI
- A ton of new recipes for rewards and other stuff
- Tons of new and improved sprites
- New and shiny animations
- New color custom partially color palette
Bug Fixes:
- Fixed T0-T10 Broadsword Stances for All Races
- Fixed Erroneous Patching
- Fixed a Plethora of Code Inconsistencies, and maybe made a few along the way idk...
- Fixed Frames File Definitions, and created new frames files instead of using .defaults
- Fixed Coding Inconsistencies
- Fixed Broken Recipe Chains
- Fixed T3 Avian Axe Particles (Rand)
Balancing:
More Weapon FireRate possibilities (axe, shortsword, hammer, spear)
Slightly Reduced Trisilicate Shard Spawns