RimWorld

RimWorld

T's Samurai Faction
451 Comments
Trickity  [author] Sep 27 @ 8:01am 
It should be fine probably
Andy Sep 26 @ 11:20pm 
can this be added mid save pls and thanks
TLS - Corgserker Aug 29 @ 3:47pm 
Would it be possible to add gloves and boots (or rather, kote and sune-ate/kogake) to the mod, please?
Trickity  [author] Aug 17 @ 9:37am 
It should work but it's not intergrated with any other faction
LioTheManlyBadAssHero Aug 17 @ 8:28am 
would this work with future stuff? Like, Rimworld space samurai stuff and such
Retrogam3r_96 Aug 14 @ 10:50pm 
I went looking for sake
and I found gold I'm adding this to my next playthrough
Trickity  [author] Jul 26 @ 10:09pm 
Fixed faction base gen. Let me know of any issues with bases
TLS - Corgserker Jul 25 @ 12:25pm 
Thanks for the mod!

Been meaning to ask, any plans to add eltex kimonos/haoris and similar apparel? Thanks for your consideration.
Von Bon Jul 24 @ 7:46am 
okay so not an issue at all with this mod : Vanilla Factions Expanded Medieval 2 also has a Research called Matchlocks and that is the one locking it. I forgot I had that. Disregard my previous comment.
Von Bon Jul 24 @ 7:39am 
There's a mod conflict somewhere, or mod sort issue, I am trying hunt it down : Can't research Gunsmithing because it requires Matchlocks, with an 's' at the end, but what I researched was Matchlock without the 's'. I feel like it's another mod so when I find it I'll post whats up.
Artesano_Bread Jul 22 @ 11:01pm 
oh okay thank you for the info ill checkout the vfe faction mods
Trickity  [author] Jul 22 @ 4:20pm 
Oh I forget exactly, I used an older system to make the bases so its pretty jank. I had to create an in game base blueprint save then export and then copy it into an xml. I think there are better ways cause it's pretty messy and hard to change anything. You may have to look up other VFE mods and dive into their xml's
Artesano_Bread Jul 22 @ 2:52pm 
I was wondering how you make a faction have custom bases? I couldn't find any information on how to do it.
Trickity  [author] Jul 13 @ 9:36am 
Updated for 1.6 let me know if the sake barrel and sake is working alright. Added the new functionality from VFE so it now uses the processes tab (bills) instead of clickable icons.
MAJ HOLT Jul 12 @ 12:37pm 
update for 1.6 pls! you are very appreciated by the community
Trickity  [author] Jul 12 @ 9:30am 
oh there's a lot of changes with VFE. My smooth brain will take a while to figure out
Trickity  [author] Jul 11 @ 9:31am 
Yeah ill update all my mods prob this weekend
AlvRos Jul 10 @ 5:47am 
is the mod getting an update for 1.6??
pika Jul 9 @ 8:16pm 
when is this mod updating to 1.6?
Head May 13 @ 12:49pm 
This mod is really amazing, great work! I have one request though to make it even better. Would it be possible to replace the sound of the "matchlock gun" with the firing sound of the "musket" in Vanilla Weapons Expanded? I think that sound is much more powerful, satisfying, and just much better overall than the current muffled & weak version. Would improve my immersion a ton :D
Troublesomeknight Feb 12 @ 5:11pm 
Also it's basically just a minor bug with rimpy anyway.
Troublesomeknight Feb 12 @ 5:10pm 
@Cryofwar They probably mean the old version since the mod changed ownership between 1.4 and 1.5. Just ignore it.
Cryofwar Feb 12 @ 4:39pm 
Rimpy says it requires Vanilla Base Generation Expanded
But I have it already
eeedora Nov 25, 2024 @ 3:20am 
COOL :steamhappy:
Trickity  [author] Nov 24, 2024 @ 2:55pm 
Added prestige helms. I had the art laying around and just had to finish it up
milk Nov 21, 2024 @ 5:56pm 
I love this mod but any chance for styled prestige armor designs? :beeped:
Salabencher Oct 26, 2024 @ 11:31pm 
Hello, thank you for making such a amazing mod, however I continuously encounter the Rimpy missing Vanilla Base Gen dependencies error, I see in the FAQ you state Rimpy pulls old Steam data but is there any other way around this? Its quite annoying.

