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You put a magazine in it when it's broken, as to reload it. It spawns broken for unknown reasons, but it can be justified as having a round unchambered, as you wouldn't want to leave a gun cocked-and-locked when going on break.
@Sandwrong
No, but AMR ammunition is made in the Ammunition Fabricator, as it's an Anti-Materiel Round
How is AMR ammo acquired? I have not seen it in any shops, nor does it appear to be craftable in the workstations I have. Note - I have not found a prototype stick yet to make the prototype workstation.
Some weapons support a scope like the Marksman Rifles and Experimental Assault Rifle, others have them built-in.
I'm curious though Roanoke, what are you up to?
Roanoke, you go to
(Barotrauma's Steam Drive):\Steam\steamapps\workshop\content\602960\2764968387
Copy the folder in it's entirety, and paste it in Barotrauma/LocalMods and rename the base file, then go into and open "filelist" and change the mod's internal name, scratch out the workshopid, remove the hash, and you may start editing as desired.
I did set it to be a solution for most damage types, as to make the AI recognize and use it, though I can see this becoming an issue as they will spend the supply with very little healing actually done.
It uses the Charging Weapon mechanic, just using no vfx, only a sound that it's being fired.
Basically I remember that in Conversations.xml on line 5, the term "PMC" was changed in some recent update, and it is back after the August 19th update, so something must've been wrong.
what is the reason for this?
By the way, there was no problem with the fuel for the fire expansion. The update for that mod today didn't fix or break anything except for the version number.
If only Barotrauma had that too
you are incapable of fabricating cheap advanced nuclear shell
no confusing two recipes