Hearts of Iron IV

Hearts of Iron IV

Persian Empire Rising
Joker Shadow  [developer] Mar 25, 2022 @ 2:47pm
Focus tree / ideas / events / characters suggestions
just put your thoughts here
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Showing 1-15 of 21 comments
anoushkf98 Apr 1, 2022 @ 4:08pm 
i think you should start of with a fascist branch. so like you can choose between Making the Shah fascist (he was very good friends with hitler) or the general (fazlollah zahedi a Germanophile general fascist general he was also the leader of Hezb e kabud or azure party) or davud monshizadeh a fascist politician and leader of sumka party Or abol gasem kashani a Fascistic Islamist Mullah who was against mohammad mossadegh. You know how like in vanilla you can make horthy fascist? maybe make the shah fascist why not?
Joker Shadow  [developer] Apr 1, 2022 @ 4:37pm 
first things first thanks for the input.

Well in my scenario, I let Reza Shah to stay Neutral but with some traits to look similar to a fascist on the other hand allocated Zahedi as fascist and Mosadeq as democratic but yet I have to implement them in the focus tree.
Reza Shah was NOT "very good friends with hitler". He was simply cordial. we have him ON RECORD saying that Iranian jews are Iranian, and asking hitler what he intends to do with them.
https://en.wikipedia.org/wiki/History_of_the_Jews_in_Iran#:~:text=Reza%20Shah%20prohibited%20mass%20conversion,allowed%20to%20hold%20government%20jobs.
Also I have to launch the mod and see it, but many mods from previous versions had decisions and focuses that were tied together on 2 issues:
1)the nationalisation of oil
2)the influence of clergy and the modernisation of Iran
3)Trial of the 53 and soviet intervention

(All of the above events I will link below, you dont have to follow it to a tee, take some creative decisions if you want)

1)You can incorporate these 3 ideas into you mod if you don't have it. Whereby an influence meter, a satisfaction meter, and a power meter are present for the clergy, and you control it via recurring and one-time decision, to balance and/or move these around. Ideas for this could be stripping the clergy of their feudal ownership of lands, modernisation and inclusion of women in society, education reforms, land reforms, resources (for example, sugar cane industries of the south west were owned by clergy, it could result in a civil war if the clergy are not eliminated, curtailed properly.
2)As for the British and rights to oil, something similar can be done, where focuses exist that are exclusively mutual to each other, one asking the british for "help", the other going independently and asking either germany or russia for help. If player does not play his cards properly British can declare war.
3)The third is the trial of 53, which shows the influence and every growing inside threat of communists inside Iran that were supported by the soviets, which can be shown by debuffs as well. This could also result in a war if one goes too quickly about it, and soviet union AI sees that the borders are unprotected.

please note these are all wikipedia articles that are heavily biased against the Pahlavi dynasty, just putting these here as pointers, You can check out https://www.iranicaonline.org/ for more accurate info

1)https://en.wikipedia.org/wiki/Kashf-e_hijab

2)https://en.wikipedia.org/wiki/Anglo-Persian_Oil_Company#:~:text=The%20Anglo-Persian%20Oil%20Company,shares%2C%20effectively%20nationalizing%20the%20company.


3)https://en.wikipedia.org/wiki/The_Fifty-Three#:~:text=The%20Fifty-Three%20were%20a,rest%20were%20released%20in%201941.

You can introduce debuffs at the beginning, stating the horrendous situation Qajars left the country in, and via fast, but numerous focuses and decisions you can slowly improve and eventually remove these debuffs (old army, corrupt officials and officers, neglected infrastructure, non-existent navy, etc etc.)

You can be infinitely more creative with the names of the focuses, and incroporate the historical events and name focuses that way (i.e Modernizing the Artesh, Deciding on a railway network (east west, or north south), Bushehr/ Esfahan Steel mills, etc etc)

There could be "easter egg" events that tie into history that can provide a buff of ones choosing. For example the Persian dictionary known as "Dehkhoda" could be an event where you can spend some resources/PP with a temporary timer, where upon for example assisting Dehkhoda and distrubuting it for free among the schools and libraries, and the families you can gain small buffs.

