RimWorld

RimWorld

[RH2] Rimmu-Nation² - Weapons
 This topic has been pinned, so it's probably important
Chicken Plucker  [developer] Aug 6, 2021 @ 10:05am
Weapons list and "Can't add item to stockpile" issue
Can't add the item to stockpiles, help!
If you enabled the mod mid-save, mods like these that add new items will be automatically disabled for your existing stockpiles.

For clothes and food mods, those kind of items will also be disabled for the pawn's allowed outfit setting and their diet setting. Simply re-enable them, and you're done!




(only firearms included)
Weapons list:

Pistol: and Revolver:
2011 Combat Master
Colt Cobra
Colt Python
Desert Eagle
Five Seven
Glock 17
Glock 18
Glock 34 Combat Master
M9A1
M1911
Makarov
Model 36
MP412 Rex
P226
P320
PT92 SF
Springfield XD
STK100
USP 45

Shotguns:
870 MCS
AA12
Baikal IZH43
Benelli Montefeltro
M1014
Model 1897
Mossberg 500
SAIGA 12
Spartan Marine
SPAS 12
Stoeger Coach Gun
USAS 12

SMG and PDW:
AK74u
MAC10
MP5A2
MP7A1
P90
PP-19 Bizon
PPSh-41
Skorpion vz61
Thompson SMG
UMP45
Uzi

GPMG and LMG:
FN MAG
Ksp 58B
M60
M249
MG 42
PKM
RPD
RPK
Type 81 LMG

Carbine and Rifle:
ACE 57
AK103
AK5C
AK47
AK74
AS VAL
AUG A1
C7A1
C8 CQB
CZ805 Bren A2
DDM4V11
FAMAS F1
FB Beryl
FN FAL
G36K
HK416
LVAOC
M16A2
MD97
R1 Para
SA80 A2
Type 56
Type CQ

DMR and Bolt Action:
C14 Timberwolf
Dragunov
G28
GOL Magnum
L96A1
L129A1
Lee Enfield Mk III
M14 DMR
M24
M40A5
Mannlicher Schoenauer Model 19
Mannlicher Ultra Light
PSG-1
PSL 54
SV98
VSS Vintorez
WA2000

Grenade and Rocket Launcher
HK69
M72 LAW
M79
RPG7
Last edited by Chicken Plucker; Aug 21, 2021 @ 11:32am
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Showing 1-12 of 12 comments
ludi1989 Sep 7, 2021 @ 12:19pm 
Is there any doc in the Internet with weapons' stats and perks? Same question goes to Clothing ;)
Chicken Plucker  [developer] Sep 19, 2021 @ 2:35pm 
@ludi1989 - No, that'd mean I have to make a big list of items manually with all their stats. I am a one man team on the .xml coding, I don't have the time for it.
Last edited by Chicken Plucker; Sep 19, 2021 @ 2:35pm
ludi1989 Sep 20, 2021 @ 2:47am 
Thank you, now I understand what is the problem. I thought that these stats are coded in weapon and that there was a possibility for your mod to "read" them and present them :-)
Randy Ragequit Oct 23, 2021 @ 3:52pm 
Is there less guns than in previous versions? I can't seem to find some of my darlings

I also get a long list of red when entering game, containing all mising guns. How could i fix that?

Thanks in advance
Last edited by Randy Ragequit; Oct 23, 2021 @ 3:55pm
Chicken Plucker  [developer] Oct 24, 2021 @ 2:34pm 
@Randy Ragequit - Yes, this is a different mod. It is a remaster but the weapons aren't all here. Reason being remaking all of them in the same quality would've been a problem, taking time. I wish to add as much as I can, but I don't think I want to add as much weapons as before. Why you're receiving errors is probably because you are using an old version in your save. This mod will require a fresh start into 1.3

Been very busy lately sadly so the steady stream of updates haven't been happening
Last edited by Chicken Plucker; Oct 24, 2021 @ 2:34pm
Randy Ragequit Oct 24, 2021 @ 3:59pm 
Originally posted by Chicken Plucker:
@Randy Ragequit - Yes, this is a different mod. It is a remaster but the weapons aren't all here. Reason being remaking all of them in the same quality would've been a problem, taking time. I wish to add as much as I can, but I don't think I want to add as much weapons as before. Why you're receiving errors is probably because you are using an old version in your save. This mod will require a fresh start into 1.3

