Stellaris

Stellaris

Star Wars: New Dawn
CIS related communications
I've been playing confederate remnants and some of these quick time events don't make sense. for example there was one with separatist officers and what to do with them. but none of the options make that much sense, why would we ransom, kill or leave our allies behind. wouldn't we employ them??? similar to how the empire does (was stated in the text before options). another less important decision is the event towards the start which effects all separatist remnants which includes yourself if you play any of them?