The resources and the Army could be built up from nothing, that way more can be done in focuses (for example, most new army officers are junior level, but will be improved after unlocking focuses and getting rid of debuffs)

Savak (Iranian Intelligence equivalent) can also be included in the focuses (with its actual logo, and English phonetic pronunciation).

There could be sub focus tree where you could choose how to align yourself, where you can stay as the Pahlavi dynasty, and still decide to either be neutral in WW2, or join a side without converting to that side, or you decide to actually change Iran to some other WRONG idealogy if you really want to.

As of right now its extremely OP, tone the army, navy, planes, and resources back.

His majesty, the crown prince, Mohammad Reza Pahlavi could also be an adviser of some sort, also can have events. (highly recommend looking at BlackICE Iran for most of the above ideas)

There could be events related to unearthing Takhte Jamshid and the resurgence of our history.

There could also be another sub-tree for the Saadat Abad pact, whereby Iran Iraq Afghanistan and Turkey can sign a non-aggression pact, and perhaps form a middle eastern alliance.

https://en.wikipedia.org/wiki/Treaty_of_Saadabad

Iran can have a sub-focus tree on bringing back Afghanistan and Tajikestan back into Iran without fighting, and then provinces within those countries can be improved via focuses.

All of these are a lot of ideas for focus tree, which is why I highly recommend altering the time required for a lot of them (if you look at Old World Blues mod for example, you can see a lot of focuses are 7 days long at the beginning because of how massive some focus trees are, I think its similar in Kaiserreich too).

These are all suggestions from a fellow compatriot, Long Live the Pahlavi Dynasty
Upon Looking further, army, navy, and planes NEED to be reworked, bonuses and buffs that one gets are INSANE as well. Some portraits are incorrect/mismatched and need to be fixed (i.e. This is what Razmara looked like: https://upload.wikimedia.org/wikipedia/commons/c/c4/Razmara.jpg )

Infrastructure is already too high
The bonuses from focuses might as well just say "you win" with how overtuned they are.
I can see the passion though
Last edited by رضا شاه روحت شاد; Apr 2, 2022 @ 1:13pm
Joker Shadow  [developer] Apr 2, 2022 @ 7:27am 
Originally posted by رضا شاه روحت شاد:
Upon Looking further, army, navy, and planes NEED to be reworked, bonuses and buffs that one gets are INSANE as well. Some portraits are incorrect/mismatched and need to be fixed (i.e. This is what Razmara looked like: https://upload.wikimedia.org/wikipedia/commons/c/c4/Razmara.jpg)

Infrastructure is already too high
The bonuses from focuses might as well just say "you win" with how overtuned they are.
I can see the passion though

thanks for the passionate and constructive comments you provided tons of new ideas I have to go through them all and check the feasibility of them but I'm already working on some of them which you will see in the future updates.

first of all lets make something clear this is not a historical mod actually this is an alternate history in which Iran is a major power with that in mind lets dive in to the rest of it

I used HM Mohammadreza Pahlavi character as theorist for now but I'll give him more roles in the future updates

about the miss match of characters and portraits well for now I'm looking for the right traits and attributes and balance I'll revisit the gfx in final version.

about the OP focus tree I totally agree that I have to reduce most of them but which branch? for now I'm working on the limitations I'm completely open to any suggestions thoughpleaselet me know if you have any specific numbers and retunes in mind ie: how many starting units? or starting infrustructer, factories and resources.
Originally posted by Joker Shadow:
Originally posted by رضا شاه روحت شاد:
Upon Looking further, army, navy, and planes NEED to be reworked, bonuses and buffs that one gets are INSANE as well. Some portraits are incorrect/mismatched and need to be fixed (i.e. This is what Razmara looked like: https://upload.wikimedia.org/wikipedia/commons/c/c4/Razmara.jpg)

Infrastructure is already too high
The bonuses from focuses might as well just say "you win" with how overtuned they are.
I can see the passion though

thanks for the passionate and constructive comments you provided tons of new ideas I have to go through them all and check the feasibility of them but I'm already working on some of them which you will see in the future updates.

first of all lets make something clear this is not a historical mod actually this is an alternate history in which Iran is a major power with that in mind lets dive in to the rest of it

I used HM Mohammadreza Pahlavi character as theorist for now but I'll give him more roles in the future updates

about the miss match of characters and portraits well for now I'm looking for the right traits and attributes and balance I'll revisit the gfx in final version.

about the OP focus tree I totally agree that I have to reduce most of them but which branch? for now I'm working on the limitations I'm completely open to any suggestions thoughpleaselet me know if you have any specific numbers and retunes in mind ie: how many starting units? or starting infrustructer, factories and resources.

