Sid Meier's Civilization V

Sid Meier's Civilization V

Into a New Century
crake  [developer] Jun 8, 2014 @ 7:59pm
Suggestions
Post them here.
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Showing 1-8 of 8 comments
Hamzaz Jul 24, 2014 @ 10:23am 
could you change it so the city state names line up with what city states they are?
crake  [developer] Jul 24, 2014 @ 7:42pm 
@Hamzaz
I'm not sure what you're talking about. I just launched the mod and checked; the names of the city states do indeed match up with the city states themselves. Here's proof:

https://imgur.com/a/1HGg7

Ignore the last picture in the album; that was a misclick. If your issue stills persists, let me know in the bug reports section and we'll get it sorted out.
shaleshn Jul 25, 2014 @ 2:56pm 
can not download mate
kINg vAmP!<3 Jul 29, 2014 @ 5:42pm 
add poland m8. turn warsaw into a one city country
Swetcan Aug 8, 2014 @ 2:00pm 
give belgium more units they loss citeis in the congo to 2 great war bommbers and great war infantry also give more units to other city states in latin america great mod btw
W. D. Wrastor Sep 6, 2014 @ 10:45pm 
There's a different 1900s world mod that adds in Belgium as venice and Siam as Thailand and it works really well. It should be done for this mod as well.
apeabel Oct 7, 2014 @ 3:26am 
Since this map is really realistic, maybe you should add Denmark as a civ or at least give their city state Greenland as a city and Iceland as a puppet. They were danish colonies in 1900.
Nicecream Jul 10, 2015 @ 1:20pm 
I thouroughly enjoyed this mod and have been begging for something like this since I started playing Civ. obviously a game mode like this should be included in game, or as dlc. the detail in this is staggering and awe-inspiring. That being said, there are still a few rough edges. because empires start with major scientific infrastructure, the rate of research must be slowed significantly. Additionally, It is important to note that starting most empires on autocracy, though historically accurate, unbalances the game considerably. perhaps China, Russia, and the ottomons could be assigned Order, or something. Also, in my game the turn timer starts at 500, and the year 1988. I haven't read the FAQ yet, so there may be a solution there. other than the issues I've described, I am enjoying the hell out of this nearly perfect mod. I know you're very busy, but If you could respond, that would be great.
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Showing 1-8 of 8 comments
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