Slay the Spire

Slay the Spire

Shadowverse The Spire
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Starlyght  [Fejlesztő] 2022. ápr. 24., 10:42
What features would you like to see from this mod in the future?
Hi everyone! Nova here - I've been helping Fang and shp241, the main developers of this mod, with translation and other QOL recently! The next major update will fully localize the mod in English, so look forward to that!

Since localization (which was our top priority) is now finished, I'd like to hear from you guys what you'd like to see from future updates to this mod. More cards? If so, which ones? More Shadowverse elites/bosses? Again, which ones if so? We've heard from a lot of players that some of the mod's current bosses are too difficult, so we'll work on adjusting the balance of those for sure.
We're also thinking about how to implement Dragoncraft, which is going to require a lot of balance testing but is hopefully something that can be achieved eventually.

Because I'm a fan of Shadowverse's English voices, we're also working on a sub-mod that replaces the Japanese voices with the English ones where possible (as some cards and characters, like the ones from Princess Connect! Re:Dive, don't have English voices).

New leader skins will be coming as well! I'll be doing the art for them in the same style as the PCRD sprites that are currently being used. My first priority will be making skins for the remaining Shadowverse main hero characters who don't appear in PCRD (Erika for Swordcraft, Isabelle for Runecraft, Urias for Bloodcraft, Eris for Havencraft and Yuwan for Portalcraft), and right now I'm also considering Ladica and Sekka (Forestcraft), Nahtnaught and Bunny & Baron (Swordcraft), Maiser and Tetra (Runecraft), Kagero and Aenea (Shadowcraft), Mono and Aluzard (Bloodcraft), Selena (Havencraft), and Illganeau and Iceschillendrig (Portalcraft). But I'd like to know what you think and what other characters you'd like to see as leader skins in this mod too!

Finally, we have a Discord server for this mod, where you can report bugs as well as leave feedback to the developers directly. Thanks and feel free to join! https://discord.gg/7TgmDWKept

我不说中文。但是,Fang 和shp241可以。如果你用中文回复,他们可以回答。谢谢你的理解!:)
Legutóbb szerkesztette: Starlyght; 2022. ápr. 24., 10:44
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115/22 megjegyzés mutatása
The only boss that is "unfair" is Leon currently, but it makes sense. I'd like Act 2 to have more SV bosses instead of only Urias (I have only seen him so far). Act 3 bosses and Elites are spot on, good challenge. It's very easy to have an overpowered deck with any of the classes currently.
Rumormonger  [Fejlesztő] 2022. ápr. 25., 13:13 
I already posted a small wishlist of cards I'd like to see added to the game. Nearly all of my favorite legendaries are in the mod, so the remaining ones would be nice: The remaining 8 Eternals, Luzen of Temperance, and of course both versions of Galmieux. Which means I'd like Dragoncraft to be added in the future.
Legutóbb szerkesztette: Rumormonger; 2022. ápr. 25., 13:14
The last boss is just so unfun to play against. It feels unfair like the other comment said, I think balancing it or having a config to disable it (or both) is my main wish for this mod.
Starlyght  [Fejlesztő] 2022. ápr. 26., 15:09 
Cumology eredeti hozzászólása:
The last boss is just so unfun to play against. It feels unfair like the other comment said, I think balancing it or having a config to disable it (or both) is my main wish for this mod.

By "last boss" do you mean Leon?
Never had any trouble with Leon myself. All you gotta do is take any of the infinite str/dex scaling which seems to be available to all classes in some form and just stall with the free barricade.

Imho, a lot of cards could be simplified or add two halves of their full effect to your hand to reduce text space. I get that your first instinct when adapting mechanics is to stay faithful to the source material, and I imagine that vanilla spire is actually too simplistic for longtime players of other card games considering most vanilla cards only do 1 or 2 things, but sometimes less is more, so keep that in mind if you ever find yourself feeling like your average runs take relatively long.
Nova Starlyght eredeti hozzászólása:
Cumology eredeti hozzászólása:
The last boss is just so unfun to play against. It feels unfair like the other comment said, I think balancing it or having a config to disable it (or both) is my main wish for this mod.

