RimWorld
Niilo's QoL
Avian 4 de mai. às 12:44
FilePath errors on linux
ione of the log errors in full:

NQoL [E] - FilePath:.ctor('string path == /home/*****/.local/share/Steam/steamapps/workshop/content/294100/3467913565/About') - The path: ''string path == /home/*****/.local/share/Steam/steamapps/workshop/content/294100/3467913565/About'' is invalid because it starts with with: '/'!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
NQualityOfLife.Utils.Log:ErrorFinal<System.Exception, System.Exception> (string,string,NQualityOfLife.Utils.Log/LogMode,Verse.LookTargets,bool,System.Exception)
NQualityOfLife.Utils.Log:Error (string,string,NQualityOfLife.Utils.Log/LogMode,Verse.LookTargets)
NQualityOfLife.FilePath:.ctor (string)
NQualityOfLife.Utils.File_:GetAssembliesFromFolder (NQualityOfLife.FilePath,string&,bool,bool,string)
NQualityOfLife.Utils.File_:GetAssembliesFromFolder (System.IO.DirectoryInfo,string&,bool,bool,string)
NQualityOfLife.Utils.Mods:WarnAboutSusMod (System.IO.DirectoryInfo,Verse.Mod,Verse.ModMetaData,string)
NQualityOfLife.Utils.Mods:WarnAboutSusMod (Verse.ModMetaData,string)
NQualityOfLife.Utils.Mods:.cctor ()
NQualityOfLife.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch5 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

this is my modpack:
https://rentry.co/anowqqg7
(yep it works! )
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nikos  [desenvolvedor(a)] 4 de mai. às 13:04 
is this with the hotfix?
you might need to un-sub and resub to force the update
Avian 4 de mai. às 13:24 
sorry it takes some time (and lot of ram memory) to load 450 modded rimworld.
after the re-sub i restarted the game and it doesn't throw errors anymore
thanks for the fix :heartg::heartgr::heartp:
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