Space Engineers

Space Engineers

VCZ Multifloor Elevator 1.199 Fix
Niiro Aug 23, 2021 @ 1:11am
Crash after update
Hey there, sorry to open up a new discussion, but comments are somewhat limited in character space...

I'm getting this error everytime I try to reconnect to my DS after the last update.

2021-08-23 10:03:37.083 - Thread: 1 -> Exception occurred: System.Exception: The Failure: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.MultifloorElevator.Cabin..ctor(IMyMotorAdvancedRotor cabin)
at Vicizlat.MultifloorElevator.MultifloorElevatorTop.UpdateBeforeSimulation()
at Vicizlat.MultifloorElevator.MultifloorElevatorTop.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.<UpdateBeforeSimulation>b__8_0(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-08-23 10:03:37.084 - Thread: 1 -> Showing message
2021-08-23 10:03:37.145 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_023
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 119
PCUCount: 17381
IsHang: False
GCMemory: 2513
GCMemoryAllocated: 2513
HWAvailableMemory: 19376
ProcessPrivateMemory: 7105
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-08-23 10:03:37.146 - Thread: 1 -> Log Closed
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Showing 1-5 of 5 comments
CiberX15  [developer] Aug 23, 2021 @ 4:27pm 
Thanks for this crash log! Tracked it down. My own stupid mistake. I was intentionally throwing exceptions at various points to use the crash logs to output data when I was working on the original fix.

I forgot to take one out : /
Tino Jan 14, 2022 @ 11:39pm 
Not just one.. It's still in there and that causes really big problems when connecting.. sometimes you need 3 or 4 attempts to connect.. Without the mod it works without any problems..
BlockCrafter Feb 3, 2022 @ 6:48am 
Originally posted by Tino:
Not just one.. It's still in there and that causes really big problems when connecting.. sometimes you need 3 or 4 attempts to connect.. Without the mod it works without any problems..
i also have this problem, when i place one of the 2 rotor variants my game instantly kicks me from the server/world im in
Tino Aug 16, 2022 @ 4:20pm 
still the same problem. I don't think this will be fixed here.
Scott VonCleif Nov 13, 2022 @ 4:54pm 
Didnt get in the log to see but the mod has corrupted our world, working on getting a rollback now
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Showing 1-5 of 5 comments
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