Almost ALL branches man. if you want to make Iran a great power, why not let the player struggle through it and become on themselves? First thing is the unit exp. No starting army should be ALL veterans. Maybe keep a Cossack unit (2x3 or 2x4) with vet status to represent Reza Shah's own regiment, rest should be at most regulars.

The infrastructure side of things is heavily overpowered. Iran was extremely behind in times, so you could have it be a longer tree, and reward the player with fewer already built factories, and instead reward them with factories-in-state (building slots) that are unlocked. To help fix the issue of low factories, some of the focuses could give extra civs that way the player can build what they want.

Also Iran did not have any armored forces (i.e), at most armored cars, and that was pretty much by 1940s, not 30s.

For the army I would do 2-3 3x3 infantry divisions at regular level, 1 cossack at seasoned or veteran level (2x4), 1 cossack at regular leveland 4-3 3x3 infantry at trained level (spread them out in major cities)

Also I didnt look at the cities added (if any) and/or victory points. I would add certain cities and change the provinces a bit from vanilla. Tehran can be 15 victory points, Tabriz and Esfehan 10 each, Shiraz, Ahvaz, and Mashhad 5 points each. And the rest of major cities added at 1 victory point each. This is to represent the approximate population densities as well as economic importance, that way you can set up the starting unlocked building slots accordingly.

For provinces, I would do:
Tehran
Mazandaran
Azarbaijan
Khorasan
Sisan
Kerman
Yazd
Fars
Hormozgan
Hamedan
Kordestan
Isfahan
Khuzestan
Qom (this can be the center of clergy, maybe some events can be tied into this)

Starting resources I would do the vanilla oil, but increased in Khuzestan, however british have the rights to it so most of it goes to them
I would do 2 steel in Isfahan,
and NOTHING else, the rest are added through the expansion of the industry (and possibly events), which can be inspired from the link below:
I would do more oil and introduce rubber in khuzestan, at more steel in Isfahan or Hormozgan (or a bit of both depending on the decision on how to invest, so mutually exclusive focuses maybe?)
a bit of chromium can be found in Kerman and Sistan
Tungsten can be added to Hormozgan
Aluminium can be aadded Khuzestan and Khorasam
The rest of the materials can be added via focus trees once you conquer a nation and/or take over (so for example afghanistan can have more materials)

Again the amount of materials added to Iran's original starting provinces (though focuses)should be relatively not too high
I would do at most 20 steel, 10 aluminium, 30 rubber, 2 chromium, 5 tungsten, but a lot of oil (maybe about a 100)

https://en.wikipedia.org/wiki/Mining_in_Iran
https://financialtribune.com/articles/economy-business-and-markets/44602/chromite-potentials-untapped#:~:text=Iran%20is%20home%20to%2096,Geological%20Survey%20of%20Iran%2C%20said.
https://www.iranicaonline.org/articles/mining-in-iran-ii

for the infrastructure, all roads should be 1 starting, and at most 2 for Tehran and Esfahan. Railways should be none existant apart from Tehran itself, some surrounding states. Do the same for Tabriz and Esfahan. Then through focuses players can get more railways. Supply hubs should be limited in the focuses, and maybe they add 1-2 for military reasons near some border states.

https://en.wikipedia.org/wiki/Trans-Iranian_Railway

Remove navy all-together, and do 10 starting destroyers, 2 starting light cruisers, and a heavy cruiser.
Airforce should be at most 200-300 planes, most of which are fighters, rest are CAS, and some tiny amount of transports (15?)

