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very true. I like the idea of the gondor one though. Instead of construction perhaps mining? I considered the elves and maybe make it 1 culture? It would still be OPed but faith would basically make it the celts and production means they'll be as bad as Egypt early game. culture seems like brazil though. I think changing it wouldn't change how strong it was, and like I said: I can't think of anything different.
The lack of movement speed can make a normal war stretch on for like 15 more turns simply because my units are way too slow. The +15% city attack is negligible at best. It would be a lot more noticable if my units could actually reach cities with their stubby dwarf legs. I would personally increase their movement back to 2, and maybe even buff the city attack to +25%, simply because the unit is far too similar to the Roman Legion, but with less movement.
My main gripe was that it's just as strong as a Roman legion, but with half of the movement, made it feel like a wholely unsuperior unit. If it had a grand amount of strength to back it up, that would be different, but I ended up just biding my time, waiting for Steel to research so the unit could be strong. If you insist of keeping its movement low, I would have to suggest making the unit stonger as a whole. Maybe consider also having its promotion stay when you upgrade the unit.
Though before I go I will mention that I had actually played the Elves before, and I found them to be pretty weak. Their ability only maintains its luster at like the "very" beginning of the game, where even a civil service farm will have a higher impact, whereas placing a farm over a forest will provide the same benefit. I ended up using the very scant increase in food production at the beginning of the game to just spam cities and enter some early wars.
By the time the Medieval era creeps up, the UA is just about useless. I would personally make it 1F 1P instead of just 1F, or maybe have the food stay even with improvements.