Space Engineers

Space Engineers

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!
Faolon  [udvikler] 11. feb. 2022 kl. 13:46
Current Incompatible Mods
This is a current list of incompatible mods. this will change over time.
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Faolon  [udvikler] 11. feb. 2022 kl. 13:51 
"MA Maneuvering Aerospike Thruster" - crashes game, when adding poles to hotbar. (for some reason lol?)
There is also a tool switcher mod, it will also crash your game.
condottiere 1. apr. 2022 kl. 13:48 
FYI, I did not know this, and have been using the SE plugin loader version of the tool switcher, with zero problems. I can tool switch or with empty hand use power tethers with no crashes for multiple hours at a stretch.
Faolon  [udvikler] 1. apr. 2022 kl. 13:55 
thats good to know, thanks!
(HoS)DireWolfe3 19. juni 2022 kl. 23:43 
Oprindeligt skrevet af FaolonPlays:
"MA Maneuvering Aerospike Thruster" - crashes game, when adding poles to hotbar. (for some reason lol?)
There is also a tool switcher mod, it will also crash your game.

The 2 Mods you mentioned, I have installed and have not had a Crash. These are the Non-Plugin Loader Version's.

So, i don't know what mod could be causing the Crash or if, it is a Bug!
Here is the Link to my Crash Report as of (6/20/22_02:39am EST)

https://drive.google.com/file/d/1JDZENey0PARhmUNSeFZVL3G-RCssjKau/view?usp=sharing

Please let me know which mods are the problem and i will be happy to remove them for now.
Faolon  [udvikler] 26. juni 2024 kl. 7:50 
Because of a complete rewrite, some of these incompatibilities may or may not exist anymore.
Industrial Overhaul? Does this mod alter ores or components? I really need a way to power static grids from a powerplant without having them share inventory or production capability at all, like zero information, item or gas transfer, only power
Returning, fully compatible but with a big caveat: The fact that all the blocks this mod provides require displays to build makes power lines bascially require way more high tech manufacturing than power lines would actually need. I hope its okay if I grab modadjuster and make a compatibility patch for this?
Faolon  [udvikler] 17. aug. kl. 12:01 
sure! if you want to make a compatibility patch, that'd be awesome! or if youd like, i havent looked into how to have multiple recipes for if this is with other mods, but im hoping to update it eventually to support it native
AgitatedAlice 18. aug. kl. 12:45 
I had some issues with my attempted patch somehow causing models to disappear, IDK how to fix it, I dont do markup stuff or C# normally I guess the mod could check by script through init and apply the right recipes if it detects IO being loaded?
Faolon  [udvikler] 18. aug. kl. 17:56 
yeah maybe, i dunno how to detect other mods yet, il look into it
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