RimWorld

RimWorld

[RH2] Rimmu-Nation² - Weapons
709 Comments
Rassmond Sep 25 @ 1:04pm 
Also mb not really relevant, but pawns DPS now defines exactly by their weapon and they dont have damage increase by their skills. Have no battle mechanics changing mods tho. Is it base game change? Before 1.6 I could have see damage tripled when getting weapon in hand of some cyborg pawn.
dtrain Sep 23 @ 9:16pm 
CE Patch please. Bug where no damage to pawns/objects. Much <3
THICC Sep 2 @ 9:13am 
Is it this horrible RH2 mod that makes shooting absolutly crazy horrible bad?!
Lelouch_vi_Britannia Aug 26 @ 8:15am 
Can't make guns from this mod as relics in custom ideology start. It's bug or not?
Spudmonkey Aug 25 @ 3:05pm 
Just gonna leave this here and if you decide you want to make my day with a compatibility patch for it all the better. Regardless love the mod(s) hope life is good for you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3550585103
Valrath Aug 11 @ 9:29pm 
does this compatible with CE in 1.5?
Damion Wolf Aug 7 @ 2:13am 
Haha!

Fair enough.
Chicken Plucker  [author] Aug 7 @ 1:37am 
Hi guys, SIG Sauer just emailed me and said the SIG P320 doesn’t misfire and if you lot keep kicking off, the mod is gonna get taken down by their armed lawyers so please stop bringing it up.

@Horizon - Hesitant to add new weapons at the moment mate, mod feels “diverse” enough as it is and adding a new weapon will just break CE compatibility for who knows how long. May do in the future but for now I’m breaking CE compatibility with other mods updating, dont wanna overload them

@cultist - yes it’s a joke, apologizing cause it works, that’s cause it’s been set to apologise for incompatibility for so long.
ColinCantKill Aug 6 @ 6:35pm 
Does the SIG P320 fire randomly during missed actions with a completely different gun
Damion Wolf Jul 30 @ 7:55pm 
Does your SIG P320 also fire while in the holster?
Red Winter Jul 27 @ 12:01am 
if i can recommend a weapons to add could you add the AAC Honey Badger
Cultist ⁧⁧ ඞ Jul 26 @ 1:00pm 
Wait, it says it is currently compatible, but the continuation makes me think that it is not lmao
Unless the fact that you CAN use it is what you're apologizing for
Blu Fuu Jul 25 @ 6:33pm 
@Chicken Plucker - Let me snoop around and i will get back to you
Cole628 Jul 25 @ 11:19am 
Thank you for the update. Your mod is one of my Rimworld essentials
EliotXII Jul 23 @ 6:59pm 
@Chicken Plucker , ok, ty
Chicken Plucker  [author] Jul 23 @ 2:22pm 
@Blue Fuu - Just checked mate, their folders have no Yayo's Combat patch.

@Mythology - Cheers mate
Blu Fuu Jul 23 @ 12:10pm 
@Chicken Plucker - I believe VE Heavy Weapons has one that works with Yayos
Mythology Jul 23 @ 7:17am 
Thank you Chicken Plucker for keeping this up to date, great mod to pair with CE and a must have in any modern modlist
Chicken Plucker  [author] Jul 23 @ 12:41am 
@EliotXII - If you’re asking why these are the stats for vanilla, I figured being accurate with full auto rates in a game that has no ammunition system or reload system, where you can infinitely fire for days on end (literally, in game)—it may be just a tad inappropriate.

You could ask me questions like these all day and I’ll ask you where the complaints are for why I made GPMG weight lighter than a few 1L bottles in the same game pawns start wrapping after 20 kg of weight

If you mean CE, that’s something you need to speak to their team about
cody Jul 23 @ 12:24am 
Sustained or accurate fire?
EliotXII Jul 22 @ 10:05pm 
why is CZ Bren at 514rpm when this gun can fire between 750 and 850rpm?
Chicken Plucker  [author] Jul 22 @ 6:40pm 
@Blu Fuu - Give me a mod that has working rockets with Yayo’s combat and I’ll see if I can make a quick patch once and for all mate. Cheers.

