Empyrion - Galactic Survival

Empyrion - Galactic Survival

⛔ (OBSOLETE) Reforged Eden 1
This topic has been locked
ravien_ff  [developer] Jul 19, 2021 @ 12:18am
Troubleshooting and bug reports
Use this discussion to post problems you encounter with the scenario or to see status of current known issues.
Please follow the reporting template as best you can. This will help me track down the problem and fix it.

Before reporting any issue, read over the troubleshooting and known issue sections.
Please post in English so that I can easily respond even if I'm on my phone, even if you have to use Google Translate.

Disclaimers:
This scenario is built for the current public version of Empyrion and will not run on any experimental, beta, or older version of the game. While I strive to keep the scenario up to date, it may take me a few days to update the scenario when there is a game update.
If a game update causes the scenario to stop working know that I am working on an update to fix it and will get it released as soon as possible.

I cannot give estimated times on updates. Due to my inconsistent work schedule and long days I simply cannot hold myself to any specific date.
Check the pinned announcements post in the discussions here for any info on upcoming updates. When I have anything new to share it will be posted there.

Use of custom scenarios is not without risk. Project Eden and Reforged Eden contains custom configs, blocks, and items. Blueprints created using the scenario may not work as expected when spawned in the default game. Save games may break.
By playing this scenario you accept responsibility for these risks. The Empyrion developers can offer no support while using a custom scenario.

In case of a corrupted save game warning, DO NOT DELETE YOUR SAVE GAMES. Typically this is a Steam networking error that will resolve itself or there are ways to recover corrupted saves.

Project Eden and Reforged Eden changes the game play and balance:
These scenarios add new threats and dangers to the game.
Reforged Eden greatly increases the overall difficulty of the game and is recommended for experienced players looking for a challenge.

THE EMPYRION DEVELOPERS ARE NOT RESPONSIBLE FOR CUSTOM SCENARIOS:
IF YOU ENCOUNTER ANY ISSUES WHILE PLAYING THE SCENARIO PLEASE REPORT THEM IN THE APPROPIATE DISCUSSIONS POSTS HERE. DO NOT REPORT ANY ISSUES TO THE EMPYRION DEVELOPERS UNLESS YOU HAVE REPRODUCED THE ISSUE IN AN UNMODIFIED, DEFAULT SAVE GAME FIRST.



How to report a problem:
Post a reply to this thread detailing as much as possible what the problem you encountered was.
Include as much relevant info as possible (for missions post the exact mission name and stage, for POIs post the exact POI name and the planet type/star type you found it at, for star systems that do not load post the star class, etc).
The more information you provide the easier it will be for me to test.

Please keep the following in mind when reporting an issue:
  • Some problems may actually be game bugs. If physics are behaving weird, your game is crashing on entering the main menu, ships are undocking or disappearing, terrain is changing in your save game, patrol vessels are stuck on mountains, etc, those are more likely to be a game bug.
  • Try to reproduce a bug in a default survival game first, and if it still happens you can report it directly to the Empyrion devs at their bug reporting forum[empyriononline.com]. Reproducing a bug in the default survival is important for two reasons: if it's a game bug then the devs can add it to their fix list, if it's a scenario bug then I can fix it. But I cannot troubleshoot bugs that might be a game issue, and they cannot troubleshoot bugs that might be a scenario issue.

  • Some issues may have already been fixed but require a new save game. If your issue is listed here as being fixed but you're still encountering it, you'll need to start a new save most likely.
  • I usually can't troubleshoot individual servers or help with setup or customization. If the scenario is not loading on your server double check you followed the instructions in the Project Eden Configuration Guide but I cannot offer support beyond that.
  • Project Eden does not work on all rented server hosting companies. For example it does not work on Nitrado.
  • Make sure you are opted out of any beta or experimental branch.
  • If you are getting crashes on load or other major issues, try verifying your game files in steam, unsubscribing and resubscribing to the scenario, starting a new save game, deleting your game's cache, etc.
< >
Showing 1-15 of 414 comments
ravien_ff  [developer] Jul 19, 2021 @ 12:18am 
Scenario Issues:
The following are scenario issues or mechanics that are commonly reported as bugs and their current status.

Crashing when approaching UCH Research Vessels, Polaris Orbital Refineries, the Ancient Warp Gate, or when starting on the Rogue or Dark Rogue planet.
On some older versions of Windows the mp4 video decals cause a crash, possibly related to a directX problem.
Workaround for now is to do the following:
Go to the scenario's workshop folder at:
For Project Eden: SteamLibrary\steamapps\workshop\content\383120\2464519802
For Reforged Eden:

Then search it for .mp4 files, and delete all of those files.
Then load your save game again. The POIs in question may be damaged, in which case you can regenerate them using a console command (use 'help structure').
You will have to repeat this fix if the scenario is updated, or install and play using a local copy instead (requires a new save game).
This fix can be applied to a server as well, just remove the .mp4 files from the scenario's folder.


Solar power inconsistent on CVs. (Reforged)
Status: Scenario bug. Won't be fixed.
Solar power was never meant to be used on a moving ship, so solar output on CVs can be inconsistent.

Some POIs do not show up on the detector or show up at low ranges.
Status: Scenario and game mechanic.
Some POIs are set to either have a low detection range or to never be detected. Things such as smaller Pentaxid Asteroids, Smuggler Outposts, or wrecks often have a lower detection range. This is intended to provide a reason to actually look around instead of relying on the detector for everything. This won't be changed.