By "last boss" do you mean Leon?
Yeah, im leaning more on the side of having a config to turn certain things off in general (like leon and/or other added bosses). Other than that, this mod is very fun!
Legutóbb szerkesztette: LUSA_EXE; 2022. ápr. 27., 2:48
Beyond bosses and elites, I'd love to see some new standard enemies incorporated into the mod.
Legutóbb szerkesztette: imago; 2022. ápr. 29., 13:04
Last boss of the game replacing the heart (I believe is Leon) is extremely unfun and unbalanced, with decks that I can easily defeat every previous boss and elites I can barely manage to bring the shield down, aside of getting 1 buffer + immune to power damage it just completely breaks the game. I removed the mod solely for this boss.
As other people mentioned either balance it or add a configuration option to remove it, otherwise I love everything else from this mod.
Apparently theres a relic that makes you unable to use any cards from this mod, why is that even a thing, it should be removed.
莱昂比起难主要还是因为P1太恶心了吧,如果要削弱的话我这边有几条建议:
1、莱昂的《持矛锤的僧侣》不再能消耗玩家牌堆顶的牌,牌组破坏永远是会恶心游玩体验的,大部分情况下玩家无法做到准确地把抽牌堆变为0来规避删牌只能看着牌被删,一旦被删的是技能牌或者能力牌还拿不回来了。
2、莱昂的那张将2/3张诅咒置入玩家抽牌堆的《咏唱·xxxxx》(名字忘了),建议置入的诅咒牌数量改为1/2。本来那些诅咒牌就至少起到了回合内干扰+占手牌位的功能,还一次性至少塞两张,有些诅咒还没有虚无和消耗,不用部分卡和蓝蜡烛消耗掉就会持续恶心玩家的游戏体验。
3、莱昂P1的能力——玩家每发动一次攻击就会受到3点伤害,建议在低进阶里3点伤害削弱为2点,给一般玩家更多的喘息空间,高进阶仍然可以是3点。
4、可以考虑莱昂进P2的时候会像3层那位贼欠的大叔一样自动附带99层的脆弱,莱昂P2基本每回合都会叠几十的甲和一层缓冲,如果卡组是那种没有成长牌或者加力量的能力的话很容易打上很久,在不修改卡牌效果的前提下通过脆弱来限制莱昂P2的叠甲能力来降低玩家的输出压力。

利益相关(全职业低进阶莱昂通关,吸血鬼职业20进阶莱昂通关)
Legutóbb szerkesztette: 龙骑之隐; 2022. máj. 4., 0:40
Fang  [Fejlesztő] 2022. máj. 9., 3:06 
龙骑之隐 eredeti hozzászólása:
莱昂比起难主要还是因为P1太恶心了吧,如果要削弱的话我这边有几条建议:
1、莱昂的《持矛锤的僧侣》不再能消耗玩家牌堆顶的牌,牌组破坏永远是会恶心游玩体验的,大部分情况下玩家无法做到准确地把抽牌堆变为0来规避删牌只能看着牌被删,一旦被删的是技能牌或者能力牌还拿不回来了。
2、莱昂的那张将2/3张诅咒置入玩家抽牌堆的《咏唱·xxxxx》(名字忘了),建议置入的诅咒牌数量改为1/2。本来那些诅咒牌就至少起到了回合内干扰+占手牌位的功能,还一次性至少塞两张,有些诅咒还没有虚无和消耗,不用部分卡和蓝蜡烛消耗掉就会持续恶心玩家的游戏体验。
3、莱昂P1的能力——玩家每发动一次攻击就会受到3点伤害,建议在低进阶里3点伤害削弱为2点,给一般玩家更多的喘息空间,高进阶仍然可以是3点。
4、可以考虑莱昂进P2的时候会像3层那位贼欠的大叔一样自动附带99层的脆弱,莱昂P2基本每回合都会叠几十的甲和一层缓冲,如果卡组是那种没有成长牌或者加力量的能力的话很容易打上很久,在不修改卡牌效果的前提下通过脆弱来限制莱昂P2的叠甲能力来降低玩家的输出压力。

利益相关(全职业低进阶莱昂通关,吸血鬼职业20进阶莱昂通关)

1.KMR帮忙烧卡 帮助小卡组循环 自己控好能帮忙处理诅咒
234.你说的问题80%能通过拿一张巴哈解决,剩下的20%就是七彩的事
Lavan eredeti hozzászólása:
Apparently theres a relic that makes you unable to use any cards from this mod, why is that even a thing, it should be removed.