Also cheers guys glad you’re happy this ol thang is still updated
Blu Fuu Jul 22 @ 5:54pm 
Does anyone remember how to fix/why the rocket projectiles did not work with yayo's combat?
yeetdabmcfapdab Jul 22 @ 7:44am 
ts mod is goated thanks for updating it to 1.6
EliotXII Jul 21 @ 11:37pm 
@Chiken Plucker , ty for update
FranKk Jul 21 @ 5:37pm 
@Chiken Plucker, all fine :) thx for fast fix!
Chicken Plucker  [author] Jul 21 @ 3:36pm 
@FranKk - It's sorted brother, pardon me for my yammering, bit sleep deprived. I should've just said "Thank you, it's sorted" instead of complaining or something, cheers mate
FranKk Jul 21 @ 2:58pm 
@Chiken Plucker, I'm on 1.6. When creating it, it says that 75 steel and 0 metal are needed, I change the material to plasteel, and in the end it is crafted from 75 steel and 1 plasteel
Chicken Plucker  [author] Jul 21 @ 1:58pm 
Cheers guys, thanks for the support

@FranKk - Thanks mate, though the description seems inaccurate. Its simply missing a stuffable quantity but you can craft it with 75 steel.

Could you specify if you're on 1.6 or 1.5 too? I'm in the dark on what version you're on. Either way both are sorted.
FranKk Jul 21 @ 6:32am 
Hello. Melee weapon "spata" requires 0 metal, i can craft it from 1 plasteel, this is normal?
xhex Jul 20 @ 10:32am 
I can't play without this mod. Thank you guys.
YJH13200 Jul 20 @ 12:11am 
Hero is BACK! Big thanks for your update sir. I can't play rimworld without this
Iopy Jul 19 @ 8:56pm 
Legend!
JOHN THUNDER Jul 19 @ 8:00pm 
THANKS MATE, SPREADING DEMOCRACY THROUGH FIREPOWER IS SO BACK :ac7osean:
DRG Engineer Jul 19 @ 2:00pm 
YES I CAN GET BACK TO MY RUNS OF FUN AND DEATH.
Albedo~ Jul 19 @ 1:03pm 
Yes! peak is back on the menu!
Bilbo Ballbag Jul 19 @ 11:54am 
It was weapons tab having RN weapons off by default. Cheers!
YourLocalRoofKorean Jul 19 @ 11:27am 
Praise be! A 1.6 update! You're the best Chicken Plucker! <3
Chicken Plucker  [author] Jul 19 @ 11:24am 
@Bilbo Ballbag - Hey mate, tried to replicate your issue but the pawns are picking them up fine on my side. I'm assuming you have several other mods? You're gonna have to verify what it is, and a full error log would help, because right now this is just a symptom of what another mod could be doing
Bilbo Ballbag Jul 19 @ 11:16am 
Having a weird issue with pawns picking up weapons and being stuck in a loop where they are trying to drop them and it just spams the unequip sound -

Verse.Pawn_EquipmentTracker container tried to drop RNGun_WA2000_DMR265284 which it didn't contain.

It was also doing it with a different pawn using one of the swords from the metal gear mod
DreamState Jul 19 @ 9:25am 
please sir i need my knife fence and laptop trade beacon :steamthumbsup:
MC_0 Jul 19 @ 9:04am 
W Mod Author(s):steamhappy:
Chicken Plucker  [author] Jul 19 @ 8:50am 
Just pushed bakezD's fix, give us a shout if it's sorted for you guys. Also credited them in the description, cheers
Rigben Jul 19 @ 8:32am 
Currently throws errors for me. What bakezD posted below fixed it.
GothGirlThighs Jul 19 @ 6:20am 
no handguns appear. im not skilled enough to find the folder the other comments say either
R4nD0mI3z Jul 19 @ 4:58am 
A small typo few comments below, correct path is rimmunation/ 1.6 /Patches/Vanilla_Expanded_Framework.xml
Buttbutt Jul 19 @ 4:50am 
Hail to the king!
williamb1995 Jul 19 @ 3:41am 
Oh yeah !!! M’y lord is back
Lemming Jul 19 @ 12:48am 
You're my hero
Hy3nah Jul 18 @ 10:35pm 
tnx for update the best gun mod ever