starting tech I also didn't look into, Iran should be behind in Navy the most, followed by armor, and slightly behind in air. Infantry should be 1 or 2 behind at most, industry should be similar to other minor nations. The military doctrines should be given a choice to the player in the focus as to how they want to play it out (again, similar to kaiserreich, blackICE, New Ways, and other mods that provide choices in how for example you want to develop your military. You want mobile warfare doctrine? invite german advisors, grand battle plan? use Italian/British, Mass assault? USSR, Superior firepower? USA)

I am currently in school myself, but if I find the chance after my exams in april, I might be able to lend a hand if you want, though I have very limited experience in coding for HOI4 mods.
Last edited by رضا شاه روحت شاد; Apr 2, 2022 @ 1:21pm
Joker Shadow  [developer] Apr 6, 2022 @ 10:49am 
Originally posted by رضا شاه روحت شاد:
Originally posted by Joker Shadow:

thanks for the passionate and constructive comments you provided tons of new ideas I have to go through them all and check the feasibility of them but I'm already working on some of them which you will see in the future updates.

first of all lets make something clear this is not a historical mod actually this is an alternate history in which Iran is a major power with that in mind lets dive in to the rest of it

I used HM Mohammadreza Pahlavi character as theorist for now but I'll give him more roles in the future updates

about the miss match of characters and portraits well for now I'm looking for the right traits and attributes and balance I'll revisit the gfx in final version.

about the OP focus tree I totally agree that I have to reduce most of them but which branch? for now I'm working on the limitations I'm completely open to any suggestions thoughpleaselet me know if you have any specific numbers and retunes in mind ie: how many starting units? or starting infrustructer, factories and resources.

Almost ALL branches man. if you want to make Iran a great power, why not let the player struggle through it and become on themselves? First thing is the unit exp. No starting army should be ALL veterans. Maybe keep a Cossack unit (2x3 or 2x4) with vet status to represent Reza Shah's own regiment, rest should be at most regulars.

The infrastructure side of things is heavily overpowered. Iran was extremely behind in times, so you could have it be a longer tree, and reward the player with fewer already built factories, and instead reward them with factories-in-state (building slots) that are unlocked. To help fix the issue of low factories, some of the focuses could give extra civs that way the player can build what they want.

Also Iran did not have any armored forces (i.e), at most armored cars, and that was pretty much by 1940s, not 30s.

For the army I would do 2-3 3x3 infantry divisions at regular level, 1 cossack at seasoned or veteran level (2x4), 1 cossack at regular leveland 4-3 3x3 infantry at trained level (spread them out in major cities)

Also I didnt look at the cities added (if any) and/or victory points. I would add certain cities and change the provinces a bit from vanilla. Tehran can be 15 victory points, Tabriz and Esfehan 10 each, Shiraz, Ahvaz, and Mashhad 5 points each. And the rest of major cities added at 1 victory point each. This is to represent the approximate population densities as well as economic importance, that way you can set up the starting unlocked building slots accordingly.

For provinces, I would do:
Tehran
Mazandaran
Azarbaijan
Khorasan
Sisan
Kerman
Yazd
Fars
Hormozgan
Hamedan
Kordestan
Isfahan
Khuzestan
Qom (this can be the center of clergy, maybe some events can be tied into this)

Starting resources I would do the vanilla oil, but increased in Khuzestan, however british have the rights to it so most of it goes to them
I would do 2 steel in Isfahan,
and NOTHING else, the rest are added through the expansion of the industry (and possibly events), which can be inspired from the link below:
I would do more oil and introduce rubber in khuzestan, at more steel in Isfahan or Hormozgan (or a bit of both depending on the decision on how to invest, so mutually exclusive focuses maybe?)
a bit of chromium can be found in Kerman and Sistan
Tungsten can be added to Hormozgan
Aluminium can be aadded Khuzestan and Khorasam
The rest of the materials can be added via focus trees once you conquer a nation and/or take over (so for example afghanistan can have more materials)

