RimWorld

RimWorld

PokéWorld
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Gargamiel  [developer] Nov 11, 2021 @ 6:28pm
Bug Report!
Found a bug, or a compatibility issue? Post it here so that I may keep track of it and fix it as fast as possible!
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Showing 91-105 of 217 comments
[W] Simba Nov 17, 2021 @ 5:38pm 
Hi, I didn't mean to be rude or insistent, just wanted to make sure you saw it.

I tried the mod with a new game, and it seems to be working fine.

Now I'm getting an error when making a caravan with a pokemon outside of a pokeball now, iirc the error happens with the mod Rim War but I'm not a 100% sure. The mod about a "Safe House" is one that adds a quest, not sure if its this same Rim War, or a vanilla expanded mod. While I'm still not 100% sure which one it is, I'm pretty sure it's either "Vanilla Factions Expanded - Settlers" (which adds a bounty quest about a "hideout" which I think is also referred as safe house ingame) or "Rim War" (which also causes troubles with your mod, and also adds many world interactions and points of interest and I think a couple extra quests)

I just disabled the mod, since I didn't think it would go well with my current playthrough, but I can make a few tests if you want me to help you out with this poblems.

Something else I noticed is, animals wouldn't spawn when the mod is active, is this intended, was I just unlucky, or could this be a potential bug?

Thanks for the help, sorry I can't be of more help myself

Edit: More info about "Safe House" mod
Last edited by [W] Simba; Nov 17, 2021 @ 5:46pm
ViperInfinity Nov 17, 2021 @ 5:38pm 
This mod doesn't allow me to move on the world map and generates this error

System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Planet.ImportantPawnComp.CompTick () [0x00006] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Planet.WorldObject.Tick () [0x00010] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Planet.MapParent.Tick () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Planet.Site.Tick () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch1(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

will generate error if the mod loads first or last
JJskywalker Nov 17, 2021 @ 6:26pm 
I ran this mod with base DLCs and Harmony. It seems Ideology breaks pokeballs and causes this issue anytime i try to right click one.

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.RitualBehaviorWorker.CanStartRitualNow (Verse.TargetInfo target, RimWorld.Precept_Ritual ritual, Verse.Pawn selectedPawn, System.Collections.Generic.Dictionary`2[TKey,TValue] forcedForRole) [0x00079] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.Thing+<GetFloatMenuOptions>d__147.MoveNext () [0x0015e] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.ThingWithComps+<GetFloatMenuOptions>d__40.MoveNext () [0x00078] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x042fb] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch1(UnityEngine.Vector3,Verse.Pawn,bool)
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Selector.HandleMapClicks () [0x000a9] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000dd] in <e13bd2f1929544099ed2b58e66ece833>:0
at Verse.Root.OnGUI () [0x0003d] in <e13bd2f1929544099ed2b58e66ece833>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
JJskywalker Nov 17, 2021 @ 6:51pm 
this is a strange issue i removed ideology, now i can pick up the pokeball belt but not the captured pokemon, im not sure what to do?


(Edit) Okay looks like your not suppose to right-click the pokeball after capture, my bad I assumed since it comes up with an error something was going wrong. Just to make sure your suppose to open them right? Everything else seems to work perfectly after that.

The running issue is still that Ideology doesn't let me right click belts though, no chance to equip them, so the above error log is still my running problem, neat stuff in the mod though!
Last edited by JJskywalker; Nov 17, 2021 @ 7:01pm
hek Nov 18, 2021 @ 7:02am 
If you have too many mods it will probably have problems, you can test and remove from your save without any problems. The only solution for me was creating a new save and everything worked fine.

I like the mod a lot but saved for my next playthrough
Kimmu Nov 18, 2021 @ 11:36am 
Hello,

I've been having this problem despite disabling all incompatible mods ever since I installed this mod:

When my pawn is drafted, I cannot interact (I can't pick it up or open it) with a Pokeball containing a Pokemon. I can interact with it if my pawn isn't drafted. It's a bit immersion breaking and clunky to keep doing it like this. Does anyone have any ideas on how to fix this please? :c

Error Log:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.ThingDef.get_IsNonDeconstructibleAttackableBuilding () [0x00008] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.TargetingParameters+<>c.<ForAttackHostile>b__35_0 (Verse.TargetInfo targ) [0x00012] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.TargetingParameters.CanTarget (Verse.TargetInfo targ, RimWorld.ITargetingSource source) [0x00008] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) Verse.GenUI.Verse.GenUI.ThingsUnderMouse_Patch0(UnityEngine.Vector3,single,RimWorld.TargetingParameters,RimWorld.ITargetingSource)
at Verse.GenUI+<TargetsAt>d__42.MoveNext () [0x00022] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddDraftedOrders_Patch4(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch3(UnityEngine.Vector3,Verse.Pawn,bool)
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch1(RimWorld.Selector)
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Last edited by Kimmu; Nov 18, 2021 @ 11:41am
Gargamiel  [developer] Nov 18, 2021 @ 12:13pm 
Originally posted by Kimmu:
Hello,

