Total War: WARHAMMER III

Total War: WARHAMMER III

Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
 This topic has been pinned, so it's probably important
prop joe  [developer] Feb 25, 2023 @ 5:17am
More commands
shroud2 - switches the fog of war on the whole map to the "second stage" where you can see city ownership but cannot see armies, I think it looks a lot nicer, BUT YOU CAN ONLY TURN IT OFF by loading a save before this command

kill2 - like kill but doesn't kill the army so the army gets a new commander
killc - like kill but kills the character permanently
killc2 - like killc but doesn't kill the army

agent agent_type agent_subtype - spawns an agent near selected character or settlement, agent_subtype is optional, e.g. "agent dignitary", "agent champion wh2_main_hef_noble", you can also spawn legendary heroes with this if legend doesn't work but their name will be wrong
it's possible you'll need this mod (not made by me) for some cross-faction heroes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2889151677

bb building_key - builds this building in the selected settlement, you need an empty building slot, for horde buildings use bbf

bbf building_key - builds this building in the selected horde

prg - combines the commands: primary, region and give gold because I use them a lot together

ancies - gives your faction a bunch of High Elf ancillaries, I needed this when testing something, only works for High Elves

aa ancillary_key - adds an ancillary to selected character (short for add ancillary)

reset skills - resets skill points of selected character so you can respec him

remove skill skill_key - unallocates a single skill point from character skills only (no innate skills like Knowledgeable, Disciplined)

export map - will create a map_out.json file in your WH2 Steam folder, you can import that into tww-interactive-map
show mp - shows the "Load map.json" button that is in my Map Painter mod, it's usually hidden past turn 1
show css - shows the "Change Starting Settlement" button that is in my Change Starting Settlement mod, it's usually hidden past turn 1

under slot_set - add a foreign slot set (undercity) to the selected region
runder - remove undercities from selected region, removes them all, I can't target a specific undercity

eb eb_key, reb eb_key - to add and remove effect bundles from a region or a character, depending on what's selected ingame

feb eb_key, rfeb eb_key - to add and remove a faction effect bundle, to the player faction if a region isn't selected or to the owner of the selected region

ingred ingredient_key - unlock a cooking ingredient for the player faction or the faction that owns the currently selected settlement

unlock boris - unlocks boris when playing as a kislev faction

legend agent_key - spawn a legendary hero for the player faction, or if a region is selected for the faction that owns that region, use spawn command instead for legendary lords, you can also use the agent command to spawn them if this command doesn't work for them (as in they're not set up in the db to be able to spawn for your faction)

killf - destroys the faction that owns the currently selected region or character

killf faction_key - if you supply an optional faction key then the faction with that key is destroyed

log_faction_turns - on every faction's turn start their faction key will be printed on the screen and written in the log (if you have wh3 logging enabled, google it)

diplo - reveal all the other factions for diplomacy to the player faction, only loading a save before you use the command can undo its effects

loyalty number - changes lord loyalty of a selected lord by a number

techall - unlocks all techs for selected char or faction, or player faction if nothing is selected

tech technology_key - unlocks technology with that key for your faction

healg amount - heal garrison by amount, between 0-100

local rec duration - change local recruitment time by duration turns

build - enables build mode where you can click on building icons in the province view to construct them or deconstruct them immediately
build off - disables build mode

diplob - gives diplomatic opinion malus or bonus with the faction that owns the selected settlement or character, can be used without arguments to give max bonus
diplob value - value is an integer between [-6,6] to give between [-50, 30] diplomatic opinion
diplo2 and diplob2 value - can be used between 2 faction that aren't player ones

building test faction_key - for modders testing what buildings a faction builds: gives a faction all the regions in Lustria, gives them a bunch of gold, upgrades settlement level to max, deletes all secondary buildings, disabled diplomacy for them, makes peace with other factions, and prints what buildings they have on each player turn start
Last edited by prop joe; Feb 21 @ 3:11am