RimWorld

RimWorld

Vanilla Outposts Expanded
Outpost area will not unload after successful defense
https://gist.github.com/9a54371914c2e4ec4d856811a316340e

As the title says, after my two outpost residents preemptively attacked a raid in preparation and killed the singular raider, the area did not unload. I waited a day to see if it would go away on its own but it is still loaded.
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Showing 1-10 of 10 comments
Hatter Aug 21, 2022 @ 9:03am 
Had the same problem. Had to pack up the outpost via the Wolrd screen and rebuild it. Dev mode will let you pack up instantly.
Xarian Nov 2, 2022 @ 8:53am 
Having this issue for the last few days. Any idea what caused it?
VU1 Jan 26, 2023 @ 3:11pm 
Aye having the same problem on my end as well, I'll post my log when it happens again.
Rince Feb 2, 2023 @ 2:56am 
same ♥♥♥♥
butter dog Feb 18, 2023 @ 1:15am 
Same issue. Only way i found is thought dev tools "Force End Outpost Raid".
Klao15831 Jun 5, 2023 @ 5:43pm 
Not sure if anyone else still have this problem, but for me the main reason the battle never end is because of the Giddy-up mods. If your enemies ride animals into battle, you also have to kill those animals because sometime they don't flee off the map.
「-Polybius-」 Jul 29, 2023 @ 1:02pm 
I think the issue is a result from having prisoners that are from the same faction that is raiding your outpost. I've had a number of raids on my mining outpost that wouldn't end unless I knockdown the prisoner.
TitaniumMaann Aug 2, 2023 @ 4:43pm 
Originally posted by 「-Polybius-」:
I think the issue is a result from having prisoners that are from the same faction that is raiding your outpost. I've had a number of raids on my mining outpost that wouldn't end unless I knockdown the prisoner.
Same
freXampl Aug 21, 2023 @ 3:11pm 
Could it be because of prison labor?
Phantom Zone Apr 19, 2024 @ 12:40am 
same. no giddy up. killed the raiders on foot. can't send pawns back to outpost on the same tile after a raid.
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Showing 1-10 of 10 comments
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