Cannot deconstruct some items.
Status: Scenario mechanic.
Some custom items and devices are set as a base item which means they cannot be deconstructed. This is a limitation of the crafting system for those items. If it was possible I would allow them to be deconstructed.


Game Issues:
The following are game mechanics or bugs that are commonly reported to me. I cannot fix these.

COOP does not load due to a game bug.
Status: Known issue. Unknown if still an issue.
Possible workarounds: Run a dedicated server instead, or install the scenario as a local scenario using the steps listed in the Project Eden Configuration Guide then start a new save.

Orbital NPC patrol vessels despawn right away.
Status: Game mechanic.
Space Defense ships (those that spawn as part of a space base defense) will warp away when they lose all their weapons, or self destruct when they are disabled. This is a hard coded game mechanic that cannot be changed.

AI ships and drones get stuck.
Status: Game mechanic.
Just the way the AI currently works.

Autominers do not deplete or cannot be used on a resource.
Status: Game mechanic.
Autominers will never deplete voxel deposits, even when the game options are set to deplete.
Autominers cannot be used on gold deposits to prevent breaking the in-game economy.

Ore deposits stuck at 10% remaining.
Status: Known issue.
Sometimes when mining a planetary ore deposit they will show 10% remaining even when you've mined them out completely.


Fixed:
Last edited by ravien_ff; Mar 26, 2022 @ 4:26pm
ravien_ff  [developer] Jul 19, 2021 @ 12:18am 
Reserved
ravien_ff  [developer] Jul 19, 2021 @ 12:18am 
Reserved
ravien_ff  [developer] Jul 19, 2021 @ 12:18am 
Reserved
Starting locations are registering as doubled, minor issue, possibly worse if each has different settings/effects applied. Swamp and every starting option beyond has to be cycled twice as if there's two with the same name for each option up to Dark Rogue
ravien_ff  [developer] Jul 19, 2021 @ 5:45pm 
Originally posted by -=Ðﮐ=- Arctic Howler:
Starting locations are registering as doubled, minor issue, possibly worse if each has different settings/effects applied. Swamp and every starting option beyond has to be cycled twice as if there's two with the same name for each option up to Dark Rogue

Is this a server? I've seen this reported before and it was some kind of scenario corruption or server issue.
Try unsubscribing, then resubscribing.
Nothemal Jul 19, 2021 @ 6:26pm 
As reported in by another user, Kenex station POI won't load making it impossible to progress Reforged quest line. Playfield POI 'Kenex Station 62' not found. seed 667817
Originally posted by ravien_ff:
Originally posted by -=Ðﮐ=- Arctic Howler:
Starting locations are registering as doubled, minor issue, possibly worse if each has different settings/effects applied. Swamp and every starting option beyond has to be cycled twice as if there's two with the same name for each option up to Dark Rogue

Is this a server? I've seen this reported before and it was some kind of scenario corruption or server issue.
Try unsubscribing, then resubscribing.

it's single player, will attempt and add an edit to this comment accordingly

Edit: corrected by unsub and resub, possibly related to updating that modifies the start options somehow and the game considers it a different start?
Last edited by -=Ðﮐ=- Arctic Howler; Jul 19, 2021 @ 6:58pm
ravien_ff  [developer] Jul 19, 2021 @ 7:03pm 
Originally posted by Nothemal:
As reported in by another user, Kenex station POI won't load making it impossible to progress Reforged quest line. Playfield POI 'Kenex Station 62' not found. seed 667817
Already fixed but requires a new save.
Runebane Jul 19, 2021 @ 9:46pm 
Bug: Heidelburg (at least on Persephone) 2 of the crates the loot is bugged. Instead of 2 stacks of 3 items, it repeats them until the container is full. Its the cargo container just past weak signal, and the long orange one on the side of the Heidelburg.
ravien_ff  [developer] Jul 19, 2021 @ 10:10pm 
Originally posted by Runebane:
Bug: Heidelburg (at least on Persephone) 2 of the crates the loot is bugged. Instead of 2 stacks of 3 items, it repeats them until the container is full. Its the cargo container just past weak signal, and the long orange one on the side of the Heidelburg.
What items does it have?
hawkie_norway Jul 20, 2021 @ 11:05am 
In the edenstarterswamp - playfield_static.yaml there is a double reference to Random:

"### POIs
POIs:
Random:

# STARTER
Random:
# =========="

This delay generation of the planet and can in some circumstances generate a CoQ if the file have certain edits.
ravien_ff  [developer] Jul 20, 2021 @ 12:51pm 
Originally posted by hawkie_norway:
In the edenstarterswamp - playfield_static.yaml there is a double reference to Random:

"### POIs
POIs:
Random:

# STARTER
Random:
# =========="

This delay generation of the planet and can in some circumstances generate a CoQ if the file have certain edits.
Thank you I'll fix that!
Arthmoor Jul 20, 2021 @ 2:21pm 
Not sure if this should be reported here or on the Reforged Galaxy page, but the new heavy windows with the various designs that were added by 1.5 are still being assessed CPU points: https://imgur.com/a/QKSFHDk
Arthmoor Jul 20, 2021 @ 3:14pm 
Also a very minor thing but it would be cool if Outpost Akua in the creative session wasn't half buried in the dirt :P

https://imgur.com/a/A8PGctL

Blueprint name: BA_Outpost-AkuaV2
< >
Showing 1-15 of 414 comments
Per page: 1530 50