RimWorld

RimWorld

Niilo's QoL
MassAndMinifacation.MassPatcher Failures
On launch both the SteleLarge and SteleGrand fail to have mass applied to them:
NQoL [E] - MassAndMinificationAdvanced.MassPatcher:Validate('ThingDef thingDef == SteleLarge', 'bool skipMassValidation == False') - 'SteleLarge' - Def Config Error: 'impassable, player-buildable building that can be shot/seen over.' - 'MinifyEverythingLoaded': 'False' UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string) NQualityOfLife.Utils.Log:ErrorFinal<System.Exception, System.Exception> (string,string,NQualityOfLife.Utils.Log/LogMode,Verse.LookTargets,System.Exception,string) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/Utils/Log.cs:1296) NQualityOfLife.Utils.Log:Error (string,string,NQualityOfLife.Utils.Log/LogMode,Verse.LookTargets) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/Utils/Log.cs:1246) NQualityOfLife.MassAndMinificationAdvanced.MassPatcher:Validate (Verse.ThingDef,bool) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/NQualityOfLife_Minify_Mass_Advanced.cs:557) NQualityOfLife.MassAndMinificationAdvanced.MassPatcher:AddMass (Verse.ThingDef,bool) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/NQualityOfLife_Minify_Mass_Advanced.cs:503) NQualityOfLife.MassAndMinificationAdvanced.MassPatcher:.cctor () (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Niilo's Misc Stuff/Source/TestModdll/NQualityOfLife/NQualityOfLife_Minify_Mass_Advanced.cs:636) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) StartupProfiler.StaticConstructorOnStartupUtility_CallAll_Patch:Prefix () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch3 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch1 () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update ()

Current Modlist:
https://rentry.co/ysyazwkt

Please let me know if you need any more information or logging. Thanks.
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Showing 1-4 of 4 comments
nikos  [developer] Jul 23 @ 11:01pm 
"Def Config Error: 'impassable, player-buildable building that can be shot/seen over.' - 'MinifyEverythingLoaded': 'False'"


This kinda suggests to me that some other mode did some odd stuff to it, so its not actually my thing causing the issue, its just revealing it, as far as i can tell
nikos  [developer] Jul 23 @ 11:02pm 
i dont think the stele is normally impassable, so some mod must be doing some odd stuff?
remi Jul 24 @ 8:38am 
Possible for sure. I try to keep my modlist fairly lean and mean but if I had to guess I'd assume that's Combat Extended. I'll test shortly and get back to you.
remi Jul 24 @ 8:46am 
Seems to be caused by "Sense of Depth For Tall Buildings" by: Si-Cafe. This is a none issue that doesn't crop up during gameplay but I'll bring it to their attention.
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Showing 1-4 of 4 comments
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