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I'm not currently aware of any mods that let you enable or disable biomes to use for world generation so that could be a potential feature to try and add.
The only definite problem I'm aware of right now is that a bionics mod I made that depends on EPOE makes world generation not generate factions. Maybe disable bionics mods except for EPOE and report back.
Exception filling window for Planets_Code.Planets_CreateWorldParams: System.NullReferenceException: Object reference not set to an instance of an object.
at Planets_Code.Planets_CreateWorldParams.CanDoNext () [0x0002b] in <bf71ff9d9e8642bda75cdf431938741e>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000f2] in <95de19971c5d40878d8742747904cdcd>:0
at Planets_Code.Planets_CreateWorldParams.DoWindowContents (UnityEngine.Rect rect) [0x0042b] in <bf71ff9d9e8642bda75cdf431938741e>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)