Barotrauma

Barotrauma

Doom Eternal
ПΛПО Dragoon  [developer] Nov 11, 2021 @ 4:07pm
Bugs/glitches etc
put em here. that way we can actually communicate easier. and you can post error logs and like.
It also helps to make the sure comment page isn't too cluttered.
< >
Showing 1-15 of 31 comments
Pawadawa Nov 13, 2021 @ 9:42am 
Hello! Getting an error in log after accepting the Terminate a horde mission. One time it was a "Text"Character.Impdoom" not found." and when i killed all the demons i still had a marker left in the middle of nowhere with none in sight saying there's still at least one missing. Now it\s "Text"Character.Cacodemon" not found". Both of these types of enemies still spawn in the mission however.
ПΛПО Dragoon  [developer] Nov 13, 2021 @ 9:44am 
Originally posted by DawaPawa:
Hello! Getting an error in log after accepting the Terminate a horde mission. One time it was a "Text"Character.Impdoom" not found." and when i killed all the demons i still had a marker left in the middle of nowhere with none in sight saying there's still at least one missing. Now it\s "Text"Character.Cacodemon" not found". Both of these types of enemies still spawn in the mission however.

thanks for the report ill get it fixed
51X Oct 3, 2022 @ 2:32pm 
Hi! Getting a crash when I use fabricator. I read crashreport and something's wrong with "nightsentinelarmyaarmor". The whole text is:

Exception: No ItemPrefab with identifier or name "nightsentinelarmyaarmor" (System.Exception)
Target site: Barotrauma.ItemPrefab get_ItemPrefab()
Stack trace:
at Barotrauma.FabricationRecipe.RequiredItemByIdentifier.get_ItemPrefab()
at Barotrauma.FabricationRecipe.RequiredItemByIdentifier.get_ItemPrefabs()
at Barotrauma.Items.Components.Fabricator.<>c__DisplayClass92_0.<CanBeFabricated>b__0(RequiredItem requiredItem)
at System.Linq.ImmutableArrayExtensions.All[T](ImmutableArray`1 immutableArray, Func`2 predicate)
at Barotrauma.Items.Components.Fabricator.CanBeFabricated(FabricationRecipe fabricableItem, IReadOnlyDictionary`2 availableIngredients, Character character)
at Barotrauma.Items.Components.Fabricator.UpdateHUD(Character character, Single deltaTime, Camera cam)
at Barotrauma.Item.UpdateHUD(Camera cam, Character character, Single deltaTime)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args)

This is a great mod so i hope u can fix it.
ПΛПО Dragoon  [developer] Oct 3, 2022 @ 5:59pm 
Originally posted by noobmaster69:
Hi! Getting a crash when I use fabricator. I read crashreport and something's wrong with "nightsentinelarmyaarmor". The whole text is:

Exception: No ItemPrefab with identifier or name "nightsentinelarmyaarmor" (System.Exception)
Target site: Barotrauma.ItemPrefab get_ItemPrefab()
Stack trace:
at Barotrauma.FabricationRecipe.RequiredItemByIdentifier.get_ItemPrefab()
at Barotrauma.FabricationRecipe.RequiredItemByIdentifier.get_ItemPrefabs()
at Barotrauma.Items.Components.Fabricator.<>c__DisplayClass92_0.<CanBeFabricated>b__0(RequiredItem requiredItem)
at System.Linq.ImmutableArrayExtensions.All[T](ImmutableArray`1 immutableArray, Func`2 predicate)
at Barotrauma.Items.Components.Fabricator.CanBeFabricated(FabricationRecipe fabricableItem, IReadOnlyDictionary`2 availableIngredients, Character character)
at Barotrauma.Items.Components.Fabricator.UpdateHUD(Character character, Single deltaTime, Camera cam)
at Barotrauma.Item.UpdateHUD(Camera cam, Character character, Single deltaTime)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in G:\Repositories\Barotrauma\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args)

This is a great mod so i hope u can fix it.

GOT THE FIX ILL UPDATE IT IN A FEW
capslock
Destroyerhu Nov 14, 2022 @ 4:19pm 
Getting kicked out of the game and out into the start menu when trying to start Jekkad Hunting Vessel mission, tried to restart save a few times but it does the same thing, but instead getting kicked out of the loading screen and into the start menu. When I'm kicked into the start menu, it shows the mission at the bottom like the game is playing but it's not. A fix would be great to try to fix the 10 hour file.
ПΛПО Dragoon  [developer] Nov 14, 2022 @ 4:26pm 
Originally posted by Destroyerhu:
Getting kicked out of the game and out into the start menu when trying to start Jekkad Hunting Vessel mission, tried to restart save a few times but it does the same thing, but instead getting kicked out of the loading screen and into the start menu. When I'm kicked into the start menu, it shows the mission at the bottom like the game is playing but it's not. A fix would be great to try to fix the 10 hour file.

got it. ill try to see what the issue is, do you have any error reports to post?
Sanic Feb 24, 2023 @ 7:22am 
It appears that the Praetor Suit doesnt protect against the husk infection. Something about not being able to find the affliction and not being able to allow the armor to protect against it because of the error. Not currently at my set-up but will update with the log.

