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The scenario will need to be updated for 1.8 to fix display issues with custom models and effects in the scenario. This may take me a few days depending on how things go. Please have patience as I cannot give an exact time when I'll get it updated.
Known issues that I've noticed so far:
Custom models, effects, etc will be messed up. This will be fixed in the scenario update.
Sun flares are too dim on the current 1.8 exp. This cannot be fixed in an existing save game, though I do not know if the devs will adjust them up or down. Once I'm sure they won't change them, I will fix it for NEW save games.
On servers players may get trapped inside the starting base on Tallodar in saves started pre-1.8. Please ask an admin to remove some blocks using a multitool in `gm iv` mode to make an escape route, or to teleport players out of the starting base when needed.
The new planetary decorations will not be added at this time. Nor will any changes made to the vanilla missions or starting sector. Project Eden will be using the 1.7 missions and starting sector, and Reforged Eden will be using the 1.7 RG missions and starting sector. So there will be no drastic change there.
Due to possible changes in vanilla POI designs, vanilla missions may break in Project Eden. I won't be fixing these yet.
There are also some scenario updates coming.
Again, I cannot give an estimate but it may be a few days depending on what all is involved.
But....
This will be a quick and dirty update to fix the visuals. I don't know if I'll have time to do the Reforged Galaxy changes tonight or not.
If you're planning on starting a new game, I recommend waiting until I have fully updated the scenario which may be next weekend.
I am sorry for the delay but IF you're starting a new save game you will want to wait for the fixes to sun flares before starting a new save.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
This update fixes the display issues in the scenario and adds a few extra goodies.
I will try to get the next update out in a week or two, depending on my schedule.
Thank you everyone.
Please note the new disclaimer on the main workshop page description. These bundles are created by myself or others for use within this scenario only unless you have permission.
Bounty update:
Planning on more updates to the bounty system.
Exploration update:
This system is heavily WiP.
Misc:
Here's the 1.8 update. This is primarily a compatibility fix that will add the new deco and terrain generation to all NON-STARTER planets. (new planet deco is not yet added to RE -Ravien) The planets and galaxy need a more thorough overhaul to use the new systems and there are a lot of failings in the vanilla files.
The new creatures will not spawn in this version. They're in, but not configured to spawn. It will take a week to get those things in and ready to go, which will require a fresh savegame. This update is primarily for compatibility for older savegames.
Note: This applies ONLY to the cargo controllers, not ammo or harvest. That means you can add more cargo extensions beyond 39, not that your existing extensions have more volume.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
I will try to get the next update out in a week or two, depending on my schedule.
Thank you everyone.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
I will try to get the next update out in a week or two, depending on my schedule.
Thank you everyone.
I realize these changes may require some redesign on existing mining ships when used with block limits, but the alternative is to never change anything at all so... Enjoy more drills.
We're trying to figure out why some people are having trouble resuming old save games. If there's a fix we'll do an update for it. In the mean time DO NOT DELETE YOUR SAVE GAMES please just in case they can be fixed.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
New planetary decoration:
The new planetary decorations have not been added to any planets yet. This is because it's not ready for scenarios to use yet, and because I don't currently have time to add it to all planets.
I will most likely wait until the system gets documentation and has been tested for singleplayer and multiplayer.
I have a big planet update planned for later after the deco system becomes fully available to scenarios, but I may add it to a few planets as a test before then.
New starting planets:
I am also not including the new Crown starting sector or new starting moons from 1.8. This is because it would take more work than I have time for at the moment since several of my planets share the same names as the new starting system.
I may rename my existing planets and add Ellyon as its own dedicated starting solar system later.
New missions: (Applies to Project Eden only)
1.8 changes the vanilla starting missions. Currently I have not added them since they would also require the above two changes and I simply do not have time to do this at the moment.
The new starting missions also rely on 273mb of new files which I really cannot add to the scenario since there is a size limit on scenarios that are uploaded to the Workshop and that would greatly cut into my allowed size and increase the download burden on servers.
The existing vanilla missions may also be broken due to changes in vanilla POI prefabs, so going forward I will no longer be able to maintain the vanilla missions in Project Eden.
I know this may be a dissapointment to some but the Empyrion developers have spent a lot of work getting custom pictures, audio, and video set up with the new missions and if I added them without that it would not only cause console errors, but also not show the missions as they were meant to be played and cheapen the experience.
This will also allow me to focus on the custom content in the scenario without needing to build it around the vanilla missions, though I may include select custom missions in the scenario in the future where it makes sense.
