Arma 3
OPCOM - Operations Command
KingOfNuthin  [developer] Nov 11, 2021 @ 11:44pm
DEV - BUG REPORTS
You've found a bug and something isn't working right? Let me know in the comments below and I'll do my best to fix that.

Comments about solved bugs get deleted for better overview!
Last edited by KingOfNuthin; Feb 20, 2022 @ 11:36pm
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Showing 1-15 of 219 comments
MiniBiggi Nov 15, 2021 @ 1:26pm 
There is one incompatibility with APS mod, obviously not priority at the moment I imagine haha but maybe for the future, if the player is downed using their system, the player is respawned with 0 HP and is still in bleedout state yet can still walk and move etc. But I absolutely love this mission so I can manage without it :]
KingOfNuthin  [developer] Nov 16, 2021 @ 11:56am 
Originally posted by MiniBiggi:
There is one incompatibility with APS mod, obviously not priority at the moment I imagine haha but maybe for the future, if the player is downed using their system, the player is respawned with 0 HP and is still in bleedout state yet can still walk and move etc. But I absolutely love this mission so I can manage without it :]
Thank you for your report! :) I haven't used that yet, but from the description I guess the systems don't apply to vehicles spawned by my mod, right? I'll look into this.
LTDOGOOP Nov 18, 2021 @ 9:41pm 
Air support doesnt work with USAF A-10C they just fly over the target
KingOfNuthin  [developer] Nov 18, 2021 @ 10:48pm 
Originally posted by LTDOGOOP:
Air support doesnt work with USAF A-10C they just fly over the target
Thank you for the report. Is noted and on my todo list now :)
Oskardoggy Jan 22, 2022 @ 12:59pm 
Whenever I call in CAS, I get this:


15:57:24 Error in expression <ate _base = ["OHQ","BHQ","IHQ"] select (_side call BIS_fnc_sideID);
private _msg>
15:57:24 Error position: <_side call BIS_fnc_sideID);
private _msg>
15:57:24 Error Undefined variable in expression: _side
15:57:24 File OPCOM\functions_f_opcom\support\fn_supportCAS_plane.sqf..., line 31


And then the plane never shows up. Correction: It shows up, but it doesn't do anything, and a new error appears:

16:00:10 Error in expression <nder = _senders#((_senders findif {side group _x isEqualTo side group _unit}) ma>
16:00:10 Error position: <group _x isEqualTo side group _unit}) ma>
16:00:10 Error group: Type Side, expected Object
16:00:10 File OPCOM\functions_f_opcom\support\fn_supportMessage.sqf..., line 35
16:00:10 Error in expression <rs = [AIM_CENTER_WEST, AIM_CENTER_EAST, AIM_CENTER_IND];
private _sender = _send>
16:00:10 Error position: <AIM_CENTER_IND];
private _sender = _send>
16:00:10 Error Undefined variable in expression: aim_center_ind
16:00:10 File OPCOM\functions_f_opcom\support\fn_supportMessage.sqf..., line 34
Last edited by Oskardoggy; Jan 22, 2022 @ 1:03pm
KingOfNuthin  [developer] Jan 22, 2022 @ 1:33pm 
Originally posted by Gill Mi:
Whenever I call in CAS, I get this:


15:57:24 Error in expression <ate _base = ["OHQ","BHQ","IHQ"] select (_side call BIS_fnc_sideID);
private _msg>
15:57:24 Error position: <_side call BIS_fnc_sideID);
private _msg>
15:57:24 Error Undefined variable in expression: _side
15:57:24 File OPCOM\functions_f_opcom\support\fn_supportCAS_plane.sqf..., line 31


And then the plane never shows up. Correction: It shows up, but it doesn't do anything, and a new error appears:

16:00:10 Error in expression <nder = _senders#((_senders findif {side group _x isEqualTo side group _unit}) ma>
16:00:10 Error position: <group _x isEqualTo side group _unit}) ma>
16:00:10 Error group: Type Side, expected Object
16:00:10 File OPCOM\functions_f_opcom\support\fn_supportMessage.sqf..., line 35
16:00:10 Error in expression <rs = [AIM_CENTER_WEST, AIM_CENTER_EAST, AIM_CENTER_IND];
private _sender = _send>
16:00:10 Error position: <AIM_CENTER_IND];
private _sender = _send>
16:00:10 Error Undefined variable in expression: aim_center_ind
16:00:10 File OPCOM\functions_f_opcom\support\fn_supportMessage.sqf..., line 34
The CAS is still buggy. Sorry! I'll try to squeeze fixing into the next update, but I cannot guarantee!
Doctorderick Feb 17, 2022 @ 5:23pm 
I'm having an issue with liberation. it keeps spawning me at the wrong base, and the wrong units spawn in enemy sectors. I have removed all other mods and I am still having this issue. also, I can't unassign the sector to select a different sector like before.

Just tested without adding an HQ for the two other factions, and it seems to work better, but after finishing the first sector the next one doesn't seem to work.
Last edited by Doctorderick; Feb 17, 2022 @ 7:52pm
KingOfNuthin  [developer] Feb 17, 2022 @ 10:18pm 
Originally posted by Doctorderick:
I'm having an issue with liberation. it keeps spawning me at the wrong base, and the wrong units spawn in enemy sectors. I have removed all other mods and I am still having this issue. also, I can't unassign the sector to select a different sector like before.

