tModLoader

tModLoader

Fargo's Souls Mod
Blazzing Jul 15, 2022 @ 5:42pm
Game ran out of memory
[21:39:30] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.OutOfMemoryException: Array dimensions exceeded supported range.
at System.Collections.Generic.List`1.Grow(Int32 capacity)
at System.Collections.Generic.List`1.AddWithResize(T item)
at FargowiltasSouls.Projectiles.FargoSoulsGlobalProjectile.PreAI(Projectile projectile) in FargowiltasSouls\Projectiles\FargoSoulsGlobalProjectile.cs:line 469
at Terraria.ModLoader.ProjectileLoader.PreAI(Projectile projectile) in tModLoader\Terraria\ModLoader\ProjectileLoader.cs:line 160
at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile) in tModLoader\Terraria\ModLoader\ProjectileLoader.cs:line 139
at Terraria.Projectile.Update(Int32 i) in tModLoader\Terraria\Projectile.cs:line 11708
at Terraria.Main.DoUpdateInWorld(Stopwatch sw) in tModLoader\Terraria\Main.cs:line 13538
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13076
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12631
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 541
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 883
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 414
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 234
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 195
at MonoLaunch.<>c__DisplayClass2_0.<Main>b__0() in tModLoader\Terraria\MonoLaunch.cs:line 65
at System.Threading.Thread.StartCallback()

[21:39:30] [Main Thread/FATAL] [tML]: Game ran out of memory. You'll have to find which mod is consuming lots of memory, and contact the devs or remove it.