RimWorld

RimWorld

[RH2] Rimmu-Nation² - Weapons
631 Comments
Myxasese Apr 30 @ 6:53am 
I found a MP 412 Rex error is not a one-handed weapon
Corpse Starch Apr 25 @ 5:25am 
@Kapten Eggis if you have the option for ammo it means you've probably got combat extended downloaded which adds ammo
Kasumizake Apr 13 @ 9:53am 
I really like the RH2 series, including realistic firearms and equipment. However, it has become bloated with the addition of numerous weapons. I would be happy if there were a simplified version of this mod.
Kapten Eggis Apr 6 @ 12:10pm 
is there a way to not need to use ammo?
SaMaHaJoGu Feb 23 @ 7:20am 
Why does the wakizashi have better melee DPS than the katanas?
blackrave Feb 18 @ 6:26pm 
This mod saved my pet hamster from megaspiders
11/10- best piece of code ever created.
DigitalCam Feb 15 @ 10:47pm 
Some weapons have issue with gunshot sound being cannot be played.
Desert Tech SRS (RNShot_SRSSD) , Desert Tech HTI (RNShot_Generic50Bolt) are among several others which also have the same issue.
They all display the same error: "No resolved grains"

"Cannot play RNShot_GenericAR_II (subSound UnnamedSubSoundDef_: No resolved grains."
"Cannot play RNShot_Generic50Bolt (subSound UnnamedSubSoundDef_: No resolved grains." etc.
cody Feb 4 @ 10:58pm 
How do you use SOFLAM
Rat Alchemist Feb 4 @ 7:05am 
I just gave my child a javelin! 10/10
Lelouch_vi_Britannia Jan 21 @ 10:14am 
Can guns from this mod be relics for fluid ideologies? I see different blades, but no guns in list when create/redact ideology.
SiaNKs Jan 20 @ 2:06am 
Lee Enfield is already in the game, vanilla... Anyway great job guys! I only have one issue with mod, Pistols are bigger than AR's and rifles, is this intentional or making them smaller just didnt worked and looked bad?
Hero Jan 6 @ 11:51am 
Уже какой раз подряд ставлю моды на оружее и турели,
Щас как раз тестирую мод на волны врагов, и как не странно, даже топовое оружее с легендой качеством, не может убить голого дикоря) Что то тут не так в циферках
Buddy Dec 29, 2024 @ 10:16am 
doesnt work with (misc. training) or is it just me?
cody Dec 28, 2024 @ 7:05am 
Will the m27 make a return
wingedhussar226 Dec 10, 2024 @ 2:09am 
I cant get the weapons to reload what do i do?
Nanook Nov 29, 2024 @ 5:58pm 
auger's auto aim setting causes the bullet to shoots my buildings and walls when hunting
D. Sauter Nov 11, 2024 @ 2:58am 
as a veteran and gun owner, FUCKING THANK YOU for the gun safety bit towards the end. much appreciated.
imsleepy Oct 17, 2024 @ 2:42pm 
which weapon is, stats wise, the best?
Mikado Biden Sep 21, 2024 @ 2:56am 
Why not restrict weapons and clothing to a specific workbench? While the mod is nice, the current amount of items is way too much.
Narlindir Aug 27, 2024 @ 7:58pm 
there are two guns called "AK 47" in the RN LBW desk but they have differing stats, maybe one was left in on accident?
Astronomer Aug 24, 2024 @ 12:31am 
Cherrypicker mod is your friend here (and for the clothing mod) - pick out a selection of a few guns from different categories (pistols, shotguns, SMGs, DMRs, ARs, etc) and disable the rest

There's a lot of great stuff in this mod, but the sheer variety of weapons all overlapping each other in roles and stats makes it quite a bloaty a mod that serves aesthetic variety at the expense of dizzyingly cluttered crafting menus and in my experience some extra lag when generating lots of pawns for raids and trade caravans

I also don't personally love the enormously overpowered buffs to crop harvesting/mining yield and speed on many of the melee weapons, so I've knocked all of those off too, depends what you want out of your game