What this person said. Please let us just fight The Heart. The Shadowverse boss is an absolute slog, and even if I have a deck strong enough to beat him, I usually don't even want to. But otherwise I love this mod! Amazing how all the classes feel unique and yet still mostly fair. Great work.

Edit: Oh yeah, and I know it's a big ask, but I'd love if Dragoncraft could make it in somehow as well. One of my favorite classes from Shadowverse, and I was truly sad not to see them. There's so much content it feels bad to complain, but that would be amazing still!
Legutóbb szerkesztette: Evagorn; 2022. máj. 9., 11:57
Fang eredeti hozzászólása:
龙骑之隐 eredeti hozzászólása:
莱昂比起难主要还是因为P1太恶心了吧,如果要削弱的话我这边有几条建议:
1、莱昂的《持矛锤的僧侣》不再能消耗玩家牌堆顶的牌,牌组破坏永远是会恶心游玩体验的,大部分情况下玩家无法做到准确地把抽牌堆变为0来规避删牌只能看着牌被删,一旦被删的是技能牌或者能力牌还拿不回来了。
2、莱昂的那张将2/3张诅咒置入玩家抽牌堆的《咏唱·xxxxx》(名字忘了),建议置入的诅咒牌数量改为1/2。本来那些诅咒牌就至少起到了回合内干扰+占手牌位的功能,还一次性至少塞两张,有些诅咒还没有虚无和消耗,不用部分卡和蓝蜡烛消耗掉就会持续恶心玩家的游戏体验。
3、莱昂P1的能力——玩家每发动一次攻击就会受到3点伤害,建议在低进阶里3点伤害削弱为2点,给一般玩家更多的喘息空间,高进阶仍然可以是3点。
4、可以考虑莱昂进P2的时候会像3层那位贼欠的大叔一样自动附带99层的脆弱,莱昂P2基本每回合都会叠几十的甲和一层缓冲,如果卡组是那种没有成长牌或者加力量的能力的话很容易打上很久,在不修改卡牌效果的前提下通过脆弱来限制莱昂P2的叠甲能力来降低玩家的输出压力。

利益相关(全职业低进阶莱昂通关,吸血鬼职业20进阶莱昂通关)

1.KMR帮忙烧卡 帮助小卡组循环 自己控好能帮忙处理诅咒
234.你说的问题80%能通过拿一张巴哈解决,剩下的20%就是七彩的事
虚心请教一下能不能表演下怎么控好牌组让KMR正好把诅咒烧掉么?这个mod有把诅咒牌置于牌堆顶的牌么?而且烧卡帮助循环的前提是烧什么卡是我自己决定的,随机烧卡把我循环的部件比如过牌啥的烧了就是会降低游戏体验啊。
巴哈确实能解决第3条和第4条,但是巴哈不会消耗掉诅咒牌,所以第二条是没法用巴哈解决的。七彩的话你就要在第一回合打出7张技能牌,按照第一回合5点能量5张牌来算,大部分情况下是无法在第一回合触发七彩的效果的,对部分牌组中技能牌不多的卡组来说更要好几个回合。

说实话我也不是在挑刺,不少人说这个莱昂这个boss不平衡不好玩太难,P1的卡组破坏和反伤,P2攻击端与防御端的双重提升,P3的限时击杀以及整体的超长对战时间(莱昂这个boss至少得打20分钟左右)都是导致这种评价的因素,试着削弱一下甚至只在低进阶的难度削弱都可以。

