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15:57:24 Error in expression <ate _base = ["OHQ","BHQ","IHQ"] select (_side call BIS_fnc_sideID);
private _msg>
15:57:24 Error position: <_side call BIS_fnc_sideID);
private _msg>
15:57:24 Error Undefined variable in expression: _side
15:57:24 File OPCOM\functions_f_opcom\support\fn_supportCAS_plane.sqf..., line 31
And then the plane never shows up. Correction: It shows up, but it doesn't do anything, and a new error appears:
16:00:10 Error in expression <nder = _senders#((_senders findif {side group _x isEqualTo side group _unit}) ma>
16:00:10 Error position: <group _x isEqualTo side group _unit}) ma>
16:00:10 Error group: Type Side, expected Object
16:00:10 File OPCOM\functions_f_opcom\support\fn_supportMessage.sqf..., line 35
16:00:10 Error in expression <rs = [AIM_CENTER_WEST, AIM_CENTER_EAST, AIM_CENTER_IND];
private _sender = _send>
16:00:10 Error position: <AIM_CENTER_IND];
private _sender = _send>
16:00:10 Error Undefined variable in expression: aim_center_ind
16:00:10 File OPCOM\functions_f_opcom\support\fn_supportMessage.sqf..., line 34
Just tested without adding an HQ for the two other factions, and it seems to work better, but after finishing the first sector the next one doesn't seem to work.
1. Keeps you spawning at wrong sector: on respawn?
2. wrong units: from the wrong faction?
3. I can't unassign the sector: but that is in missions, correct?
4. The next sector doesn't seem to work: have you selected a new one in the map?
I'm going to look into it.
2. I attacked an east faction sector, but the units it spawned were independent.
3. After I noticed the wrong units at the sector, I tried to change sectors and attack a different one but I couldn't.
4. If I start without adding an enemy HQ or an independent HQ it works, but after I finish a sector I can't select a new sector.
I did some testing yesterday. With car, truck and heli. The respawn triggered always, out of ca. 50 tests. But today I'm going to repeat this with different speeds of the vehicles.
But maybe there's a mod loaded, that conflicts with the respawn.
Tested again it seems to be Bloodlust mod and it's "vaporization" stuff.
Edit further testing: I can confirm Bloodlust is the cause of all my problems
Ive tested TPW_hud & TPW_skirmish, they work, beyond that I do not care.
Very nice mod.
It just should take us and go quickly. Calling air transport is not a problem, challenge starts after getting in =D I would say it's because of Arma, but air transport works nice on Dynamic Ops, İnsurgency, Opex or other similar dynamic missions. But Opcom is my favorite, and it would be great if you can fix air transport confusions