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Sorry, I'm not touching that part of the game with a 10 ft pole hehehe
It also would be nice if we could get an entry in the Mod Options allowing us some minor customization of allowed tasks of some of the specialists you added. Like for example, it would be nice if the Insect Herder could still do research, so its not as punishing for the start, given that its a role that will be demanded pretty early on.
since I like this idea I'm just gonna note down a couple ideas
acid jaw
made from stomach and jaw
jaw replacement
let's pawn spit acid as an attack
third eye
made from an eye
skull/headimplant
increases sight and psychic sensitivity, doesn't anger blindsight ideologies
tri eye
made from three eyes
eye replacement
increases sight and intimidation, eyes are stacked vertically (like faraday from edgerunners)
triple mouth
made from three jaws
jaw replacement
increases negotiation, increases romance success chances and quality of loving
mandibles
made from a jaw and some hands
jaw replacement
increases eating speed
thickskin
made from human leather
torso implant
biological toughskin gland
toxin eater
made from stomach and liver
liver replacement
increases toxic sensitivity but decreases food consumption
filtergut
made from stomach and liver
stomach replacement
decreases toxic sensitivity and grants immunity to food poisoning but increases food consumption
unchoker
made from human flesh
neck implant
increases neck hp and removes neck condition from breathing but decreases speaking
pale palm
made from eye and hand
hand replacement
increases sight and manipulation, decreases hand hp
flatface
made from human skin and meat
eye replacement
makes blind, blindsight super happy
land down under
made from human skin and meat
torso implant
bio love enhancer
tail
spine and skin
torso implant (or tail replacer if that's a thing now with biotech)
increased movement
fleshbanner
two arms, skin, two skulls
torso implant
increases pain resistance, buff nearby friendlies(?)
extra muscle
human flesh
limb implant
improves limb function
finger spreader
one hand
hand replacement
increased manipulation but decreased melee damage, accuarcy and increased aiming time
thigh claw
one arm
leg implant
adds a new sharp melee attack
second heart
one heart
lung replacement
swaps out the benefits of having a lung with the benefits of a heart, main heart no longer critical
dozen chamber
3 hearts
heart replacement
increased blood pumping, consioucness, hunger and bleedout speed, reduced toxic resistance and rest fall rate
lively kidney
liver and kidney
kidney replacement
increases metabolism and blood filtration
spinal knuckles
hand and spine
hand replacement
increases punch attack strenght
acid stinger
arm, spine, stomach, skin
arm replacement
adds a powerful melee attack also doing toxic damage
two chamber feeder
two stomachs
stomach replacement
increased food capacity
a good nose
a nose, skin, flesh
nose replacement
increases beauty
snout
3 noses
nose replacement
biological gastro analyzer
cancerous growth
flesh, liver
torso implant
intense pain, no infection on non ideo pawns, causes fleshgrowths which can be harvested for human flesh
skull crotch
skull
torso implant
horrible loving, decreased mental break risk
thickhead
skull, skin
skull implant
increased skull hp
voices
brain
brain implant
decreased consiousness, worse mental break treshold, increased catharsis effect, mental break locked to "silence the voices" whaere pawn punches themselves until downed, increased brain hp
lesions
skin, flesh
torso implant
causes pain, no infection if installed on non ideo pawns, better slave suppression, might cause infection in the torso from time to time
choking hands
two hands
neck implant
decreases breathing, minor pain, better slave suppression, no infection on non ideo pawns
kill counter
skin
torso/head implant
increases opinion of wearer for every kill they've gotten
spinal nerves
5 spines
whole body implat
increases pain, move speed concoiusness, manipulation, rest fall rate, hunger rate
waste dump
2 kidney
kidney replacement
increased rest capacity, metabolism and blood filtration, 0% body part efficency, decreased toxic sensitivity
digigrade leg
2 legs
leg replacement
decreased effect of terrain movement speed penalties, strong kick attack in melee
slender leg
2 legs
increased terrain movement speed penalty, increased speed, increased shooting range
stretched ear
ear, skin
ear replacement
better hearing, increased beauty
mowhawk
hand, skin
head implant
increased heat tolerance, satisfies lower tier royalty hat wish
crown of fingers
4 hands, skin
head implant
increased beauty, satisfies higher royalty headwear wishes
questionable parts starting now, not really only bio anymore
psyes
1 eltex
eye replacement
increased psychic powers, no sight
gilded skin
gold, skin
whole body implant
increases beauty, social and armor, decreases movement speed
jaded skin
jade, skin
whole body implant
increases psychic powers and armor, decreases movement speed
stake
wood
heart implant
very risky operation, very painful, may cause heart attacks
slagged skin
steel slag, skin
torso implant
better than thickskin
buildables, cause why not
effigies
bodyparts depending on size
better and scarier skullspikes essentially, available to cannibals and sadists too
hugbed
skin, flesh, stuffable material
very comfortable, very disturbing to others
fleshcrafting station
skin, flesh, stuffable material
the place to craft flesh and turn boring organs into fleshcrafted ones
hugchair
skin, flesh, stuffable material
very comfortable, very disturbing to others
fleshgate
skin,flesh, skulls
3*2 door, fast opening, high hp, damages attackers if meleed
human skin carpet
skin
floor tile, made of human skin, available to cannibals and sadists too
arm bars
4 arms
door, stops prisoners escaping through it
hanging gate
4 arms, 4 legs, 3 skulls, stuffable material
1*3 passable structure, minimal cover, has 3 skulls shining out rays of limbs hanging from it, available to cannibals and sadists too
Having Gothic/Castlevania like buildings and decorations as well as Armors and Rituals would be very nice to have.
Armor Variants for the high tech armors; like a Vampire Knight inspired marine, Cataphract and trooper armor would be very nice.
Special Rituals would include a Bloodfeast; a big event akin to a Cannibal Feast but instead one poor guy gets ritualistically drained by all sanguophages attending, satiating their need for blood and maybe restoring psyfocus?
I am not quite sure if Sanguophages Expanded will add into this, but something along these lines would be very cool indeed.
There is a new Vanilla Expanded organization GitHub with all the updated public code: https://github.com/Vanilla-Expanded