(WARNING: Potentially invalid damage modifier in "Preator Suit, Wearable". Could not find and afflictions of the type "Huskinfection". Did you mean to use affliction as an identifier instead?) This happens with every bit of armor that's supposed to have 100% immunity with the Husk infection, which appears to be all Night Sentinel and Praetor Suit armor sets. The log messages in console are the same, just with the "Item Name, Type" being different.

In the meantime the Jekkad troops don't spawn in on the ship, i took a mission to kill off some troops and the second i started the mission the notification saying "all pirates are dead" showed up with the sub piloting until it ran into a wall.

Also i don't particularly understand the BFG 10K. If BFG ammo is supposed to work, it doesnt. It works on the 9000 fine though.
Last edited by Sanic; Feb 24, 2023 @ 7:29pm
ПΛПО Dragoon  [developer] Feb 25, 2023 @ 2:28pm 
Originally posted by Sanic:
It appears that the Praetor Suit doesnt protect against the husk infection. Something about not being able to find the affliction and not being able to allow the armor to protect against it because of the error. Not currently at my set-up but will update with the log.

(WARNING: Potentially invalid damage modifier in "Preator Suit, Wearable". Could not find and afflictions of the type "Huskinfection". Did you mean to use affliction as an identifier instead?) This happens with every bit of armor that's supposed to have 100% immunity with the Husk infection, which appears to be all Night Sentinel and Praetor Suit armor sets. The log messages in console are the same, just with the "Item Name, Type" being different.

In the meantime the Jekkad troops don't spawn in on the ship, i took a mission to kill off some troops and the second i started the mission the notification saying "all pirates are dead" showed up with the sub piloting until it ran into a wall.

Also i don't particularly understand the BFG 10K. If BFG ammo is supposed to work, it doesnt. It works on the 9000 fine though.

Thanks for the report. I think for now ill remove the bfg for the ship, its been giving me too many issues, ill fix the missions, and fix the husk infection problems for the armor
DankasaurasRax Apr 3, 2023 @ 12:22am 
Spawning in a whiplash instantly crashes the server. I couldn't seem to spawn in an imp either, but they spawned in with the arch-vile
ПΛПО Dragoon  [developer] Apr 4, 2023 @ 1:48pm 
Originally posted by DankasaurasRax:
Spawning in a whiplash instantly crashes the server. I couldn't seem to spawn in an imp either, but they spawned in with the arch-vile

Thanks for the report. Ill get that fixed
Human the Husk Jul 23, 2024 @ 3:09am 
I can't load the mod

Couldn't load xml document "LocalMods/2948283083/filelist.xml"! {'<', hexadecimal value 0x3C, is an invalid attribute character. Line 3, position 3.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.Throw(Int32 pos, String res, String[] args)
at System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow(Int32 curPos, Char quoteChar, NodeData attr)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.Linq.XDeclaration..ctor(XmlReader r)
at System.Xml.Linq.XDocument.InitLoad(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 111
ПΛПО Dragoon  [developer] Jul 23, 2024 @ 5:22am 
Originally posted by Human the Husk:
I can't load the mod

Couldn't load xml document "LocalMods/2948283083/filelist.xml"! {'<', hexadecimal value 0x3C, is an invalid attribute character. Line 3, position 3.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.Throw(Int32 pos, String res, String[] args)
at System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow(Int32 curPos, Char quoteChar, NodeData attr)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.Linq.XDeclaration..ctor(XmlReader r)
at System.Xml.Linq.XDocument.InitLoad(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 111

Are you attempting to load a save? Or just enable the mod?
Last edited by ПΛПО Dragoon; Jul 23, 2024 @ 5:22am
Human the Husk Jul 23, 2024 @ 12:43pm 
I'm trying to enable the mod
Human the Husk Jul 23, 2024 @ 12:53pm 
wait i think i found the problem, i'll tell you if i fix it or not
Human the Husk Jul 23, 2024 @ 1:06pm 
I fixed a bit of the issue but this is still here

Couldn't load xml document "C:/Users/(my name)/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2649455079/Item/Doom Eternal weapons.xml"! {The 'Price' start tag on line 2062 position 6 does not match the end tag of 'Item'. Line 2104, position 5.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 111
< >
Showing 1-15 of 31 comments
Per page: 1530 50