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I am running a server on low.ms. In your dedicated_config.yaml file down near the bottom you need to put this into the file
GameConfig:
GameName: Reforged Eden Test # Determines name of the ...
Mode: Survival # Survival or Creative
Seed: Your seed # The seed determines how the ...
CustomScenario: Reforged Eden Test # Enable custom scenario...
Change the game name and customscenario to match your folder.
Start the server then stop it and go into File Manager > \Saves\Games\Reforged Eden Test\
then open the gameoptions.yaml and scroll down till you find the first instance of this following text
### In local Coop, following parameter are ignored since they are taken from Difficulty Settings window ###
# FriendlyFireInPvP: True # default value
DiffEscapePodContent: Medium # default value
DiffPlayerProgression: Faster # default value
DiffDegradationSpeed: Low # default value
DiffFoodConsumption: Normal # default value
DiffOxygenConsumption: Normal # default value
DiffRadiationTemperature: Normal # default value
DiffAmountOfOre: Rich # default value
DiffNumberOfDeposits: Plenty # default value
DiffAttackStrength: Medium # default value
DiffDronePresence: High # default value
DiffDroneBaseAttack: Low # default value
DiffConstrCraftTime: Faster # default value
DiffBpProdTime: Faster # default value
You delete the Number signs and change the values to your liking.
Go here to see the way the settings must be written https://empyrion.fandom.com/wiki/Console_commands_gameoptions#Multiplayer_Notes
if you get it wrong you will get errors when you look in the Web Console and it will tell you which one is wrong.
Hope it helps!
Thx for answer and great stuff !
Just copy the scenario files to the server again while the server is offline (make sure to use binary transfer mode in your FTP client).
The instructions above say something about the scenario folder. That would mean for "new" games/savegames. Or are existing saves from the scenario folder updated as soon as the server starts?
If not, can I copy the files into the savegame folder. With the exception of gameoption.yaml?
Yes you have to copy the scenario files over again to update the scenario on the server. It does not update automatically.
And that also updates existing savegames with older Rev?
I normally run my own servers but seem to be having a little difficulty. Could I pay or get assistance on the correct setup of the server for Reforged Eden?
Regards,
Roughshod
An internal error has occured
managed to dig this up in the logs, seems to be causing the problem but not sure on how to fix.
11-22:57:49.526 18_57 -LOG- Got player id: CId=1, EId=1113, 76561198136476276//'Ham'
Failed to read data for the AssetBundle 'reforgedcontent'.
11-22:57:51.199 18_57 -ERR- Could not load asset bundle 'reforgedcontent'
11-22:57:51.199 18_57 -ERR- Could not load asset bundle 'reforgedcontent'
11-22:57:51.199 18_57 -ERR- Model '@reforgedcontent/LargeConstructorRG' not found for block ConstructorT1V2
11-22:57:51.201 18_57 -ERR- Could not load asset bundle 'reforgedcontent'
11-22:57:51.201 18_57 -ERR- Could not load asset bundle 'reforgedcontent'
11-22:57:51.201 18_57 -ERR- Model '@reforgedcontent/ArmorLockerRG' not found for block ArmorLocker
This was in my player console
Failed to read data for the AssetBundle 'eden_blockmodels'.
11-22:56:53.878 18_56 -ERR- Could not load asset bundle 'eden_blockmodels'
11-22:56:53.878 18_56 -ERR- Could not load asset bundle 'eden_blockmodels'
Let me know if you know anything :)
Heres a doc with the console: https://docs.google.com/document/d/1w3clKbz2aMGo0qZOk1Y7RJ-6XJ0EDj9dTNR7PYFmxJQ/edit?usp=sharing
Yes please re-read this thread. Specifically the very first sentence.
If I scrolled to the third page of these Discussions I would have saved an hour finding these myself haha.
Another thing I wanted to add is the following:
*Best to change the name of the ''NewWorld_0'' to something different.
I noticed that once you tinker and even leave a wrong # somewhere in those files the server doesn't overlook anything and will spew out an error and then goes back to some fail-safe procedure where it will spawn in a map called NewWorld (without the _0, if you havent changed it, indicating it isn't following the dedicated_config.yaml). Just having the name different, and having the live console open, I was able to tell when it failed and where.
*Keep deleting the default save/world when it fails, although if you've entered a different name in the dedicated_config.yaml then it should make a new one anyways. Probably just my way of organising things.
*Keep Notepad++ handy when dealing with problem solving:
Plenty of times the console spews out in a format such as (Line 7, xxx 2, xxx 48). In Low.ms editing (my FTP wouldn't work) there is no Lines on the side like in notepad++ so I copied the text over to my machine and then opened it via notepad++ to understand which line is spewing out the issue.
*Get a running new save before trying to exchange it for your older one:
At first I was messing about with saves because for some reason I remember it as having to run Reforged in Coop mode first so map gets generated and only then copying it over. And I'm not sure if that's the case for older updates, or I am miss-matching games, but that no longer is the case and I could have saved some time.
Useful notices for low.ms:
*You can remove the dedicated.yaml (I just rename with BU/backup infront of it), extract & copy any lines of code your d_config.yaml doesn't have.
*You can't remove the dedicated_config.yaml (seems to be hardwired with low.ms or all latest updates, despite the devs saying this is not the correct one to use; it's just a name anyways and somewhere in the files it's set out to seek for this specific name).
*Minimise the lines of code in dedicated_config.yaml because a single line that doesn't function will make it not work.
*As mentioned in the post have your Reforged Eden (\Content\Scenarios\) renamed from the long mod number to something else, I named it ''ReforgedEden'', and then having it match with; under dedicated_config.yaml ''GameConfig'' ensure you have ''CustomScenario: ReforgedEden'' underneath. If copying over from Coop one, you don't need to directly link it to a directory.
*If I understood correctly, now to change any settings, go to ''\Content\Scenarios\ReforgedEden\gameoptions.yaml'' (because if I remember correctly the ones under the Saves didn't work) and there you can change FoodConsumption/ConstrTime/BpProdTime/etc.
*When changing these settings (DEVS, could you please add to the ''# default value'' the settings it can change to so I don't have to...) have the game open in the setting where you can make a new world (sp, coop.. I stick with coop) and ensure you copy the setting you want changed exactly how it is seen in the game.
-Changed something to Slow when it was Low instead and just that small change made it default to vanilla again. In places it's Low Medium High, some places its Slow Normal Fast, in some there's also the name Instant in there.
I hope this helps, if not I sure know this will remind me how to do it again in the future haha.
I am sorry I do not know what you mean.
The project eden guide has a link to a general server setup guide. Maybe that is what you're missing.