Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there some other condition to using it or is it broken at the minute?
I get these errors several thousand times each time I try to start a new game. This means that your Mod is incompatible with the Faction Blender Mod.
https://www.steamcommunity.com/sharedfiles/filedetails/?id=1734490820
I haven't the slightest idea how or why this is happening.
This is my Hugs Library Log: https://gist.github.com/a8f387c4532072ca7d5e28ef29577571 .
I'm working on my own mod: link
I'm getting a bug with the generation of pawn names, and I see it in your mod aswell.
Recreation:
1) start a game
2) enable dev mode
3) execute raid with faction -> one of your 3 factions -> 10000 points
4) pawns are created to raid
now most of the pawns will have a name you defined, but some (I'd say 10%) will have a different name, probably from the default name list in rimworld!
image[imgur.com]
This is from my test. I have dev-recruited 3 pawns with wrong names, they're in white.
I think this is a bug with rimworld, not with your mod, so if you're too rusty don't worry about it :D
I was trying to do the Ronin scenario in 1.3, only to be met with the bad kind of red error and a glitched UI, as the scenario editor seemingly was trying to load an invalid Research def as one of the "Start with research X" was blank. Finally I had the Idea to check the actual ScenarioDef in the files and I believe this typo to be the issue. I removed the excess "e" and so far it works.
I already redownloaded the mod (Using RimPy) and the problem persists, so I am fairly sure there is a bug. Or rather, an Oversight. (Bla bla semantics)
I'm getting the following errors when loading this mod alongside Primitive Workbenches:
Could not resolve cross-reference: No Verse.ResearchProjectDef named VBY_PrimitiveToolsTSF_Naginata found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
Could not resolve cross-reference: No Verse.ResearchProjectDef named VBY_PrimitiveToolsTSF_NinjaGear found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
I can't find references to either of these research projects in either mod, so I'm not sure which one is causing the issue.
Not sure if these are a big deal; could be I just end up missing a couple of recipes somewhere.
Sorry I'm not going back to 1.3 to fix anything. I can't/don't want to keep track of that fork anymore.