The art is beautifully done and apart from the melee stuff the stats and crafting seem well balanced, a lot of love and hard work went in and it shows, it's the best modern military weapon mod on the workshop imo
物理系魔法师 Aug 17, 2024 @ 4:21am 
Could we potentially move the crafting of these weapons to a specialized workbench in the future? There are simply too many of them, and having them in the vanilla workbench greatly hinders the crafting of original items. (The same goes for clothing mods.) Alternatively, how about adding a toggle in the settings so that these weapons and clothing cannot be crafted by oneself and must be purchased from the corresponding faction (like the 141) bases or caravans?
Timou Aug 13, 2024 @ 9:47am 
Cant build catana.
Ingredients not showing in recipe and the pawn stands and does nothing when I give him the task to make a katana and other Japanise sabres.
Vermin Supreme Aug 8, 2024 @ 10:40am 
Since you got the modern Galil the Ace. What would it take for you to add the Old one that uses wood and such into you next update?
Baconflakes with da chez Aug 7, 2024 @ 8:44pm 
nvrm its coz the guy was holding incomplete crafted things


you should add in ar-18
Baconflakes with da chez Aug 3, 2024 @ 1:03am 
For some reason, my LBW and HW bench doesnt work, but my CQB and sidearm benches do, can you help me with this?
Chicken Plucker  [author] Jul 29, 2024 @ 8:04pm 
@Wayfaring - Doesn't happen under normal circumstances. You likely have Combat Extended which has a patch that disables a lot of the weapons in this mod automatically, cause CE adds a lot of duplicates.

If you have any issues with this, go to their Combat Extended Discord, because I didn't release my mod with missing weapons that appear in the preview.
Wayfaring Jul 29, 2024 @ 11:02am 
Some of the guns are missing, like most of the long guns and all of the sniper rifles
Chicken Plucker  [author] Jul 28, 2024 @ 11:14pm 
@Zilenan - Hi, I've just booted 1.4, the version you said this is happening in.

Mods enabled:
- Harmony
- All DLCs
- This mod

this is the result:
https://www.youtube.com/watch?v=I_Q7oVlOxeQ

The projectile isn't going in random directions like you described. There is nothing out of the ordinary.

I stress this again, you have a mod conflict. It's hard enough to identify what mod would be causing this issue with your game, but without a full error log it would be impossible. I've tested my mod, and as you can see in the video, the Auger is working normally.
Chicken Plucker  [author] Jul 28, 2024 @ 11:07pm 
@yes0rpg - Depends on the coder and how much they charge, the difficulty of the job and how long they will take to do it if they charge hourly. I'd suggest being careful around who you approach too since some shady people charge before delivering, then you never hear from them again.

This may be a new 1.5 feature that's done in .xml but I'll only be able to explore when I'm back in modding.
yes0rpg Jul 26, 2024 @ 5:04am 
Thx for letting me know. for the extra, can you give me an estimate that how much will it cost to commission a coder? there are other mods with under-barrel launcher but I am not really satisfied in different ways, so I want ask if you can make it possible:)
Zilenan Jul 25, 2024 @ 2:32am 
@Chicken Plucker Sorry if I wasn't clear with my previous comment, but the Auger Mk. 2 was doing this even without a combat rebalance mod. It seems to be bugged even in completely vanilla combat.
Chicken Plucker  [author] Jul 24, 2024 @ 10:56pm 
@Zilenan - Hi, I would like to stress that I am not responsible for what other mods do to your game. My mods behave properly through vanilla the way I intended, for me to have to fix my mod because someone made another one that affects balance in RimWorld would be a problem I'd endlessly have to deal with for every new mod doing it. I would direct you to raising the issue with whoever is maintaining Yayo's Combat, because what their mod does is ultimately their responsibility.

This mod adds guns, it doesn't reshape the mechanics of combat. For me to have to fix the mod that is outside the scope of what this mod adds, is gonna eat up my time when I didn't even create the issue it causes.
Chicken Plucker  [author] Jul 24, 2024 @ 10:56pm 
@yes0rpg - Hello, would love to but unfortunately this kind of coding needs C#, which means I need to commission a coder. I am aware other mods have this feature, but I can't just grab other people's code. Sadly, the answer is no unless RimWorld adds its own mechanic that gives secondary attachments to weapons
Chicken Plucker  [author] Jul 24, 2024 @ 10:52pm 
@Oddie_Jackal - Hi, I'm not responsible for Combat Extended patches, their patchers are because it is their mod. I would redirect you to their discord for any questions

@Queen or Else - Thank you

@Akihirothunder - Hi. I understand I'm over a month late in replying, but what you described is caused by another mod. I know my grenade launchers here can't do that on it's own, so I'm not responsible for what other mods in what could be a huge modlist can do to your game.