I've been having this problem despite disabling all incompatible mods ever since I installed this mod:

When my pawn is drafted, I cannot interact (I can't pick it up or open it) with a Pokeball containing a Pokemon. I can interact with it if my pawn isn't drafted. It's a bit immersion breaking and clunky to keep doing it like this. Does anyone have any ideas on how to fix this please? :c

Error Log:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.ThingDef.get_IsNonDeconstructibleAttackableBuilding () [0x00008] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.TargetingParameters+<>c.<ForAttackHostile>b__35_0 (Verse.TargetInfo targ) [0x00012] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.TargetingParameters.CanTarget (Verse.TargetInfo targ, RimWorld.ITargetingSource source) [0x00008] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) Verse.GenUI.Verse.GenUI.ThingsUnderMouse_Patch0(UnityEngine.Vector3,single,RimWorld.TargetingParameters,RimWorld.ITargetingSource)
at Verse.GenUI+<TargetsAt>d__42.MoveNext () [0x00022] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddDraftedOrders_Patch4(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch3(UnityEngine.Vector3,Verse.Pawn,bool)
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch1(RimWorld.Selector)
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Can you select the Pokéball and select the "open" command on it?
I'm pretty sure with just vanilla you aren't supposed to interact with the PokéBall while drafted they are used to store Pokémon and be hauled to a stockpile or a PC but you can't pick them up normally.
Kimmu Nov 18, 2021 @ 12:19pm 
Originally posted by Gargamiel:
Yep! I can open them. I can also right click to open them when undrafted.

Ahh I see, so this was intended then?
I do have a pick up mod that lets me hold things in my inventory, I think that's why I'm able to pick up Pokeballs when undrafted. I guess if this is how it works, I think I can work with it. Thank you! :)
underworld_raven Nov 18, 2021 @ 12:55pm 
Mod list for never healing pokemon