Just tested without adding an HQ for the two other factions, and it seems to work better, but after finishing the first sector the next one doesn't seem to work.
Thank you for your information.
1. Keeps you spawning at wrong sector: on respawn?
2. wrong units: from the wrong faction?
3. I can't unassign the sector: but that is in missions, correct?
4. The next sector doesn't seem to work: have you selected a new one in the map?
I'm going to look into it.
Last edited by KingOfNuthin; Feb 17, 2022 @ 10:30pm
Doctorderick Feb 17, 2022 @ 11:00pm 
1. It spawns me at either the enemy HQ or the independent HQ at the start.
2. I attacked an east faction sector, but the units it spawned were independent.
3. After I noticed the wrong units at the sector, I tried to change sectors and attack a different one but I couldn't.
4. If I start without adding an enemy HQ or an independent HQ it works, but after I finish a sector I can't select a new sector.
KingOfNuthin  [developer] Feb 17, 2022 @ 11:02pm 
Originally posted by Doctorderick:
1. It spawns me at either the enemy HQ or the independent HQ at the start.
2. I attacked an east faction sector, but the units it spawned were independent.
3. After I noticed the wrong units at the sector, I tried to change sectors and attack a different one but I couldn't.
4. If I start without adding an enemy HQ or an independent HQ it works, but after I finish a sector I can't select a new sector.
Thank you for your additional information. That helps a lot.
KingOfNuthin  [developer] Feb 19, 2022 @ 9:55pm 
Originally posted by TTDSI:
Originally posted by KingOfNuthin:
Thank you for your reports. The issue with the factions should be solved. It would be awesome if you would confirm this.

About the mission failure...
- The respawn didn't trigger, correct?
- Was it an explosion?
--> I'll look into this tomorrow and hopefully find a fix asap.

The mission failure, I'm not sure what it is but what has happened so far (remaining in the vehicle when it's fully destroyed, blowing up ect.)

- Dying in a vehicle and the mission fails immediately
- Dying in a helicopter and the mission fails immediately
- Dying in a vehicle or helicopter, the opcom killed in action screen dissipates and the mission fails
- Dying at high velocities (I assume) when ejecting from an aircraft and hitting something the mission fails

Hopes this helps, very great scripting
Thank you fore your further information! This helps!
I did some testing yesterday. With car, truck and heli. The respawn triggered always, out of ca. 50 tests. But today I'm going to repeat this with different speeds of the vehicles.
But maybe there's a mod loaded, that conflicts with the respawn.
TTDSI Feb 20, 2022 @ 10:39am 
Originally posted by KingOfNuthin:
Originally posted by TTDSI:

The mission failure, I'm not sure what it is but what has happened so far (remaining in the vehicle when it's fully destroyed, blowing up ect.)

- Dying in a vehicle and the mission fails immediately
- Dying in a helicopter and the mission fails immediately
- Dying in a vehicle or helicopter, the opcom killed in action screen dissipates and the mission fails
- Dying at high velocities (I assume) when ejecting from an aircraft and hitting something the mission fails

Hopes this helps, very great scripting
Thank you fore your further information! This helps!
I did some testing yesterday. With car, truck and heli. The respawn triggered always, out of ca. 50 tests. But today I'm going to repeat this with different speeds of the vehicles.
But maybe there's a mod loaded, that conflicts with the respawn.

Tested again it seems to be Bloodlust mod and it's "vaporization" stuff.

Edit further testing: I can confirm Bloodlust is the cause of all my problems
Last edited by TTDSI; Feb 20, 2022 @ 11:13am
KingOfNuthin  [developer] Feb 20, 2022 @ 11:26am 
Originally posted by TTDSI:
Originally posted by KingOfNuthin:
Thank you fore your further information! This helps!
I did some testing yesterday. With car, truck and heli. The respawn triggered always, out of ca. 50 tests. But today I'm going to repeat this with different speeds of the vehicles.
But maybe there's a mod loaded, that conflicts with the respawn.

Tested again it seems to be Bloodlust mod and it's "vaporization" stuff.

Edit further testing: I can confirm Bloodlust is the cause of all my problems
Thanks a lot for sharing! Awesome! I'll see if I can steer around this issue, to make Bloodlust compatible.
TTDSI Feb 20, 2022 @ 6:45pm 
Originally posted by KingOfNuthin:
Originally posted by TTDSI:

Tested again it seems to be Bloodlust mod and it's "vaporization" stuff.

Edit further testing: I can confirm Bloodlust is the cause of all my problems
Thanks a lot for sharing! Awesome! I'll see if I can steer around this issue, to make Bloodlust compatible.
Unfortunately false! Did some more testing, the issue is something with TPW mod set. no issues arise without it or any other combination of mods.

Ive tested TPW_hud & TPW_skirmish, they work, beyond that I do not care.

Very nice mod.
Last edited by TTDSI; Feb 20, 2022 @ 7:19pm
duskbird Feb 21, 2022 @ 4:20am 
Following and using this mod for a long time and I really love it, but Air transport gives me headache, and I mostly have to keep trying, land, disembark, get in again, calling new air transports until it takes me from A to B. Sometimes after my valid landing zone mark, it's not taking off, just waiting forever. Sometimes it ascends but just hovers on a certain zone, sometimes it waits in the air when some troops fires upon chopper. It seems like there are too many distractions for AI pilot.
It just should take us and go quickly. Calling air transport is not a problem, challenge starts after getting in =D I would say it's because of Arma, but air transport works nice on Dynamic Ops, İnsurgency, Opex or other similar dynamic missions. But Opcom is my favorite, and it would be great if you can fix air transport confusions
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