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Nexusmods has a very clean implementation on the other hand, it handles everything from installing, updating, cleaning mod folder to deinstalling or having multiple versions. They have a app called vortex that does it.
You get most mods to X4 on their page, and some that are not even on the workshop. You can even mix and match the two.
Worth mentioning that the current version of VRO is only on nexusmods atm since your working on a submod for that.
espacaly not for x4 .....
just DL them from nexxus and copy paste the unpacked files in the extension folder
Is there an issue with how Nexus handles the files when installing?
Not at all as far as I can tell. It's a three step process:
1. The app downloads the file from nexusmods as an archive. It now sits in a downloadfolder and is shown as not installed.
2. You click install, the file is now unpacked into a mod staging folder managed by the app, has nothing to do X4. The mod is now shown as disabled in the app. This is the stage where you apply changes to config files in the mod for example.
3. You click enable in the app, the files from the mod staging folder are symlinked to the actual X4 mod folder. If you have several versions of a file in the mod staging folder you can choose via dropdown menu which gets symlinked. If several mods want to write to the same folder in X4 modfolder(say you have submods containing config changes) the App asks you which gets precedence.
and ALSO a copy of them in his owen foilder ( or whereever u set it )and also will do a config file with a list of all changes files. ( purpose is to del all changed files )
so, when u install a mod it willg et installed 2x ....the list it creates will NEVER be cleaned.files stay in this list. and the list will grow up like hell.
it also dosent recognize if U changed a file to mod it or whatever. as long as the file name is in this list it will always get deleted.
and on the other hand.its an APP .... not just anymore an modinstaller. and has tons of other crapp coming with it . stuff that never appeared on the old modinstaller of nexxus.
and just as hint. some files for x4 are better running unpacked . files for example u always edit to try stuff out or to config something.
so therefore its always better to just copy paste mods into the extensionsfolder
Thats ... false. Are we even talking about the same APP? Vortex? For one it never copies game files, they get symlinked. There isn't even an OPTION in the app to copy files on deployment.
Also what are you talking about with the config file i have no idea. It's again just wrong, thats just not how it works. I have a modified mod myself, UNLIKE steam vortex doesn't just go around overwriting stuff you changed. It never does that, even if you update the mod since the updated mod will have its own instance and folder.
Again, the process is:
1. The mod gets downloaded as an archive.
2. Its gets extraced into Vortex mod folder named mod-version.
3. Said mod-version folder gets symlinked to the games mod folder named just mod.
Each step in the process is manually controlled by the user since vortex doesnt do automatic updates. You have to click download, you have to click install and you have to click deploy.
Its also trivial to create a submod containing just the config files of the mod you want to change and setting that mods files to take precedence.
Just don't worry about it. I don't even know what the other guy was on about regarding a list that never gets cleaned. I use the Vortex app for anything from nexusmods as well as mods from github and its way, way better than doing it manually. I think Mijati was talking about some older mod management tool from nexusmods since he mentioned skyrim.
Regards Himeno
It will. I will upload the mod to nexus, but only after it is in a final, stable version. That would include the finalized and play-tested ships from Split, Argon and Paranid. That's not near future sadly, as there's still a decent amount of work to go through until that is complete.