Stellaris

Stellaris

Star Wars: New Dawn
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Elratie  [developer] Nov 2, 2021 @ 12:33pm
Bug Reports 0.6
put your reports in here..

understandable.
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Showing 1-15 of 54 comments
Private Pyle Nov 3, 2021 @ 9:43pm 
Seems that there are missing weapon modules on capital class ships on the imperial side, Imperial 1 and Allegiance for example, all the fancy turbo laser are missing, just Ion cannons and torpedos are selectable, even if you try it manually in the ship designer
Elratie  [developer] Nov 4, 2021 @ 8:17am 
Originally posted by Hi, I´m smurfing GER:
Seems that there are missing weapon modules on capital class ships on the imperial side, Imperial 1 and Allegiance for example, all the fancy turbo laser are missing, just Ion cannons and torpedos are selectable, even if you try it manually in the ship designer

fixed for next patch if you played Eriadu or Ciutric
Danger Close Dan Nov 4, 2021 @ 5:19pm 
I started a new game as The Galactic Empire and immediately lost being faction leader because I had a lower economic score.

It moved to The Ciutric Hegemony after letting a few days run.
Last edited by Danger Close Dan; Nov 4, 2021 @ 5:27pm
sinister.fratus Nov 4, 2021 @ 7:01pm 
Originally posted by Lord de Seis:
I started a new game as The Galactic Empire and immediately lost being faction leader because I had a lower economic score.

It moved to The Ciutric Hegemony after letting a few days run.


Hello, it happens to me also. But I continued playing and it seems, the leader of the First Galacitc Empire is changed after end of some war.
Since I want to pursue certain war goals (vasalization, later integration, etc...) I had to let the vote about decalring war to happen, change it to majority vote, quickly declare war on the target, because a short while later the leader changes it back to "onyl leader can declare war"
So far always after (victorious indeed) war it seems the game checks economic value and adjusts the leader of the First Galactic Empire accordingly.

Also I want to thank you for making starbases less overpowered then in SWFR. The AI wasnt able to recognize their potential and was sending many fleets to die against those too powerful space defences, which gave so MUCH advantage to human player and was breaking wars and whole game as a whole.

I love the new mod.
Elratie  [developer] Nov 4, 2021 @ 11:19pm 
The Empire federation is currently broken, it will be reworked
sinister.fratus Nov 5, 2021 @ 4:47am 
Originally posted by Elratie:
The Empire federation is currently broken, it will be reworked

Oh I have to mention it happened in a version before your patch 0.6 O:)
I didnt play 0.6 for long yet...

Thx and have a nice day!
sinister.fratus Nov 8, 2021 @ 7:34am 
Hello, I have to say, these asteroids crashing into planets are really bad. There is no chance to intercept them, because they move too quickly and it can demolish the whole planet....
Bane  [developer] Nov 11, 2021 @ 6:54am 
Originally posted by sinister.fratus:
Hello, I have to say, these asteroids crashing into planets are really bad. There is no chance to intercept them, because they move too quickly and it can demolish the whole planet....
pretty sure thats a vanilla issue
should be fixed in 3.2
Last edited by Bane; Nov 11, 2021 @ 6:54am
sinister.fratus Nov 11, 2021 @ 12:57pm 
Originally posted by Bane:
Originally posted by sinister.fratus:
Hello, I have to say, these asteroids crashing into planets are really bad. There is no chance to intercept them, because they move too quickly and it can demolish the whole planet....
pretty sure thats a vanilla issue
should be fixed in 3.2

Oh and you will have to make another version because they made mistakes in 3.1 version.... sometimes I ask myself if they ever play the game with changes they made, because this one is so obvious.... I wish you strong nerves guys! Hope you wont give up doing this excellent mod.
alexmelero10 Nov 18, 2021 @ 12:46am 
Tried to load the game, crashes each time once I press play. I removed all other mods that were causing loading issues; however it still happens. Any thoughts?
Last edited by alexmelero10; Nov 18, 2021 @ 8:35am
Elratie  [developer] Nov 18, 2021 @ 11:34am 
Originally posted by alexmelero10:
Tried to load the game, crashes each time once I press play. I removed all other mods that were causing loading issues; however it still happens. Any thoughts?


no idea, make sure you are on the correct stellaris version and not on mac
jurassicjarred Nov 24, 2021 @ 7:55pm 
There's no button to build/upgrade the DS1 from the construction stage.
sinister.fratus Nov 25, 2021 @ 2:44pm 
Originally posted by jurassicjarred:
There's no button to build/upgrade the DS1 from the construction stage.

Try to click on the construction itself, not on the icon. It worked for me.
Elratie  [developer] Nov 28, 2021 @ 12:24am 
Originally posted by jurassicjarred:
Originally posted by sinister.fratus:

Try to click on the construction itself, not on the icon. It worked for me.
No dice, I'm afraid, but thanks for the idea.


You need the Techs to get the next stages
Hrolfgord Dec 4, 2021 @ 4:30am 
Currently the Hutt Recusant Light Destroyer doesnt get any of its laser batteries, just its Pro spinal mount its ion cannons and 2 hangars, all the laser canons/turbolasers are blank and cant put anything in them
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