Again thank you. :arasaka:
T. Sep 29, 2024 @ 6:00pm 
Awesome, it's working now, thanks!
Trickity  [author] Sep 28, 2024 @ 4:33pm 
It's 30 to 69 f. Or -1 to 23 c

The mod I Piggy backed off of has issues with temps being displayed for whatever reason so I wrote it out above.
T. Sep 28, 2024 @ 12:00pm 
I'm having problems with the sake, it says to start fermenting I need degrees of -1 degree to 23 degrees fahrenheit, but then after I do that, it says it'll spoil because it's inadequate temperatures, and says to keep fermenting it needs temperatures of 30 to 69 degrees fahrenheit
Troublesomeknight Sep 23, 2024 @ 5:02pm 
@HentaiHamster No, but it does break faction generation so factions with unique apparel and weapons won't spawn correctly. If you want to use it with Rimedieval then you ViralReaction's fork that fixes this.

https://github.com/ViralReaction/Rimedieval-Less-Annoying
HentaiHamster Sep 23, 2024 @ 4:58pm 
does rimedieval prevent this faction spawning?
Lordlynel Sep 23, 2024 @ 11:33am 
This seems to add a new favored weapons option, but It seems that it can't be added to an ideoligion and only be found on a preexisting ideoligion
Z03 Sep 8, 2024 @ 4:41pm 
<color=orange>[KCSG]</color> Missing symbol: Campfire_North (needed 21 times)
<color=orange>[KCSG]</color> Missing symbol: Campfire_South (needed 1 times)
<color=orange>[KCSG]</color> Missing symbol: Campfire_East (needed 1 times)
<color=orange>[KCSG]</color> Missing symbol: TorchLamp (needed 36 times)
<color=orange>[KCSG]</color> Missing symbol: AncientMechDetritus_West (needed 1 times)
<color=orange>[KCSG]</color> Missing symbol: AncientMechDetritus_South (needed 2 times)
<color=orange>[KCSG]</color> Missing symbol: PassiveCooler (needed 5 times)
[KCSG] T's Samurai Faction contains 3 missing symbols.
Trickity  [author] Aug 11, 2024 @ 7:03am 
Rimpy is community made sorter that hasn't updated my mod requirements correctly. Works fine without base gen
Rim Baby Aug 10, 2024 @ 7:28pm 
I'm also still getting the issue where Rimpy says there's a dependency on "Vanilla Base Generation Expanded"
Noble Aug 3, 2024 @ 4:57pm 
Would you ever consider adding a Mempo? I have nothing to really protect Samurai faces which match the armor.
Trickity  [author] Jul 22, 2024 @ 1:57pm 
Only vanilla expanded framework
RutraNickers Jul 21, 2024 @ 6:40am 
The description says it needs Vanilla Factions Expanded (probably a typo) and in the right of the Steam page it says it needs Vanilla Expanded Framework, but in RimPy says it needs "Vanilla Base Generation Expanded". Do I also need Vanilla Base Generation Expanded?
Roteki Jul 11, 2024 @ 2:06am 
Hi! Thank you for this Mod is amazing. I love Japanese style ^^
Few requests:
- Can you increase the stats of the top samurai armour at the same level of the marine armour or more?
- What do you think to add Japanese folkloristic creature as a map animals? Japanese folklore is full of ghost, demons and other creatures. Demon like Oni can be a faction and do rides :)

Thank you! I hope that you keep updating this mod!!
Doom Daddy Jul 4, 2024 @ 9:37pm 
Welcome to to rice fields mofo.
Shovelmaster88 Jun 20, 2024 @ 1:54am 
Hey great mod!!

I just have a small issue.
Once I see the raid from these factions, I see big red and X on few pawns. I think this is a bug or missing something? This mod doesn't need any other mods for texture right?
Troublesomeknight Jun 8, 2024 @ 8:43pm 
@Chris Ben'wah it doesn't play nice with Rimedieval at all anymore than any other faction mod with unique clothes and weapons does. I recommend using ViralReaction's Fork of Rimedieval since it removes the functions that break faction mods. {LINK REMOVED}
Ben'wah Jun 8, 2024 @ 7:54pm 
im interested in this but i have a question, how nicely does this play with Medieval Overhaul or Rimedieval in mind?
Chesse5552024 Jun 8, 2024 @ 4:48pm 
I have too many factions.
Psyckosama May 25, 2024 @ 5:27pm 
Might be interesting to add something like the system from Expanded Classical where you can get the allegiance of the Daimyo and become Shogun.
mikester112 May 14, 2024 @ 9:25pm 
I've sent a bug report to smash phil but just in case you want to see it here's the same hugslib log. https://gist.github.com/HugsLibRecordKeeper/e2319d10fc5aa47764694424ec2593b2
mikester112 May 14, 2024 @ 8:23pm 
Actually on further testing it might actually just be the aerial vehicles. A normal caravan and a land vehicle caravan loads the map just fine.
mikester112 May 14, 2024 @ 8:17pm 
Or it might just not agree with vehicles? I only loaded them in as a quick way of getting to the base.