Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So basically if you go into the mod folders ( steamapps/workshop/394360 ) where everyother mod is you will notice that the mods have different numbers, the one we are looking for is 2624254320
If its there including the files inside that means the mod is installed but the launcher won't show it. Why? If you look into the Paradox_interactive/Hearts_of_iron_IV/Mods (Or wherever you installed it) you will notice that there are descriptors that are there to make the mod show up on the launcher that are used to activate mods but one thing from that place is missing, its 2624254320. Thats the reason for why the mod doesn't show up on the launcher
So what do you do? You could reinstal the mod and hope it works or do what I did.
Here's how I did it. I copied the mod descriptor from the mod file in Steamapps/workshop/394360/2624254320 and pasted it in Paradox_interactive/Hearts_of_iron_IV/Mods, once its there you have to change the name of that file to ugc_2624254320 that way the launcher will be able to read the file. The only thing you have to do now is edit that file, for that you will need VScode or Notepad++ since using the default notepad may not work.
It will be easier if one descriptor file already exists in Paradox_interactive/Hearts_of_iron_IV/Mods since all you have to is open that one and copy the following: path="[whatever is in there]" and then change the number at the end to 2624254320 (Do not change anything else) then the mod should show up on the launcher. Fire up the launcher and reload installed mods and clear directory then it should appear and there you can finally play the mod.
It worked for me so it should work for you.
Mieszko51, is there any way i can tweak the descriptor file from the developer perspective? or is it just a paradox problem
If that doesn't work then I don't know what else may work
So much to do just to get one mod to work, jesus Paradox launcher sucks ass. Old one worked fine.
I don't see any text in "ugc_2624254320" saying just "Path=". There is "replace_path" which has abunch of other things but no number. Only thing that has numbers is "remote_file_id="2624254320". Changed that to "path="2624254320" which got the mod to show up on the launcher but the launcher says "This archived path in his mod descriptor file is invalid or does not exist".
Need help on that.
The "remote_file_id" is not "path=" and should not be changed as that only causes more problems.
So Just out of Curiosity, Did you Use VScode or Notepadd++? Because I used Notepad++ and It didn't work
Actually I got it work, You still follow the same steps (Notepad++ Works, I was just being stupid). But When you are putting in: path="C:/Program Files (x86)\Steam\steamapps\workshop\content\394360\2624254320", For me I just switched around the Slashes: path="C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/2624254320"
If you do have the Game Open you will have to Restart the game because you will get an Error but the Mod should appear on there (Mine didnt Have an Icon but still works)