Barotrauma
Enhanced Armaments
Micheny  [producent] 26 lutego 2022 o 8:51
Issues
post potential issues here.

[Please actually describe the problem thoroughly else your post won't be actioned.]
Ostatnio edytowany przez: Micheny; 14 września 2024 o 16:25
< >
Wyświetlanie 31-45 z 163 komentarzy
[ST] SGT. Shorty  [producent] 18 lutego 2024 o 19:23 
It's on purpose that the Coalition Assault Pistol & Variants cannot use the extended magazines, but the Renegade and Prototype ones can.

Początkowo opublikowane przez moikka434:
assault pistol extended magazines don't go to coalition assault pistol (or maybe they use different magazine and I'm just stupid).
Lisiralei 2 marca 2024 o 7:46 
The latest update cause the mod to be deleted from the game.
DucNT 7 marca 2024 o 8:17 
is prototype assault rifle/caseless/oppressor ar cannot use hot bar to reload magazine a bug?
[ST] SGT. Shorty  [producent] 7 marca 2024 o 13:08 
Początkowo opublikowane przez DucNT:
is prototype assault rifle/caseless/oppressor ar cannot use hot bar to reload magazine a bug?

It's a problem, but it's one of the lesser ones to have, considering what makes them tick.

Since they have underbarrel GL's, they have to have a system to fire them reliably. This is done by having the primary inventory slot be the grenade slot, allowing the grenade to be fired first, instead of needing to remove the magazine, or deplete the magazine before being able to fire the grenade launcher.

In this sense, this is a lesser evil. My personal work-around is remove the magazine manually, and hotbar another in. Annoying, yes, but solves the problem.
Grimgineer 14 kwietnia 2024 o 9:50 
I've ran into an issue where this mod is removing the hull tag list while editing subs. I trouble shot the mods and this is the one that is causing it. IDK if you are aware of any known issues as to why this mod would effect the hull tag list. Thank you!
Micheny  [producent] 14 kwietnia 2024 o 9:54 
I've seen someone bring this issue up before and I have zero clue as to why.

My best theory is it's the vanilla text overrides I use, which confounds me given I haven't overridden anything relating to submarine, I think any other mod that also overrides vanilla text also faces this issue. From what I can tell there isn't much of anything I can do about it.
Grimgineer 14 kwietnia 2024 o 12:41 
all good i know modding aint the easiest and it could be anything. Thanks anyway! the "fix" I have found is making all the edits you want then re-enable the mod. It will keep the tag and you can add mod items again. Its not pretty but it works
Hired a separatist that had a faction rep requirement. Error is
[Enhanced Armaments] Tried to spawn "hireableseparatistsecurityofficer" with the item "scp_ak74", Matching item prefab not found.

Mod List:
Lua for Barotrauma (Client side installed also) Enhanced Armaments Fuel for the Fire Expansion Enhanced Armaments Enhanced Armaments DynamicEuropa Patch DynamicEuropa Soundproof Walls Improved Husks - Sya's Iteration
Snubby 17 maja 2024 o 4:45 
Not sure if this is intentional, but some grenades have quality scaling and some don't with no apparent reason, so I thought I'd mention it !

Additionally, chemical grenades do not proc their chemical cloud effects when used in a detonator/railgun shell/etc., and the preso latex grenade does not infect whatsoever in the explosion.
Ostatnio edytowany przez: Snubby; 17 maja 2024 o 6:05
Lem'Nade 18 maja 2024 o 8:00 
The Prototype Renegade Oppressor Assault Rifle cannot reload via hotkey when a magazine is inside of the gun, even an empty one.
When i try, the slot for 40mm grenades flashes red, like when there is already a grenade inside and you want to put another.

I am using the FFE expansion too but in my testing, it didn't change anything.
Micheny  [producent] 18 maja 2024 o 8:02 
just reload it as is you really don't need to use a hotkey, for one i hate the practice because it makes magazine size irrelevant and secondly for the GL to work correctly it needs to be set this way.
Alximik 22 maja 2024 o 0:40 
Hello I found an incompatibility with DynamicEuropa
"You need to inform the author of the weapon mod to use %ModDir:WorkshopID% instead of %ModDir% for his files. Then the issues are fixed."
ERROR:
[DynamicEuropa] Sprite "C:/Users/******/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Weapons/vanillaweaponchanges.png" not found!

If you do not want to fix this, is it possible to create a separate patch and do you give permission to create it?
Micheny  [producent] 22 maja 2024 o 11:21 
I already have a patch and have just updated it for this.

https://steamcommunity.com/sharedfiles/filedetails/?id=3036805935
HalfDeady 31 maja 2024 o 3:59 
So i've encountering this error anytime round starts with Winchester gun
If there's more than one gun, than this error repeats itself

Potential error in StatusEffect (Винчестер, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Micheny  [producent] 31 maja 2024 o 5:27 
Fuel for the Fire not me, ask Shorty, by the looks of it it hasn't been updated for the new status effect requirements
< >
Wyświetlanie 31-45 z 163 komentarzy
Na stronę: 1530 50