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I did set it to be a solution for most damage types, as to make the AI recognize and use it, though I can see this becoming an issue as they will spend the supply with very little healing actually done.
It uses the Charging Weapon mechanic, just using no vfx, only a sound that it's being fired.
Basically I remember that in Conversations.xml on line 5, the term "PMC" was changed in some recent update, and it is back after the August 19th update, so something must've been wrong.
what is the reason for this?
By the way, there was no problem with the fuel for the fire expansion. The update for that mod today didn't fix or break anything except for the version number.
If only Barotrauma had that too
you are incapable of fabricating cheap advanced nuclear shell
no confusing two recipes
add mediumitem or bandolier tag to body armors so they can not be stored inside toolbelt
remove syringe tag of autoinjector syringe so they wont fit in syringe gun but you can still put it inside headset
when you can solve the issue in more compatible way
Put EA above it and problem solved.
or maybe instead of a whole new gun maybe just new ammo for the railgun based on knockback or pinning enemies to walls? though that might be VERY hard to code idk im just spewing ideas incase yall see anything that would be good
or just a much bigger chaingun-like weapon but that feels like its truly scraping the bottom of the barrel
For the Fulgurium Fuel Rod, I will take a look-see.
It also feels like the lead lined containment toolbox should shield the radiation from a volatile fulgurium fuel rod, but I less idea how that would be done.