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In my experience the first supply mission is the one where I get the most crates because the enemies are weaker. I play on legend and with a mod that forces me to wait 2 turns before I can extract via Skyranger. I usually get at least 3 crates first mission; often more. Later in the game when MECs/vipers/mutons show up the crate missions are way harder and I consider myself lucky if I get more than 2.
Your observations about the enemies on ambush missions are not because of this mod. Enemies do that in vanilla XCOM 2.
"...after a bit cause its a vanilla thing,make it insta flawed..."
And thats why I say that big maps ain't working good here,specially cause it doesn't seem to take into account the vanilla system which is "rush B to the concealed enemy after 3 turns"
Cool but false,at some point the enemies are spongier and take more shots,taking in account the rng,its not as easy as you make it sound to kill enough dude per round to keep the count somewhat manageable,and you must be doing the same,since you get barely 20% of the crates according to you.
I explain that too,literally in the post,like haf the things I answered to in this post to you man.
A few things i did:
- limit pod sizes in this mission with DABFL to 3
- reduce squad size to 4 for this mission
- Timer only starts once conceal is broken
- more crates
- advent takes 3 crates per turn
So you disagree but made it so its easier to do by limiting pods and add crates and only start timer when found? Idk that feel like you say "yes its flawed,but I fixed it my way" and go in my sense. Cause making them take more crates and limiting the squad ain't harder if they have less pod sizes and you can just set yourself fine from the start without the timer rushing you out of the gate,with more crates and thus more places to go.
Which is totally fine btw (before someone say I rant/elitist or whatev),I actually like the changes you show,I'll have to do some myself.
But I don't have enough Xcom modding knowledge on how these works yet (I have general modding knowledge and reading files ain't hard,theres just a lot here,I was able to change quite some stuff like ambushes and the like at least,but the supply missions I ain't too sure),if I find how to make them twice as big but take a turn to show up,I'll do so. (And limit the squad).
Also on "people have proven" sorry but,while I ain't saying you're lying (like duh I assume some did it),doesn't mean its any less painful,someone must've done a legend ironman only rookie,doesn't mean I can't say I find Legend Ironman hard cause "someone did it".
But yeah its my opinion on it,like I said in the post Ik it ain't gonna change to cater to me(just to say,sometime dudes assume its auto defense mode and attack others choices)
Oh yh also I never said it before lmao but love your mods,I use quite a lot,specially the tesla ones
The place where i REALLY made it a lot easier is somewhere else. This actually does somewhat break the balance. I have set it so that a supply extraction can be either the one from CI or HIVE more or Even more Robots. The other two are a lot easier, but the rewards are the same - so on average a get far too many resources. But i just like the diversity too much