As for a solution? I can't help you without a full error log that could possibly indicate what the issue is. Maybe you have Combat Extended, maybe you have something else, it could be the world at this point unless I have a full error log.
Zilenan Jul 23, 2024 @ 7:20am 
Auger Mk. 2's are awesome guns, but using them with Yayo's Combat (not CE, but it was happening without Yayo's Combat as well) feels a little broken. All missed shots are going off in completely random directions hitting random things, often in the completely opposite direction of where the pawn was shooting. I'm not sure if this is some obscure mod bug affecting exclusively this gun or what, I don't have the same issue with anything else. I'm also still using 1.4 if that helps any.
yes0rpg Jul 16, 2024 @ 10:58am 
Any chance you can add weapons with underbarrel grenade launcher?
Oddie_Jackal Jul 1, 2024 @ 12:12pm 
Had this been patched for Combat Extended 1.5 from Yesterday?
Queen or Else Jun 26, 2024 @ 11:54pm 
unsure if I've mentioned before but your series of mods are absolute bangers, keep it up
akihirothunder Jun 22, 2024 @ 1:46am 
Hello, I have a problem with a grenade launcher, specifically the hk69a1, which throws about 7 grenades outside the map and then throws 2 at the target, a solution?
Chicken Plucker  [author] Jun 6, 2024 @ 3:55pm 
@Ꭰìʂçօɾժ Ҡìէէҽղ աìէհ Ꭰąժժվ įʂʂմҽʂ - Hello mate, it’s not really due to balancing but because I just haven’t chosen much .30 (assuming you mean 30-06) calibre weapons. MSF Faction has a scoped M1 Garand, other than that I dont know what you mean by sight efficiency since I dont believe that’s a vanilla feature (if you’re referring to the weapon, not an eye), think it’s more of a CE patch, who was balanced by CE team alpha chads. They usually decide the stats on their end

Please clarify this a bit for me, if you meant .308 or something
Chicken Plucker  [author] Jun 6, 2024 @ 3:51pm 
@Mr Messy 1 Hey bud. Rimpy is a solid mod manager that can bail you out if your game black screens and you need to disable things without booting RW. Highly recommend it.

As for bullets missing, I dont personally know what’s causing it mate because it’s some other mod that adds an ammunition system that is acting funny, I made this mod with vanilla in mind which doesn’t use an ammo system, so it’s likely that a patch is needed to make the mods work together, but unfortunately I’m too busy to make patches and learn how other mod systems work
Hey chicken. I'm guessing this is for balance purposes but I don't see any scoped .30cal automatic rifles (like the vanilla battle rifle) that have a sight efficiency above 200%. Really, I think their all 100% except for the fn-fal tatiana version. I play CE. I can understand why but I'd like confirmation if you could.
Mr. Messy Jun 4, 2024 @ 7:57pm 
Hi there. I'm pretty new to modding in Rimworld. Any sugestions on wich Mod Manager to use? I've seen @skay having problems with RimPy, and I've been having the same problem (bullets are "invisible" and don't despawn). But I couldn't fix it...
Chicken Plucker  [author] May 15, 2024 @ 9:42pm 
@fres - I see. In that case this mod isn't the issue mate, it's whatever mod adds your bullets. I can't do anything about it because my mod was never made with ammunition or bullets added into the base game.

Also checked the error log again mate, same thing, it isn't the full log. I needed the entire console log with the button "copy to clipboard" clicked so it pasted everything from the very beginning, which would show the version of your game and the mods loaded in. The repeating error about "OpinionOfMyLover" doesn't relate to this mod, and without the full log showing where the problems begin, it doesn't even explain much

Back on my conclusion, my mod doesn't add new ammunition or bullets to the game, so when that feature bugs, it's actually another mod you have that adds those things. If you go over and report the issue to them (could be your Combat Extended), please remember how to correctly copy an entire console log, they should find out what's going on a lot faster. Cheers
Chicken Plucker  [author] May 15, 2024 @ 9:41pm 
@IQ 420/69 - Cheers mate
IQ 420/69 May 15, 2024 @ 12:03pm 
Resistance weapons? My man, this is top tier for sure
fres May 15, 2024 @ 12:21am 
Ok trying this a third time, just to clarify the issue I'm having is that any crafted bullets that I created in a previous save disappeared from storage and the loading bench that I used to craft them also disappeared.

I don't think there's anything actually wrong with the guns, just the ammo types for them cannot be crafted anymore.

here's the paste btw: https://pastebin.com/3jWCjDiu
Chicken Plucker  [author] May 14, 2024 @ 11:26pm 
@fres - Please copy the full clipboard like last time mate, right now the errors are telling me something about "OpinionOfMyLover" which is not a feature from this mod, so its incomplete. I need the entire console log, like last time, but after your projectiles disappear so I can see what happens in there and hopefully figure out the cause.

Whenever only a portion of the error is pasted, it's really only the tail end of the snake.
fres May 14, 2024 @ 11:12pm 
I made sure to fire a weapon a few times, here the updated pastebin:

https://pastebin.com/K1sXxff8