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I LOVE the idea of this mod, but the requirement of using Prototype Armory, and the difficulty in getting supplies has really put me off from it.
Im not sure it can be done but maybe make is so reinforcements come later on in the mission or when you got a certain number of crates?
as it is i really try to avoid extract missions whenever possible and been buying alloys of black market
No problems with the supply raids though, I always bring a Reaper or Ranger and usually get at least half of the crates (unless a Chosen or a Mocx squad drops by). But yes, reinforcements could appear somewhat less often, but then perhaps somewhat stronger?
I am playing without "prototype armory" mod. Not necessary. Just wanted to inform you.
I did tweak that mission slightly for my game though, restoring the original behavior where advent and the lost will just fight each other and completely ignore you until you break concealment. The counter to the first reinforcements also doesn't start til you break concealment with that change. So I can get myself into a more reasonable position to be at least close to in range of most or all of the crates before I break cover. Without that change the reinforcement counter starts as soon as the advent pods see either you OR the Lost which means you're usually only in range of the crates on one of the far edges of the map when the reinforcements start dropping in.
That said, I dislike the crate mission as well. I definitely prefer the raid the convoy mission. The crate missions without the lost I don't mind as much since I know the layout of that map and just have to clear out the starting advent plus reinforcements and maybe a chosen. A lot of times you can cheese that map by having your Reaper 1 shot 1 pod by himself with remote start while the rest of your team takes out a second pod on the same turn. So you can grab about 5-10 crates before the first reinforcements drop.
In the XComMissions.ini this last line is commented out normally. Just remove the semicolon in front of it and that will change it back to the vanilla behavior.
SupplyExtraction_HoldResponseUntilSquadReveal=true
Uncomment this line in XComMission.ini if you're using yellow alert and turn off AI to AI activations in that mod.
;SupplyExtraction_HoldResponseUntilSquadReveal=true
Otherwise, just stealth as many as possible with a Reaper, idk, I really enjoy that gameplay but I understand why many people who picked up this game wouldn't want to play the tactical missions as stealth missions.
Ambushes are such a slog,cut the gameplay,Its on long maps,enemies are everywhere and use that dumb AI that just **speed** toward you even in concealment,like straight up run to you
At least in the abandoned city I could go in the buildings to help with sneaking/advantage,now its just going snail pace cause one dash could lead to 2 dudes just getting crit killed.
And since the enemy even in concealment is coded to go toward you,it's just dumb cause you are supposed to go fast to avoid them,but dashing remove your chances of survival if they spot you on your turn,since they get to reposition AND then get their turn.
Also I swear,I wanna see those % on the chances
Cause minor feel like a 80%,like damn dude I can have 10 in a row in minor chance,and easily 8 out of 10 is a damn ambush
And like near the end you can be powered armor + plasma,and the ambush chance is still like,moderate to major,its just plain annoying to get.
At least make more missions have a chance to cancel ambush risk with a soldier instead of wounded.
Like yeah tell me I suck or whatev,but the moment I get an ambush,I just open console and tatc,I don't have the will or time to waste on this one boring mission.
And trust me,I play that game a lot,I have 400h,been playing with CI on since like the 50h cap,and its ton of fun,but I don't like to just idle,move slowly until objective reached,the supply mission is the middle between boring and okay,reinforcements is what make it boring,without it I'd like it a lot more.