Again the amount of materials added to Iran's original starting provinces (though focuses)should be relatively not too high
I would do at most 20 steel, 10 aluminium, 30 rubber, 2 chromium, 5 tungsten, but a lot of oil (maybe about a 100)

https://en.wikipedia.org/wiki/Mining_in_Iran
https://financialtribune.com/articles/economy-business-and-markets/44602/chromite-potentials-untapped#:~:text=Iran%20is%20home%20to%2096,Geological%20Survey%20of%20Iran%2C%20said.
https://www.iranicaonline.org/articles/mining-in-iran-ii

for the infrastructure, all roads should be 1 starting, and at most 2 for Tehran and Esfahan. Railways should be none existant apart from Tehran itself, some surrounding states. Do the same for Tabriz and Esfahan. Then through focuses players can get more railways. Supply hubs should be limited in the focuses, and maybe they add 1-2 for military reasons near some border states.

https://en.wikipedia.org/wiki/Trans-Iranian_Railway

Remove navy all-together, and do 10 starting destroyers, 2 starting light cruisers, and a heavy cruiser.
Airforce should be at most 200-300 planes, most of which are fighters, rest are CAS, and some tiny amount of transports (15?)

starting tech I also didn't look into, Iran should be behind in Navy the most, followed by armor, and slightly behind in air. Infantry should be 1 or 2 behind at most, industry should be similar to other minor nations. The military doctrines should be given a choice to the player in the focus as to how they want to play it out (again, similar to kaiserreich, blackICE, New Ways, and other mods that provide choices in how for example you want to develop your military. You want mobile warfare doctrine? invite german advisors, grand battle plan? use Italian/British, Mass assault? USSR, Superior firepower? USA)

I am currently in school myself, but if I find the chance after my exams in april, I might be able to lend a hand if you want, though I have very limited experience in coding for HOI4 mods.


this could be a great project maybe in the future but I took some of your advice and I'll apply them step by step in the coming updates.

also, I always appreciate extra pair of hands
Joker Shadow  [developer] Apr 10, 2022 @ 4:52pm 
Originally posted by KillerX5:
For what it's worth, I think he went a little too overboard with the nerfing, especially the industrialization @Joker Shadow

Definitely nerf things like:
  • the middle focuses/army buffs
  • navy
  • starting army experience
  • manpower after 1940 (I had as much as Germany in 1942)
  • some of the researched items (I was ahead of Germany/US in research the entire game lol)

Maybe meet in the middle for all the other mentioned things. Or not if you believe in the spirit of the mod (Iran being semi-armed and industrialized), but it definitely needs some nerfing in the above areas. There's gotta be SOME element of struggle involved in playing Iran, though I get and love what you're aiming for.

tnx for the input I'll consider your suggestions in the next update.
Walter Apr 18, 2022 @ 8:53am 
I will be making new suggestions soon but my first suggestions is that you should add a description for every focus and you should try to make the graphics of some national spirits better like the nationalization of the oil one.
Joker Shadow  [developer] Apr 18, 2022 @ 1:34pm 
Originally posted by Fish Curry:
I will be making new suggestions soon but my first suggestions is that you should add a description for every focus and you should try to make the graphics of some national spirits better like the nationalization of the oil one.

for now, since we're in the Beta phase I prefer to put my time into developing new things rather than writing descriptions but I'm open to any contribution if someone can write those descriptions I can implement them very fast in the code.
Joker Shadow  [developer] Apr 18, 2022 @ 1:34pm 
Originally posted by KillerX5:
Just started a new game and saw the reduced experience/research and I'm already having an even better time than my 1st playthrough. ♥♥♥♥♥♥♥ LOVE this mod dude, thank you!!!

happy to see these lovely comments :steamhappy:
Joker Shadow  [developer] Apr 19, 2022 @ 11:53am 
Originally posted by رضا شاه روحت شاد:

hey man, I will be done with exams on 25th of April, I can write descriptions if you want

couldn't get better
Walter Jun 25, 2022 @ 3:47am 
I have tried the mod again and I have a few suggestions and fixes you could bring to the mod.

Fixes:
1. Battle of Issus: For some reason you can get a claim on Champagne (a part of France) if you finish the focus.

