Starbound

Starbound

Racial Weapon Megamod [UPDATE 2.6.1]
COVID-19  [developer] Jun 16, 2022 @ 7:27pm
Bug Reports
Post Any Issues Encountered While Using This Mod Here.
Last edited by COVID-19; Oct 7, 2024 @ 12:06pm
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Showing 1-15 of 45 comments
Molnyfio Oct 6, 2022 @ 11:57pm 
2h ranged weapons don't have a type like "assault rifle" or "sniper rifle", checked up to tier 6, randomized versions are the same.
COVID-19  [developer] Oct 7, 2022 @ 7:05pm 
Thank you for the report, I will see what I can do to fix it.
COVID-19  [developer] Jan 12, 2023 @ 6:54am 
Forgot to get back to this for a good while, but I have corrected the issue with V2.2.3.
kenanthebarbarian Sep 15, 2023 @ 7:44pm 
The weapon salvage station doesn't seem to work for me. I inserted the card. I tried mod-added weapons, vanilla weapons, and weapons from this mod. When I hit the "salvage" button, nothing happens.
COVID-19  [developer] Sep 16, 2023 @ 6:58am 
Originally posted by kenanthebarbarian:
The weapon salvage station doesn't seem to work for me. I inserted the card. I tried mod-added weapons, vanilla weapons, and weapons from this mod. When I hit the "salvage" button, nothing happens.

That is odd... Could be an oversight of some sort. The station only accepts randomly generated weapons atm. I don't know if you tried those, but that's what it accepts.

If that's not working, there is definitely some other issue which I will address as soon as I am able to. Hopefully tonight.

Thanks for the report!
COVID-19  [developer] Sep 16, 2023 @ 11:50am 
Given the right item, the machine does function as intended, such as "rareshotgun" or "uncommonaxe". The issue appears to be in that more weapons are not salvageable than are, especially if one has a lot of mods.

I will look into a solution, but without lua I'm not sure how effective a solution I will be able to find, other than a patch for various weapons to add recipes.

Thanks.
Last edited by COVID-19; Sep 16, 2023 @ 11:50am
kenanthebarbarian Sep 16, 2023 @ 5:51pm 
Originally posted by COVID-19:
I will look into a solution, but without lua I'm not sure how effective a solution I will be able to find, other than a patch for various weapons to add recipes.

Maybe look into how Universal Uncrafter handles mod-added, randomly generated weapons. Like, they shouldn't technically have recipes because you can't craft them, but it still manages to figure out materials to spit out.
COVID-19  [developer] Sep 17, 2023 @ 4:09pm 
Originally posted by kenanthebarbarian:
Originally posted by COVID-19:
I will look into a solution, but without lua I'm not sure how effective a solution I will be able to find, other than a patch for various weapons to add recipes.

Maybe look into how Universal Uncrafter handles mod-added, randomly generated weapons. Like, they shouldn't technically have recipes because you can't craft them, but it still manages to figure out materials to spit out.

Good idea. Actually been doing that.

Turns out it uses a custom lua script to find out what is a weapon and then provide crafting outputs.

I am working on a script to try and provide similar functionality, but based on rarity instead of level.

Since I am not familiar with coding in lua, it may be a while before I get it working but I'm working on it regardless, and if/when I get it working, I'll update the mod.

Thank you!
Unadjectivable Sep 20, 2023 @ 10:33am 
The Megamart Interlink Terminus is missing the Standard Hylotl Recipe Guide. Checked the wall one and the floor one, and it doesn't show up with Admin on either.
Last edited by Unadjectivable; Sep 20, 2023 @ 10:37am
COVID-19  [developer] Sep 20, 2023 @ 7:50pm 
Originally posted by Unadjectivable:
The Megamart Interlink Terminus is missing the Standard Hylotl Recipe Guide. Checked the wall one and the floor one, and it doesn't show up with Admin on either.
Fixed with V2.5.2 - Thanks for the report!
COVID-19  [developer] Sep 20, 2023 @ 7:52pm 
Originally posted by kenanthebarbarian:
The weapon salvage station doesn't seem to work for me. I inserted the card. I tried mod-added weapons, vanilla weapons, and weapons from this mod. When I hit the "salvage" button, nothing happens.

The Weapon Salvager has been updated with a custom LUA script which should now handle salvage outputs. Let me know if you encounter any issues. I will try to fix them. Thanks!
ManiacOverlord Dec 5, 2023 @ 5:09pm 
Have collected a good few Trisilicate shards but I can't turn them in anywhere for Megamart credits. I can collect Megamart credits by trading in throwable weapons at the Universal Uncrafter but I can't get them any other way.

EDIT: My friend who also installed the mod is having the same problem. He's able to exchange for credits in Admin mode but the exchange option does not appear without Admin.
Last edited by ManiacOverlord; Dec 6, 2023 @ 8:38am
COVID-19  [developer] Dec 6, 2023 @ 2:41pm 
Originally posted by ManiacOverlord:
Have collected a good few Trisilicate shards but I can't turn them in anywhere for Megamart credits. I can collect Megamart credits by trading in throwable weapons at the Universal Uncrafter but I can't get them any other way.

EDIT: My friend who also installed the mod is having the same problem. He's able to exchange for credits in Admin mode but the exchange option does not appear without Admin.
Thanks for the report I will look into it.
COVID-19  [developer] Dec 6, 2023 @ 3:08pm 
Originally posted by ManiacOverlord:
Have collected a good few Trisilicate shards but I can't turn them in anywhere for Megamart credits. I can collect Megamart credits by trading in throwable weapons at the Universal Uncrafter but I can't get them any other way.

EDIT: My friend who also installed the mod is having the same problem. He's able to exchange for credits in Admin mode but the exchange option does not appear without Admin.

The issue should now be resolved with V2.5.4, if it is not please let me know.
Thank you.
ManiacOverlord Dec 6, 2023 @ 10:41pm 
Originally posted by COVID-19:
Originally posted by ManiacOverlord:
Have collected a good few Trisilicate shards but I can't turn them in anywhere for Megamart credits. I can collect Megamart credits by trading in throwable weapons at the Universal Uncrafter but I can't get them any other way.

EDIT: My friend who also installed the mod is having the same problem. He's able to exchange for credits in Admin mode but the exchange option does not appear without Admin.

The issue should now be resolved with V2.5.4, if it is not please let me know.
Thank you.

It's now working as intended, the exchanges have appeared in my shop. Thanks!
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