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aside from universally lowering fire rates and increasing stun times there's not much i can do about that
Have you done any play testing to find whether or not this is"more balanced" than the tradeoff that is convenience and ammo/stack, with stick and box mags costing about the same amount of lead/shot?
I'm just curious.
Perhaps buff the new coalition combat fatigues. Compared to... well, most vanilla clothing, they're severely lacking in defense, and they're super lacking when compared to the renegade uniform.
Lead is easy to find everywhere, whereas sodium can be harder to acquire outside of growing saltbulbs, a potentially disastrous, time consuming endeavour. Additionally, considering that the railgun also inhales UEX->C-4 like a vacuum cleaner sucking up dirt in a clean freak's house also contributes to the scarcity of sodium, this makes the heavy coilgun a far more attractive option than any other light weapon besides the pulse laser, a notoriously op turret due to the massive burns it inflicts bypassing the majority of enemy armor outside of endworm segments and moloch shells.
EDIT - I actually just tested the laser and the heavy coilgun in a 1on1 comparison, piercing ammo completely outstrips the pulse laser in terms of DPS unless the Pulse Laser is using tri-laser ammo, a far more expensive ammo and even then, only just. They're almost equal for a far cheaper ammo cost in favor of the heavy coilgun.
Maybe you could change the recipe so it's more in line with vanilla explosive recipes, requiring UEX, like the others? I'm not sure what would work for you, or what your reasoning was behind these recipes, so I'm going to wait for a response indicating openness to discussion before... discussing it.
I really enjoy your mod when playing Barotraumatic or ITA. Your stuff is better than the vanilla game without being blatantly OP.
What was the thought process about a TPK item?
①Deconstruct loaded magazines, I think this would unbalance the game.
For example, if you dismantle 4 assault rifle magazines, you get x4 lead, x4 magnesium, and x1 plastic.
And producing 4 magazines with a reloading fabricator would require 2 each of lead and magnesium (and 1 plastic).
This violates the law of equivalent exchange.
I also find the price of magnesium too high for a consumable. So I would be happy if you could lower the selling price of magnesium.
②Caseless Assault Rifle Cost Requirements and Performance Balance.
I like the Caseless Assault Rifle, but I must say that it is currently backward compatible with the Assault Rifle.
It costs almost twice as much to manufacture, and since 1stack = 4mag, it is very vulnerable to long-term combat compared to assault rifles that use 5.56mm ammunition. As for power, we did not notice much difference.
6.5mm bullets are larger in size than 5.56 but should be lighter since they are caseless. Please consider reducing magnesium requirements as much as possible and and at least 1stack=6mag.
I hope you can think about this balancing issue.
③Magazines for vanilla weapons do not fit in uniammobox & cannot be reloaded.
I like this ammobox.
I use it mainly with auto-reloader, but unfortunately guns with vanilla ammo systems are not supported.
Also reloading is impossible as the recipe does not exist.
I would appreciate if you could consider this as well.
If this is a known problem, please ignore it (ㆁ_ㆁ;)
(Moved the suggestion here because this category was more suitable. Please consider it. Thanks for keeping us updated!)