Harmony |
BetterLoading |
Royalty |
QualityBuilder |
Sometimes Raids Go Wrong |
QualitySurgeon |
Recycle 1.3 |
HugsLib |
Search and Destroy |
Show Draftees Weapon |
Vanilla Expanded Framework |
Vanilla Furniture Expanded - Power |
RT Fuse |
Original Difficulty Names |
What's That Mod |
People Can Change |
Interaction Bubbles |
Miscellaneous 'CORE' |
Misc. Robots |
Misc. Craftable Robots |
Dual Wield |
Everybody Gets One |
[Kit] Graze up |
Change map edge limit |
DermalRegenerator |
Better Workbench Management |
Quarry |
Dubs Break Mod |
Better Vanilla Masking |
DontBlockDoor |
[FSF] Better Spike Traps |
Predator Hunt Alert |
Where is my weapon? |
Veinminer R1.1 |
Underground Power Conduits |
[WD] Partially-Passable Wind Turbines |
VGP Garden Fabrics Simplified |
Smart Speed |
I Clearly Have Enough! (Continued) |
Auto-Cut Blight |
Fahrenheit and Celsius |
[KV] RimFridge |
Vanilla Furniture Expanded |
Vanilla Furniture Expanded - Farming |
Vanilla Furniture Expanded - Security |
[FSF] No Default Shelf Storage |
Dubs Skylights |
Food Alert (Continued) |
Vanilla Fishing Expanded |
WanderJoinsPlus |
Smarter Construction |
Ideology |
[FSF] Filth Vanishes With Rain And Time |
VGP Vegetable Garden |
VGP Garden Gourmet |
What's Missing? |
Pawn Name Variety |
Infestations Spawn in Darkness |
Quality Cooldown |
Misc. Robots++ |
MiscRobots WorkTab support |
Vanilla Cooking Expanded |
Stop, Drop, And Roll! [BAL] |
Vanilla Weapons Expanded |
Vanilla Books Expanded |
Vanilla Brewing Expanded |
Vanilla Cooking Expanded - Stews |
Realistic Human Sounds (Continued) |
Vanilla Traits Expanded |
Vanilla Weapons Expanded - Coilguns |
Vanilla Weapons Expanded - Grenades |
Vanilla Weapons Expanded - Heavy Weapons |
Auto-Mortars(Unofficial) |
Medical Tab |
JecsTools |
VGP Garden Resources |
Vanilla Furniture Expanded - Spacer Module |
Vanilla Armour Expanded |
Trait Rarity Colors |
Snap Out! |
We Had a Trader? (Continued)
LWM's Deep Storage
Plasteel Surgery (Continued)
Various Space Ship Chunk (Continued) |
[T] MoreFloors |
Wall Light |
Super Soil |
Haul to Stack |
In-wall coolers and vents |
More Linkables |
Rimsenal - Core |
Mad Skills |
ShowModDesignators |
MinifyEverything |
Simple sidearms |
CM Color Coded Mood Bar [1.1+] |
Vanilla Weapons Expanded - Laser |
Deep Stack |
Vanilla Furniture Expanded - Production |
CleaningArea |
High quality textures |
VGP Garden Medicine |
Ugh You Got Me |
Allow Tool |
ItemListSelector |
MendAndRecycle |
Misc. Training |
Reasonable Components |
Recipe icons |
Replace Stuff |
Simply More Bridges (Continued) |
Synergistic Traits |
Vanilla Apparel Expanded |
Draggable Corners |
[KV] Consolidated Traits |
[KV] More Trait Slots |
More Vanilla Turrets 1.1+ |
Bionic icons |
Impassable Chest-deep Water |
Designator Shapes |
GlitterNet |
CyberNet |
Vanilla Cooking Expanded - Sushi |
Vanilla Brewing Expanded - Coffees and Teas |
Vanilla Furniture Expanded - Props and Decor |
Vanilla Plants Expanded |
Defensive Positions |
Master of Cooking |
Mass Graves |
Rimsenal - Augmented Vanilla Pack |
Rimsenal - Security pack |
Supreme Melee (Continued) |
Combat Readiness Check (Continued) |
Cybernetic Warfare and Special Weapons (Continued) |
[O21] Toolbox |
FSharp.Core |
Infusion 2 |
Vanilla Weapons Expanded - Non-Lethal |
Vanilla Social Interactions Expanded |
Smarter Deconstruction and Mining |
Simple Recycling |
Proximity (Continued) |
EdB Prepare Carefully |
Character Editor |
1-2-3 Personalities |
Door Mat |
Subsurface Conduit |
Just Ignore Me Passing |
Dubs Rimatomics |
Statue of Colonist |
Vanilla Furniture Expanded - Medical Module |
Cut plants before building |
DE Surgeries |
Open Door Manually |
Vanilla Furniture Expanded - Art |
Statue of Animal |
Vanilla Weapons Expanded - Quickdraw |
Better ModMismatch Window | r
Blighted Alert |
My Little Planet |
PokéWorld |
RenameColony |
RimSaves |
Colony Manager |
Harvest Organs Post Mortem |
[FSF] Complex Jobs |
RunAndGun |
Camera+ |
ResearchPal - Forked |
Dubs Mint Menus |
WeaponStats |
Stabilize |
[JDS] Simple Storage |
Mod Manager |
RimHUD |
Falcrow Nov 19, 2021 @ 8:45am 
Are Pokemon not supposed to get any Armor resistance from equipped gear? My mons have been wearing Universal Animal Plate Armor from the Animal Equipment mod and I don't see any difference with or without.

Is this intended? Do mons have body parts?
Gargamiel  [developer] Nov 19, 2021 @ 10:11am 
Originally posted by Falcrow:
Are Pokemon not supposed to get any Armor resistance from equipped gear? My mons have been wearing Universal Animal Plate Armor from the Animal Equipment mod and I don't see any difference with or without.

Is this intended? Do mons have body parts?
You are right this is an error on my part, it should be fixed in the next update. Thank you for letting me now.
Last edited by Gargamiel; Nov 19, 2021 @ 10:11am
Luke Nov 19, 2021 @ 10:48am 
I have a pokemon fight another pokemon, mine wins, gets no EXP. I have them finish off downed pokemon, and it's 50-50 on whether that gives exp or not.
Luke Nov 19, 2021 @ 12:53pm 
Also, you can tell what pokemon an egg belongs to by looking at it in the item list on the left of the screen.
Gargamiel  [developer] Nov 19, 2021 @ 1:49pm 
Luke Pokémon don't get exp if they only dealt damage to the target when it was downed, and they dont get exp if they are downed when the target dies

You are right about the eggs, i'll have that fixed by the next update
Kelarius Nov 19, 2021 @ 2:59pm 
It looks like this mod and bioreactor conflict -- https://steamcommunity.com/sharedfiles/filedetails/?id=1564657272

With Pokeworld installed, putting pawns in the bioreactors does not pause reduction in need -- food, rest, etc continue to go down which is not intended. Bioreactor has been in my load order since 1.2 and generally worked fine. When I recently returned to Rimworld to try out Pokeworld and some other mods, I noticed bioreactor had issues with pawns losing needs. I figured it was something due to the bioreactor update or other mods. However, I just removed Pokeworld from my mod list (no other changes), and bioreactor is working again in the existing game save where I was playing with Pokeworld. I assume it has something to do with the code with keeping pokemon in pokeballs since pawns in the bioreactor are considered to be in stasis, but that's just a wild guess. Thanks!
Last edited by Kelarius; Nov 19, 2021 @ 3:00pm
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