Space Engineers

Space Engineers

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!
Faolon  [developer] Feb 11, 2022 @ 1:46pm
Current Incompatible Mods
This is a current list of incompatible mods. this will change over time.
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Showing 1-10 of 10 comments
Faolon  [developer] Feb 11, 2022 @ 1:51pm 
"MA Maneuvering Aerospike Thruster" - crashes game, when adding poles to hotbar. (for some reason lol?)
There is also a tool switcher mod, it will also crash your game.
condottiere Apr 1, 2022 @ 1:48pm 
FYI, I did not know this, and have been using the SE plugin loader version of the tool switcher, with zero problems. I can tool switch or with empty hand use power tethers with no crashes for multiple hours at a stretch.
Faolon  [developer] Apr 1, 2022 @ 1:55pm 
thats good to know, thanks!
(HoS)DireWolfe3 Jun 19, 2022 @ 11:43pm 
Originally posted by FaolonPlays:
"MA Maneuvering Aerospike Thruster" - crashes game, when adding poles to hotbar. (for some reason lol?)
There is also a tool switcher mod, it will also crash your game.

The 2 Mods you mentioned, I have installed and have not had a Crash. These are the Non-Plugin Loader Version's.

So, i don't know what mod could be causing the Crash or if, it is a Bug!
Here is the Link to my Crash Report as of (6/20/22_02:39am EST)

https://drive.google.com/file/d/1JDZENey0PARhmUNSeFZVL3G-RCssjKau/view?usp=sharing

Please let me know which mods are the problem and i will be happy to remove them for now.
Faolon  [developer] Jun 26, 2024 @ 7:50am 
Because of a complete rewrite, some of these incompatibilities may or may not exist anymore.
Industrial Overhaul? Does this mod alter ores or components? I really need a way to power static grids from a powerplant without having them share inventory or production capability at all, like zero information, item or gas transfer, only power
Returning, fully compatible but with a big caveat: The fact that all the blocks this mod provides require displays to build makes power lines bascially require way more high tech manufacturing than power lines would actually need. I hope its okay if I grab modadjuster and make a compatibility patch for this?
Faolon  [developer] Aug 17 @ 12:01pm 
sure! if you want to make a compatibility patch, that'd be awesome! or if youd like, i havent looked into how to have multiple recipes for if this is with other mods, but im hoping to update it eventually to support it native
I had some issues with my attempted patch somehow causing models to disappear, IDK how to fix it, I dont do markup stuff or C# normally I guess the mod could check by script through init and apply the right recipes if it detects IO being loaded?
Faolon  [developer] Aug 18 @ 5:56pm 
yeah maybe, i dunno how to detect other mods yet, il look into it
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