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I hope you're all doing well. I owe you an update, especially after I promised more regular ones.
As life sometimes goes, things took an unexpected turn for me earlier this year. I'm currently facing serious personal and professional challenges that demand my full focus. No worries. I’m confident I’ll get through this.
Believe me, I’d much rather be fixing bugs and working on new OPCOM features. I was in the process of implementing a dynamic system for civilians and military events. But life had other plans.
In the coming weeks, I’ll reflect on how OPCOM should continue. If I can’t fix things myself, we'll find a way forward. I’m even open to making it open source.
Thanks for your ongoing support and patience! This community is truly a meaningful part of my life.
To anyone facing tough times: Don’t give up! You are not alone. Accept your situation, take care of yourself, and keep moving forward. One step at a time.
Take care,
KingOfNuthin
1. when UAV drone is available, the item automatically disappears from player "Terminal" slot, even if he is carrying GPS or motion sensor device, which is annoying: you need to add your item back with cheats/Zeus
2. there's a problem when changing bots faces while managing your squad
3. ASR AI3 ruins "Rescue Prisoners" scenario, cuz "these prisoners" are just standing and running out for their lives in the very beginning of the mission
4. OPCOM Stealth (like DRO stealth missions) would be aaawesome! Now it's impossible. The main reason is all enemy units are carrying NVGs and have no flashlights attached to their primary weapons
5. I found the fact that enemy sentries are going in circles a lil bit boring. Can you add more randomizations, emplacements, bunkers, car patrols etc.? It will add a lot of fun for OPCOM!
Thank you for your attention.
this mod becoming a 3d module placeble and sync to action comand on objects (laptops , pcs , or tablets) for an command office or station
*actual accounting or money balance to hire personal buy upgrades or vehicles and dispatching expenses inside ui ( turnable off or on)
Global ops , becoming a listed mission contracts , based on variables loaded (mods , maps , units, factions) that the game cant count from (if @mod, if @altis, etc)
:D
this makes it so easy to liberate them , adding 40+ enemy units and armored assets would make it much more enjoyable , also zombie factions would be really fun , ik i asked for alot but these are the major issues i had while playing ur beatiful mod and i wanted to share my opinions with u
Longer Battles would be nice (More Enemies), to make them harder go into the Settings (or World?) and change the AI Skill and Accuracy for Factions and your own.
About Warlord it sounds better in the Liberation Mode of this Mod.
"Don’t use respawn, revive or damage multipliers, if you use ACE or other mods that include medical features or damage handling."
And it actually sounds more like a issue with ACE.
´ ...name = (,(name splitstring " ") select 1 |#|+ " " + (name splitstring " ")
select 2...
Error Generic error in expression
File OPCOM\functions_f_opcom\identity\functions\fn_nameToArray.sqf.., line 45
The message lasts like half a second in the screen and then dissapears. Then it stays in the Collecting faction data. Thank you!
also for some reason i cant save in general, at least when not playing on the main map, not sure why, is this a feature or a bug? lol
besides those two things everything else seems to work fine