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if this mod could either introduce a vegan leather alternative that works for this interaction, or if a patch could be created to have that mods leather work, that'd be much appreciated.
if a patch already exists for this, or there's something else i overlooked, please let me know, ive not been able to find such a patch
It would also be neat if the ancient buildings (e.g ancient bed, ancient cooler, etc) would count towards junk need, unless that wouldn't fit the idea of the precept
Basicly I find myself spending 8 hours of a day at least removing cyber chief from my craftsmen that keeps getting it, loosing his craftmanship boni.
When he working on somthing and I dont notice I end up wasting insane amounts of time, work and materials only getting normal marine armor instead of excellent ones with craftsmenship.
I keep forcing it off him with debug by now, reasinging somone else that doesnt have a role and lvl 6 psycast, but its frustrating .
If this is a mod conflict I apologize, its better to ask here first before going the deep down way into my mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2624048970
Hmm, but it overrides existing roles and messing with theire work /schedules. It there any way for the game to tell "he already has a role"; or to change it in a way that researchers, doctors or crafters keep theire other abilities.
If it happens mid combat and you suddenly loose your melee / range abilites cause the guy suddenly decides to be the chief now and looses his "range/melee" commands can be more then deadly on missions.
Hm? You mean roles? Yes I say f.e that my crafter gets the "craftsmen" role. But then, when he also reaches stage 6 psycast for beserk pulse unlocking he often finds himself being the chief suddenly mid creating a armor, stripping his craftmenship role and him screwing up the cataphrakt armor.
I dont know if its the mod, could be a incompability too, but I just dislike other roles being overriten and taken away from the pawn. I have 12 lvl 6 psycaster 8 without a role and I often have my researcher /crafter /range specialist loose his role and getting teh chief role mid combat or mid crafting/researching, forcing me tedious 1-2 role changes per 3-5 ingame days after which they loose the role just to get it back few days later overrwriting theire actual role again.
Thats what I though that maiby the things checks for pawns that dont have a role already, since you cant have 2 roles in the game, I dont know any mod that allows for 2 roles.
Not to mention the giant debuffs the pawns constantly get when I have to strip them again of theire unwanted chief role as they already have one, and I want my crafter to be crafter.
-15 constnatly if I remember right.
https://steamcommunity.com/sharedfiles/filedetails/?id=2589743676