Reforged Galaxy missions will still be supported, and those have not changed this update.
Block ID mapping error in save games:
Unfortunately there's not much to update on this. We don't know of any way to fix it from the scenario side of things, and it's been hard to reproduce as it only affected certain people.
I wish I had more of an answer for everyone but the reality is that when modding games, there's a chance that things can go wrong through no fault of anyone. Always keep your work-in-progress ship and base designs saved to a blueprint file, as ships and resources can always be spawned back into a new save game but not easily recovered from a corrupt save.
Note: the colors of all stars also seemed to have changed in 1.8 compared to 1.7. I had originally spent a lot of time setting up the colors and now they might not look like I had intended. I don't know when I will have time to go back through and tweak them all so for now this is what we have to work with.
POTENTIAL FIX FOR EXISTING SAVES (use at own risk): Go to your save game's Templates folder, find the planet name you got stuck on (sort by last modifed may be easiest), open up Playfield.yaml in Notepad++:
Anywhere you see the following:
Find anywhere that says:
Save the file and try loading your save game again.
And again, DO THIS AT YOUR OWN RISK. MAKE BACKUPS.
FOR SERVERS: You may read the directions at the top of the galaxy config file, or inside each of the two new config files to lower the max star count and increase the warp range if needed for save game stability on larger multiplayer servers.
I cannot guarantee how much impact lowering the star count will actually have, but it is now a little easier for you to do if you choose to.
If your class info has been wiped (old save) running the Class System mission will add a new option to reconfirm your main class and will reset your sub-class checks so you can choose that too.
WARNING: If you Reconfirm a class that's NOT the one you originally chose you will receive no class missions, no skill bonuses, nothing. Game over.
You cannot use a custom config.ecf file with the scenario. Last update I removed the blank one that came with the scenario but I guess I'll have to put it back tonight.
If you want to fix your game, remove your incompatible config.ecf file that you made under your main empyrion configuration folder. Or wait for my update tonight (but you should still remove that file.)
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
If you do you must either delete it, rename it, or update it to work with the scenario.
Failure to do so may result in game crashing errors.
In the meantime I ask that anyone that has new issues in 1.8.5 when playing the scenario that you first test it in vanilla with the same setup (sp or mp, etc) and see if it happens there.
Unfortunately there's not much we can do for now besides provide bug reports in vanilla and wait for the issues to be fixed.
Known issues so far:
(not a comprehensive list)
- Coloring, rendering, lighting, and texturing issues.
- Decal control units not functioning or decals not positioned correctly.
- Difficulty opening loot containers.
- Low FPS (try turning down Screen Space Reflections in the video settings, mine defaulted to high and dropped my FPS by over 30).
- CV weapons not firing in 1st person view (not a new issue, you need to reposition the weapons or move further away from the target).
- CoQ errors when fighting Tianlong ships (reported on 2 servers so far, no idea what causes it, please reproduce it in a vanilla MP server).
- Motion sensor issues.
The next update to the scenario will most likely be sometime the second week of August. I don't know what will ultimately end up in the update, and hopefully most of these game issues will be fixed by then and I can focus on adding cool stuff to the scenario. My plan was to start overhauling the existing main PE missions to utilize all the new mission mechanics that have been added to the game, add new caves, and do more on the bounty and exploration systems. But I will have to see how it all goes.
Thank you everyone for your patience. I know it sucks not being able to fully enjoy the scenario but the devs should have these bugs fixed soon.
Please see the change notes here:
https://steamcommunity.com/sharedfiles/filedetails/changelog/2550354956
Changed end step of The Progenitors - Part 1 to require accessing a console to earn the reward. Fixed exploit allowing to complete mission multiple times.
NOTE: Server owners will need to update the POI at the very end of the dyson sphere mission by either wiping the playfield or adding a dialog enabled console to it with the dialog set to Eden_DysonEnd_Init (use gm iv, place console in the POI, press F on it and copy paste Eden_DysonEnd_Init into the entry box).
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
Will require the POI be regenerated after updating, or if on a server the POI refreshes itself.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
Please make sure to update the scenario on your servers for this fix ASAP.
The updated file is blocksconfig.ecf.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
In order to apply updates to the PDA to a singleplayer game you must run the pda readdata console command after deactivating any active missons. NOTE: may reset your mission progress.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.
The updated playfield folders are EdenMoonIceOuter, EdenMoonIceOuter2, EdenMoonIceOuter3, EdenMoonIceOuter4.