Arma 3
Brotherhood & Unity
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Henriksson  [개발자] 2021년 11월 13일 오전 5시 25분
Bugs
Report any bugs found here.
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Henriksson  [개발자] 2021년 11월 13일 오전 6시 21분 
Some vehicles have RHS crewmembers added to them for some reason
Zhasik 2021년 11월 17일 오전 6시 51분 
After you added the randomization script, almost all units have a problem with ammunition. Everything that was in the form is replaced by an IFAK (rifleman with 7 mags and 2 grenades (HE and Smoke) has only 5 mags and 1 He grenade)
Henriksson  [개발자] 2021년 11월 17일 오전 7시 05분 
@Zhas The randomization script is being worked on, the current one isn't finished for all units yet. It will be fixed in the next update later today or tomorrow.
Zhasik 2021년 11월 19일 오전 11시 29분 
I could be wrong, but you did typo in config for TOS units, they have
execVM ""\yugo_faction_TOS\scripts\randomGear_rifleman3.sqf""

isn't it should be
execVM "\yugo_faction_TOS\scripts\randomGear3_rifleman.sqf"

and, you have script for medic, but medic uses rifleman's
Zhasik 님이 마지막으로 수정; 2021년 11월 19일 오전 11시 30분
Henriksson  [개발자] 2021년 11월 19일 오전 11시 35분 
Zhas님이 먼저 게시:
I could be wrong, but you did typo in config for TOS units, they have
execVM ""\yugo_faction_TOS\scripts\randomGear_rifleman3.sqf""

isn't it should be
execVM "\yugo_faction_TOS\scripts\randomGear3_rifleman.sqf"

and, you have script for medic, but medic uses rifleman's

Thank you for pointing that out, I will fix it asap
Henriksson  [개발자] 2021년 11월 19일 오전 11시 48분 
Zhas님이 먼저 게시:
I could be wrong, but you did typo in config for TOS units, they have
execVM ""\yugo_faction_TOS\scripts\randomGear_rifleman3.sqf""

isn't it should be
execVM "\yugo_faction_TOS\scripts\randomGear3_rifleman.sqf"

and, you have script for medic, but medic uses rifleman's

Fixed
Bosniak Maršal 1987 2021년 11월 22일 오후 11시 58분 
The JNA 90 jet pilot has no body.
The Croatian officer and medic spawn with no magazines.
Zhasik 2021년 11월 23일 오전 2시 21분 
TOS and HV "TAM" trucks have coloured Window fasteners
http://prntscr.com/20mc0qh
Henriksson  [개발자] 2021년 11월 23일 오전 9시 05분 
Maršal Dženan 69님이 먼저 게시:
The JNA 90 jet pilot has no body.
The Croatian officer and medic spawn with no magazines.

I am working on a new pilot uniform, it will be done quite soon. Croatian pilots will get their own uniform then :). The issue should be fixed when I release the new uniform.
Bosniak Maršal 1987 2021년 11월 23일 오후 11시 49분 
Ok, for some reason the JNA '85 Officers have no body and niether do the helicopter pilots.
Henriksson  [개발자] 2021년 11월 24일 오전 12시 00분 
Maršal Dženan 69님이 먼저 게시:
Ok, for some reason the JNA '85 Officers have no body and niether do the helicopter pilots.

I’ll fix it asap
Artycular 2021년 11월 24일 오전 12시 10분 
Henriksson님이 먼저 게시:
Report any bugs found here.
The loadout of the units are being overwritten somewhy. I used a different uniform with one of the units, and the loadout was completely overwritten a few mins later, then again later on with a different color. My people tried adding ACRE2 radios into their inventory, and they were gone too a few mins later. Using ACE,ACRE,RHS,3CB with this mod.
Henriksson  [개발자] 2021년 11월 24일 오전 1시 09분 
Artycular님이 먼저 게시:
Henriksson님이 먼저 게시:
Report any bugs found here.
The loadout of the units are being overwritten somewhy. I used a different uniform with one of the units, and the loadout was completely overwritten a few mins later, then again later on with a different color. My people tried adding ACRE2 radios into their inventory, and they were gone too a few mins later. Using ACE,ACRE,RHS,3CB with this mod.

The units included in the mod have a script that randomizes gear. Until I have figured out how to make the script toggleable you will have to use other units for players. Sorry for the inconvenience.
Zhasik 2021년 11월 24일 오전 1시 47분 
I know about same script, but from CFP (CUP dependend)
I've added this to your units
randomGearProbability = 100;
randomWeaponProbability = 0;
uniformList[] = {"YUGO_uniform_m68_half_1",0.05,"YUGO_m77_uniform_summer",0.25,"YUGO_uniform_slo",0.25,"YUGO_uniform_slo_m91_winter",0.05,"YUGO_uniform_slo_m91_summer",0.15,"YUGO_uniform_slo_m91_half_1",0.15,"YUGO_uniform_slo_m91_half_2",0.15};
headgearList[] = {"yugo_m59_helmet_camo_1",0.025,"yugo_m59_helmet_1",0.1,"YUGO_cap_slovenian",0.6,"YUGO_cap_slovenian_m91",0.3,"rhs_headband",0.1,"rhssaf_bandana_smb",0.1};
class EventHandlers: EventHandlers
{
init = "if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};";
class ADDON
{
init = "if (local (_this select 0)) then { _onSpawn = { _this = _this select 0; sleep 0.2; [_this] call CFP_main_fnc_randomizeUnit; }; _this spawn _onSpawn; (_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
};
};

Script itlself in CFP - main.pbo
Henriksson  [개발자] 2021년 11월 24일 오전 2시 32분 
Zhas님이 먼저 게시:
I know about same script, but from CFP (CUP dependend)
I've added this to your units
randomGearProbability = 100;
randomWeaponProbability = 0;
uniformList[] = {"YUGO_uniform_m68_half_1",0.05,"YUGO_m77_uniform_summer",0.25,"YUGO_uniform_slo",0.25,"YUGO_uniform_slo_m91_winter",0.05,"YUGO_uniform_slo_m91_summer",0.15,"YUGO_uniform_slo_m91_half_1",0.15,"YUGO_uniform_slo_m91_half_2",0.15};
headgearList[] = {"yugo_m59_helmet_camo_1",0.025,"yugo_m59_helmet_1",0.1,"YUGO_cap_slovenian",0.6,"YUGO_cap_slovenian_m91",0.3,"rhs_headband",0.1,"rhssaf_bandana_smb",0.1};
class EventHandlers: EventHandlers
{
init = "if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};";
class ADDON
{
init = "if (local (_this select 0)) then { _onSpawn = { _this = _this select 0; sleep 0.2; [_this] call CFP_main_fnc_randomizeUnit; }; _this spawn _onSpawn; (_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
};
};

Script itlself in CFP - main.pbo

I’ll see what I can do to improve my script, this is all very new to me as it is my first time modding.
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