2. The integration of Iraq and Afghanistan does not work. You could perhaps change the focus so that it gives you a core on both of them or you could make a decision in the decisions tab where you could core them.

3. Get the Mediterranean islands back: it says I need a core on Cyprus and Dodecanese while there is no way to get a core on them. (IMPORTANT)

Suggestions:
1. Division reskin: You could use this division reskin in your mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1531808386

2. Core the old Persian Empire: You should add a focus or a decision where you could core the old lands of the Persian Empire. If you want to add this I suggest you also adding that you could retake Uzbekistan, Tajikistan and Kyrgyzstan and also remove the fact that you could choose only choose between 2 things: Georgia Armenia and Azerbaijan or Bukhara

3. Demand instead of buy: You could demand Kuwait and ONLY Kuwait or you could buy the colonies in the Middle east. I think that you should also be able to demand all those colonies instead of buying them.

4. After finishing Adjusting the sails: You should add 3 more paths that you could go down on. For example if you choose to go fascist you unlock the fascist branch and the rest of the branches get closed off. Same goes for the other ideologies.

5. Loading screen or workshop photo's: You could use these pictures to either set it in the loading screen, start screen or in the workshop. https://commons.wikimedia.org/wiki/File:Powerful_Army.jpg
https://www.nam.ac.uk/explore/persia-mission (I recommend screenshotting one of these pictures and using it as a photo when making a decision instead of the generic German decision photo.

(If you are interested I could send you more pictures)

6. The mod needs a few balances. (This decision is up to you ofcourse)
Joker Shadow  [developer] Jun 29, 2022 @ 9:44am 
Originally posted by The Flying Pyro:
I have tried the mod again and I have a few suggestions and fixes you could bring to the mod.

Fixes:
1. Battle of Issus: For some reason you can get a claim on Champagne (a part of France) if you finish the focus.

2. The integration of Iraq and Afghanistan does not work. You could perhaps change the focus so that it gives you a core on both of them or you could make a decision in the decisions tab where you could core them.

3. Get the Mediterranean islands back: it says I need a core on Cyprus and Dodecanese while there is no way to get a core on them. (IMPORTANT)

Suggestions:
1. Division reskin: You could use this division reskin in your mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1531808386

2. Core the old Persian Empire: You should add a focus or a decision where you could core the old lands of the Persian Empire. If you want to add this I suggest you also adding that you could retake Uzbekistan, Tajikistan and Kyrgyzstan and also remove the fact that you could choose only choose between 2 things: Georgia Armenia and Azerbaijan or Bukhara

3. Demand instead of buy: You could demand Kuwait and ONLY Kuwait or you could buy the colonies in the Middle east. I think that you should also be able to demand all those colonies instead of buying them.

4. After finishing Adjusting the sails: You should add 3 more paths that you could go down on. For example if you choose to go fascist you unlock the fascist branch and the rest of the branches get closed off. Same goes for the other ideologies.

5. Loading screen or workshop photo's: You could use these pictures to either set it in the loading screen, start screen or in the workshop. https://commons.wikimedia.org/wiki/File:Powerful_Army.jpg
https://www.nam.ac.uk/explore/persia-mission (I recommend screenshotting one of these pictures and using it as a photo when making a decision instead of the generic German decision photo.

(If you are interested I could send you more pictures)

6. The mod needs a few balances. (This decision is up to you ofcourse)

Bugs:

1. fixed (stupid typo)
2. those focuses trigger an event which you can choose between becoming a core happens in recreating the Persian empire decision.
3. you get the core claim again in recreating the Persian empire decision.

suggestions:

1. Great suggestion I'll take a look.
2. have you ever tried recreating the Persian empire decision?
3. I rather keep it that way the reason is if you want to get a core state war goal you can demand Kuwait there is a 50/50 chance that they refuse your demand so you can get an early war goal to attack the UK or you can go soft way and let diplomacy (Political Power) bring you does states which will result in bringing back the Persian Empire.
4. I'm planning to work on this during upcoming updates I have some ideas but it's messy right now.
5. I'll take a look
6. I'm still adjusting the gears it's getting better and better with each update
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