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Ilmoita käännösongelmasta
execVM ""\yugo_faction_TOS\scripts\randomGear_rifleman3.sqf""
isn't it should be
execVM "\yugo_faction_TOS\scripts\randomGear3_rifleman.sqf"
and, you have script for medic, but medic uses rifleman's
Thank you for pointing that out, I will fix it asap
Fixed
The Croatian officer and medic spawn with no magazines.
http://prntscr.com/20mc0qh
I am working on a new pilot uniform, it will be done quite soon. Croatian pilots will get their own uniform then :). The issue should be fixed when I release the new uniform.
I’ll fix it asap
The units included in the mod have a script that randomizes gear. Until I have figured out how to make the script toggleable you will have to use other units for players. Sorry for the inconvenience.
I've added this to your units
randomGearProbability = 100;
randomWeaponProbability = 0;
uniformList[] = {"YUGO_uniform_m68_half_1",0.05,"YUGO_m77_uniform_summer",0.25,"YUGO_uniform_slo",0.25,"YUGO_uniform_slo_m91_winter",0.05,"YUGO_uniform_slo_m91_summer",0.15,"YUGO_uniform_slo_m91_half_1",0.15,"YUGO_uniform_slo_m91_half_2",0.15};
headgearList[] = {"yugo_m59_helmet_camo_1",0.025,"yugo_m59_helmet_1",0.1,"YUGO_cap_slovenian",0.6,"YUGO_cap_slovenian_m91",0.3,"rhs_headband",0.1,"rhssaf_bandana_smb",0.1};
class EventHandlers: EventHandlers
{
init = "if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};";
class ADDON
{
init = "if (local (_this select 0)) then { _onSpawn = { _this = _this select 0; sleep 0.2; [_this] call CFP_main_fnc_randomizeUnit; }; _this spawn _onSpawn; (_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
};
};
Script itlself in CFP - main.pbo
I’ll see what I can do to improve my script, this is all very new to me as it is my first time modding.