Been very busy lately sadly so the steady stream of updates haven't been happening

Yeah no problem, mate, just wondering :) still love it the way it is <3

Actually I started a brand new game with the very current version of the mod... maybe its because i still have but do not use old savegames?

also, while you're up: do you know why my pawns can't make the new melee weapons? When ordered to produce i.e. a Kukri machete the pawn will just stand there doing none and then leave the smithy to go sleep when his work time ends
The Auger MkII and a few other of the energy weapons I loved very much are no longer in this mod - they were my absolute fav's. If you could add a few of those back (the 'blue death' style weapons), I'd be eternally grateful.
Also, if you have BeamNG Drive, and are handling this mod, I will hook you up on the official site and give you a link to the private supporter beta for Los Injurus City Map project.
Chicken Plucker  [developer] May 17, 2022 @ 2:43pm 
Sorry gents been away. Had a long year, still on courses in the military so I’ve been unavailable. Didn’t mean to chin you guys off.

@Randy Ragequit - Your pawns not crafting is definitely not an issue with this mod, it’s a mod conflict. I’m only 100 years late replying but I hope it helps

@Beammg - They may return mate I like them too. Just been so busy. And thank you mate! For the offer, not sure if it’s still available, wish you all the best with your project, but I’ll be okay. I’ll keep an eye on its progress now cause you brought it up
Randy Ragequit May 17, 2022 @ 2:55pm 
@Chicken Plucker

I found out what the issue is, but yet not what causes it. There are several melee weapons and 1 or 2 guns that can not be used properly. Some rifles won't shoot, even with the ammo system deactivated. For the melee weapons, i found out that some of them have ingredients listed and are craftable. for just like 3 or 4, maybe less, I found out that they have no needed materials included. they just mention the amount of crafting needed, not the amount of material or which. that is when my pawns stop working, since the game doesn't tell what mats to use. from update to update tho some weapons went craftable.

For the above mentioned guns I suspect CE to be the issue since the added ammo system includes not every gun in the workshop and by far not every type of ammo, therefore the guns might be in need of another type of ammo (even if it is still called i.e. 7.62x51mm) and that is why they can't be show with even when the ammo system is disabled.

But for the melee weapons, that beats me
Chicken Plucker  [developer] May 17, 2022 @ 3:03pm 
@Randy Ragequit - Well a season 9 update arrived mate so it’s lost CE compatibility for the time being anyway. Once CE is uodated maybe it’ll solve your issues, making sure its all up to date or you don’t have another ammo mod conflicting with CE? Out of ideas really, if you have an error log it could potentially mention the issue
Randy Ragequit May 17, 2022 @ 3:12pm 
Originally posted by Chicken Plucker:
@Randy Ragequit - Well a season 9 update arrived mate so it’s lost CE compatibility for the time being anyway. Once CE is uodated maybe it’ll solve your issues, making sure its all up to date or you don’t have another ammo mod conflicting with CE? Out of ideas really, if you have an error log it could potentially mention the issue

I see, well it is not too big of a problem since there are plenty other amazing weapons :D you really out-did yourself there :)
In fact i have no other ammo or weapon mod besides CE and Rimmunations.
Funny enough i still get some errors when starting the game, tells me still about the missing weapons that were removed by you, although I started several ne games and everything is up to date. but no worries, the gmae works perfectly :)

I try to offer you a log in the next days since i have not so much time right now and actually enjoy the game as is :)

thanks for the fast reply and a wish you all the best for your career !!
TrashaPanda Aug 1, 2023 @ 5:02am 
Originally posted by ludi1989:
Is there any doc in the Internet with weapons' stats and perks? Same question goes to Clothing ;)

Ik this is 2 years later... but...

https://docs.google.com/spreadsheets/d/1CQBEGC_8gxE-pIgZI4EtnE3vMKE82Vs1Cfr4p0J9H3s/edit?usp=sharing

WIP. Adding a new section or two everyday until its completed. Will include clothing.
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