RimWorld

RimWorld

Vanilla Outposts Expanded
Tec Oct 3, 2022 @ 3:01am
[Request] Outpost Upkeep Cost & Other Suggestions (Optional)
I think the only real thing this mod is missing right now is an upkeep cost (an optional list of thingDefs, so it can be anything). This along with where the outposts deliver resources to, would enable some pretty great customisation and logistics. While adding a little bit more of a challenge that isnt that intrusive.

Ive currently made my own little patch to make the outposts have costs to build and time to set up with whats available in the current dll. With the costs to build, i have also then been able to limit certain outposts behind research. (if that could be an additional thing, that would be great, having outposts be unlockable by research)

Another optional thing is resource costs for the production outpost. So an optional thingDef list again for each item, if you want certain things to cost certain resources. That would be the final touch to making it possible to go full civ mode.

I say this because i love the idea of the Empire mod, but its too OP, it spawns pawns out of nowhere for your settlements with nothing locked behind research and it only uses silver for costs. So i much prefer Vanilla outposts expanded

Other suggestions:

- to help people with combat extended. Either an auto fight option, or include inventory as saved things on a pawn at an outpost. As ammo doesnt stay on them.
Last edited by Tec; Oct 3, 2022 @ 3:06am