Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Realistic Planets shouldn't be messing with this.
Are you using Faction Control, by any chance? If you do, there's a menu with sliders on the world generation screen to customize those parameters.
Rimworld's newer sliders probably only support values going from low to high, not high to low; so it gets confused when the left 'lowest value' is higher than the right's 'highest value'.
Using 'better sliders' per ThatCoolSneks' recomendation; the left side seems to be 6 and the right side value seems to be 0...
Seemingly to support this, if you try to drag the slider to the left and PAST, it will snap to the right, perhaps it interprets it as you hit zero (which for Realistic Planet's sea level slider, is actually the max, right most value.
Yes, a workaround is using the preset planets, but none of them have an option between Earthlike levels of water and ocean planet levels of water, and, much like Raskallia, I prefer playing with planets that have a lot of large islands but are primarily water.
You have to step on someone else's territory to make it through this grim world.
And it's hard to find that exact shape with the default Earthlike/Jungle Planet presets, the maximum sea level attainable through your method.. ;<