还有啊,我在bug反馈贴发的反馈你们如果看到了,就算修不了或者是设定不改也至少回复我一下啊,我好几条反馈没回复也没相关改动我都怀疑是不是故意忽略我了。
Legutóbb szerkesztette: 龙骑之隐; 2022. máj. 10., 7:58
Fang  [Fejlesztő] 2022. máj. 10., 20:37 
龙骑之隐 eredeti hozzászólása:
Fang eredeti hozzászólása:

1.KMR帮忙烧卡 帮助小卡组循环 自己控好能帮忙处理诅咒
234.你说的问题80%能通过拿一张巴哈解决,剩下的20%就是七彩的事
虚心请教一下能不能表演下怎么控好牌组让KMR正好把诅咒烧掉么?这个mod有把诅咒牌置于牌堆顶的牌么?而且烧卡帮助循环的前提是烧什么卡是我自己决定的,随机烧卡把我循环的部件比如过牌啥的烧了就是会降低游戏体验啊。
巴哈确实能解决第3条和第4条,但是巴哈不会消耗掉诅咒牌,所以第二条是没法用巴哈解决的。七彩的话你就要在第一回合打出7张技能牌,按照第一回合5点能量5张牌来算,大部分情况下是无法在第一回合触发七彩的效果的,对部分牌组中技能牌不多的卡组来说更要好几个回合。

说实话我也不是在挑刺,不少人说这个莱昂这个boss不平衡不好玩太难,P1的卡组破坏和反伤,P2攻击端与防御端的双重提升,P3的限时击杀以及整体的超长对战时间(莱昂这个boss至少得打20分钟左右)都是导致这种评价的因素,试着削弱一下甚至只在低进阶的难度削弱都可以。

还有啊,我在bug反馈贴发的反馈你们如果看到了,就算修不了或者是设定不改也至少回复我一下啊,我好几条反馈没回复也没相关改动我都怀疑是不是故意忽略我了。
大部分都修了,更新履历忘记贴了。我群群友没一个说KMR难的,说难的,有没有一种可能,是没有玩懂
Fang eredeti hozzászólása:
龙骑之隐 eredeti hozzászólása:
虚心请教一下能不能表演下怎么控好牌组让KMR正好把诅咒烧掉么?这个mod有把诅咒牌置于牌堆顶的牌么?而且烧卡帮助循环的前提是烧什么卡是我自己决定的,随机烧卡把我循环的部件比如过牌啥的烧了就是会降低游戏体验啊。
巴哈确实能解决第3条和第4条,但是巴哈不会消耗掉诅咒牌,所以第二条是没法用巴哈解决的。七彩的话你就要在第一回合打出7张技能牌,按照第一回合5点能量5张牌来算,大部分情况下是无法在第一回合触发七彩的效果的,对部分牌组中技能牌不多的卡组来说更要好几个回合。

说实话我也不是在挑刺,不少人说这个莱昂这个boss不平衡不好玩太难,P1的卡组破坏和反伤,P2攻击端与防御端的双重提升,P3的限时击杀以及整体的超长对战时间(莱昂这个boss至少得打20分钟左右)都是导致这种评价的因素,试着削弱一下甚至只在低进阶的难度削弱都可以。

还有啊,我在bug反馈贴发的反馈你们如果看到了,就算修不了或者是设定不改也至少回复我一下啊,我好几条反馈没回复也没相关改动我都怀疑是不是故意忽略我了。
大部分都修了,更新履历忘记贴了。我群群友没一个说KMR难的,说难的,有没有一种可能,是没有玩懂
我也很好奇啊,我自己那么多把打下来进阶20打完也就有一次没控好牌组被死神秒了,体感就是能见到KMR基本就能过。不平衡这事有时候玩家比boss还不平衡,昨天把那个发光子弹的事件做完那个奖励让我觉得自己至少能打俩KMR。

而且我前半段的问题你没解答啊……主要还是那个随机烧卡影响游戏体验的问题,被塞诅咒这个先算了。
Legutóbb szerkesztette: 龙骑之隐; 2022. máj. 10., 22:32
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